Former Assassin’s Creed developer, Benjamin Charbit, has mentioned that the idea of platform exclusivity “is absolutely going to disappear” because it sends a “divisive message.” Speaking to Wccftech, Charbit mentioned that it’s the expertise that may matter extra going ahead, and at current, plenty of video games include excessive entry boundaries.
Charbit is presently engaged on an open world multiplayer recreation, codenamed Project C, that he claims will likely be “completely device agnostic,” permitting gamers to play every time they need, wherever they need.
I feel the notion of platforms, this idea of platforms, is totally going to vanish. What will matter would be the expertise. And so, to offer you an illustration, each time we design one thing new, we all the time put it by a matrix that claims ‘okay, system, what can I do during a bathroom break? On my smartphone? What can I do when I’m within the taxi on my smartphone? What can I do when I’ve two hours at dwelling? Sitting 5 hours within the afternoon or afternoon on my console?’ It’s a very divisive message.
Charbit added that his recreation gained’t require gamers to speculate an exorbitant period of time that video games like Red Dead Redemption do.
I really like the open world expertise, the escapism, the journey, that’s what I need to have the ability to play. But proper now, I can’t play any of those, I can’t play Red Dead Redemption, I must commit 50 hours to have an excellent expertise. It’s too limiting, it’s too sophisticated. So as an alternative, I need to give them this freedom to say ‘Yeah, sometimes I will play on my smartphone, sometimes on my PC or on my console’.
Project C is in improvement at Charbit’s personal studio, Darewise Entertainment. Viktor Antonov (Half-Life 2, Dishonored) can also be lending his skills to the MMO.