Now for one thing a bit completely different! Ryan "Icculus" Gordon, a reputation identified for a lot of Linux ports and SDL2 teamed up with indie developer Amir Rajan to create a brand new cross-platform toolkit.

Why was it created? Well, in a nutshell they each "hate the complexity of today's engines" and this toolkit was truly made to assist ship A Dark Room for the Nintendo Switch, which reveals how versatile it’s.

Feature Highlight:

  • Dirt easy apis able to creating complicated 2D video games.
  • Fast as hell. Powered by extremely optimized C code written by Ryan C. Gordon himself.
  • Battle examined by Amir Rajan. A Dark Room for the Nintendo Switch was constructed with DragonRuby GTK.
  • Tiny. Like actually tiny. The total engine is a couple of megabytes.
  • Hot loaded, realtime coding, optimized to offer fixed suggestions to the dev. Productive and an absolute pleasure to make use of.
  • Turn key builds for Windows, MacOS, and Linux with seamless publishing to
  • Built in modding assist. You don't must do something. It simply works.
  • Cross platform: iOS, Android, PC, Mac, Linux, Nintendo Switch, XBOX One, and PS4. 

Ryan Gordon even did a video to show how straightforward it may be:

DragonRuby Game Toolkit, a cross-platform way to make games with Ruby

YouTube movies require cookies, you have to settle for their cookies to view. View cookie preferences.
Show & Accept Cookies   Direct Link

To me, as somebody who doesn't make video games I discover instruments like this fascinating. Especially how seemingly rapidly, as proven within the video, you will get one thing working with it on Linux, Mac and Windows.

Hopefully highlighting it could be useful to some precise recreation builders who comply with our information.

You can test it out here on and the unique announcement from Ryan Gordon on Twitter.