In a current interview, The Legend of Zelda collection producer Eiji Aonuma revealed that the Chamber Dungeons function in The Legend of Zelda: Link’s Awakening’s remake is certainly primarily based off a “Zelda Maker” concept that didn’t actually make the minimize. [Thanks, IGN!]


Here’s the highlights under:

“I talk to Mr. Miyamoto regularly about ‘the next Zelda game,’ and one time, he asked me if I could come up with a game that features Super Mario Maker-like gameplay, but for Zelda,” Aonuma mentioned. “We talked about how a game like this for Zelda would have dungeons, but it’s generally quite difficult to devise the logic needed to solve them.”

“So we gave some thought into a more approachable style of play where you have to think about how to arrange parts that already have a solution to create a single dungeon, instead of allowing players to create complex arrangements like in Super Mario Maker 2, and that’s how we created the Chamber Dungeons for this game,” he defined.

“Given that the Chamber Dungeons function relies on utilizing rooms that have already got an answer, we went on the lookout for examples from present titles, and located that the dungeons in The Legend of Zelda: Link’s Awakening could be essentially the most appropriate, as a result of every room is normally the scale of a single display screen, and seen from a top-down view this makes their structure straightforward to know,” he mentioned, noting that “a critical part of the Chamber Dungeon gameplay is understanding the original dungeons before arranging your own.”


You can learn the complete interview here.


The Legend of Zelda: Link’s Awakening is obtainable on Nintendo Switch.