Cuts the Mustard

Making my method by means of Metro Exodus again in February was probably the most scary online game experiences I’ve ever had. As I noted in my review, I’m a very jumpy individual. I’d be on edge in a room stuffed with kittens, lest considered one of them moved immediately, or checked out me in a violent trend. As such, THQ Nordic’s journey right into a mutation-filled Moscow and past gave me the jitters in an enormous method.

As a online game nevertheless, Metro Exodus was fairly rattling good. Once you bought previous the terrible game-breaking launch bugs, a deeply detailed world awaited aboard The Aurora, packed to the brim with ambiance, unhealthy voice-acting, and horrifying monsters. Why I’m selecting to return to Dmitry Glukhovsky’s grim and unsettling world is anybody’s guess, however right here I’m, donning my spider-covered visor and descending as soon as extra into the abyss.

Review: Metro Exodus: The Two Colonels

Metro Exodus: The Two Colonels (PC, PS4 [reviewed], Xbox One)
Developer: 4A Games
Publisher: Deep Silver
Release: August 20, 2019
MSRP: $7.99

The Two Colonels is a standalone DLC chapter which serves as each a prequel and a side-story to the occasions of Metro Exodus. In a neat and efficient little bit of twin storytelling, The Two Colonels sees Col. Miller retracing the steps of Col. Khlebnikov’s closing days. After a routine – however nonetheless scary – mission clearing out irradiated slime with a flamethrower, Khlebnikov attends a New Year’s Eve social gathering together with his son Kirill, which sadly proves to be the final hurrah for Novosibirsk’s thriving neighborhood.

As The Two Colonels continues, Khlebnikov engages in violent fight in opposition to each monsters and man, as the story turns right into a depressing story of a civil rebellion and a totalitarian coup, exploding in scenes of depressingly relatable violence, because the folks, determined for medication and help, flip in opposition to the OSKOM.

To clarify additional could be to offer an excessive amount of away, however it’s truthful to say that, regardless of the return of some eyebrow-raising voice appearing, The Two Colonels options a wonderful and affecting story of obligation vs. conscience, of the road between man and soldier, and the unhappy state of affairs when determined, dying civilians in some way develop into “The Enemy” to the state. It’s unattainable to not really feel only a nagging sense of dread in a few of The Two Colonels scenes, excessive as they might be. From civilians requested/compelled to surrender every little thing beneath the skinny promise of safety, to refugee youngsters hounded into shitty enclosures, with the state in the end compelled to separate the Have and Have Nots, The Two Colonels is efficient in its weirdly resonant drama.

As you might have seen, most of this textual content has been in regards to the narrative, and for good cause, as The Two Colonels is a chapter that leans far more durable on dialog and lore-building than it does on precise gameplay and motion. That is not to say that the trademark fight and ambiance of Exodus would not stay. The DLC has its justifiable share of scares, darkened corridors, and fearsome beasties to ignite, however the two-to-three-hour journey undoubtedly feels extra like a narrative Metro needs to inform, slightly than an journey it needs you to play. Elements akin to crafting and scavenging are nearly totally bypassed, with NPC chatter, exploration, and explosive set-pieces delivered to the forefront of the motion.

Ironically, by giving Khlebnikov an precise voice and dialogue, The Two Colonels far supersedes the Metro Exodus marketing campaign in the case of character engagement, serving as one more reminder that Exodus’ “silent protagonist” course was a poor selection. The flamethrower – which you have to pump frantically like a ’90s Super Soaker – is a robust weapon, providing a shocking sense of catharsis as you filter the slime-infested tunnels and large man-eating worms that reside inside. Icky.

Metro Exodus: The Two Colonels is gentle on motion and heavy on narrative, however will please devoted Metro followers with its gripping, even unnerving, lore. While its sensible story succeeds in partaking the participant dramatically, the shortage of prolonged gameplay sequences could depart some feeling like they’re watching an interactive film, slightly than taking part in a brand new chapter of an action-adventure title. A brief journey, sure, however nonetheless a visit price taking.

[This review is based on a retail build of the game provided by the publisher.]

Review: Metro Exodus: The Two Colonels

Metro Exodus: The Two Colonels reviewed by Chris Moyse

7

GOOD

Solid and undoubtedly has an viewers. There might be some hard-to-ignore faults, however the expertise is enjoyable.
How we rating:  The Destructoid reviews guide