Certain elements of Mortal Kombat 11 are capped at 30 frames per second, which means you lose the silky easy 60+ fps look throughout a few of its extra spectacular moments, akin to fatalities and last blows. Developer NetherRealm Studios says it’s trying into elevating that cap to 60 fps, however they don’t know if or when it’ll be carried out.

The areas the place Mortal Kombat 11 is capped to 30 fps are the aforementioned animation sequences and Krypt mode, by which you discover a maze-like dungeon searching for chests containing additional loot, new fatalities, and new characters.

In the patch notes for Friday’s update, the builders write: “Additionally, on the subject of getting the sure elements of the sport run with a framerate cap of 30 FPS, we hear you. We’re presently engaged on offering the choice to extend the caps in these areas to 60 FPS. We’ll have extra particulars quickly, keep tuned!”

Not a ton to go on, positive, however it’s actually reassuring to listen to the studio is engaged on an answer for the 30 fps cap. It’s significantly annoying within the Krypt, which feels stilted and off in the event you’ve been taking part in the remainder of the sport at greater framerates.

Here’s an instance of a fatality, courtesy of Frost’s reveal trailer.

The newest patch additionally contains a number of bug fixes and provides help for Nvidia Highlights and Ansel performance, so it can save you all your personal gory finishers and replay them for buddies and relations throughout vacation celebrations or birthday events.

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Players may even have to carry out a benchmark take a look at earlier than beginning an internet match in Towers of Time, which is able to assist stop issues attributable to matching with gamers on under-powered machines.