Update 1.07 is reside in Call of Duty: Modern Warfare and it addresses plenty of multiplayer steadiness points, together with a much-needed nerf for the 725 Shotgun. Along with that comes the addition of two free new maps and the return of the Hardpoint mode. This replace is a part of Modern Warfare’s ongoing plan at no cost content material, ditching the season go mannequin altogether.

While the patch notes are prolonged, there are fairly just a few notable callouts that Infinity Ward mounted with this replace. Most notably, the 725 Shotgun has been nerfed, giving it a extra affordable brief vary. Prior to the replace, gamers might get kills from what felt like miles away; it can now require you to be a lot nearer. Claymores additionally bought a little bit of a nerf and footstep sounds had been tuned with extra updates to come back sooner or later. The co-op Spec Ops mode has additionally acquired just a few enhancements, like disallowing gamers to exit of bounds with parachutes and fixing a bug the place gamers couldn’t lock missiles onto the ultimate helicopter in Operation Headhunter.

Call of Duty: Modern Warfare has garnered a number of success since its launch on October 25, 2019. In reality, it’s already turn out to be the best-selling sport of 2019 after solely a pair weeks available on the market.

Call of Duty Modern Warfare Update 1.07 Patch Notes

WHAT’S NEW

NEW FREE MAPS!

  • We’ve added Krovnik Farmland to Ground War and Shoot House to Multiplayer!

NEW PLAYLISTS AND A NEW MODE!

Going reside on Friday…

  • Hardpoint is now in rotation!

  • Shoot House 24/7! This features a combination of Team Deathmatch, Domination, Kill Confirmed, and Headquarters

General

  • Backend fixes to forestall crashes and enhance stability throughout all platforms, embody dev errors, and varied efficiency fixes.

  • Fix for just a few bugs the place some streaks and Field Upgrades had been in a position to be flown out of bounds with out penalty. General out of certain fixes had been additionally added.

  • Fix for a bug the place a player being killed by an enemy with a Variable Zoom Scope wouldn’t see the zoom perform within the killcam

  • Fix for the Semtex warning audio being heard on the similar quantity whether or not in a constructing or exterior

  • In Headquarters, gamers had been in a position to place a Tac Insert and respawn when their staff owned the purpose. This has been mounted.

  • Fix for varied collision points throughout maps

  • Added UI that reveals when XP occasions are lively in playlists menus

  • Sprint and Tactical Sprint speeds are actually again to speeds in Beta

  • Fix for a bug the place the progress of the bomb defusal could be seen by the staff that planted the bomb

  • Fix for a bug that exposed gamers to UAVs once they fired their weapons, even when they’d Ghost and a silencer outfitted

  • Fixed a problem the place if a number of Personal Radars had been lively on a staff, and are each marking the identical enemy, just one player would see the enemy on their minimap.

RIOT SHIELD:

Fixed a problem the place the throwing knife and Thermite weren’t inflicting the defend to go on the player’s again when thrown. We’ve additionally mounted the difficulty the place explosive splash harm wasn’t working persistently. We’ll proceed to tune the Riot Shield in future updates.

CLAYMORES:

Detonating an enemy claymore with bullets is now non-lethal when at full well being. We’ve additionally diminished the set off and harm radius and likewise diminished the harm width to higher match the set off width.

BATTLE CHATTER:

Removed the flexibility for enemies to listen to once they’ve been known as out by the opposing staff. We additionally adjusted the enemy callouts so they’re by no means out of your Operator. Enemy callouts now use a extra restricted cone on the hip and much more restricted in ADS when calculating whether or not or to not set off. We’ll proceed to watch this and make extra tweaks to Battle Chatter in future updates.

MOUNTING:

Slight enhance to recoil whereas mounting.

PERKS:

E.O.D. now clamps harm to a non-lethal quantity, assuming the player is at full well being

LIGHTING:

Continued updates to player visibility in darkish home windows and darkish areas.

FOOTSTEPS:

We’ve elevated the occlusion share to filter footstep sounds behind geometry and adjusted the footstep quantity at a distance. We have one other giant footstep change coming within the subsequent replace which can make crouch and ADS motion considerably quieter. Stay tuned!

CHALLENGES/PROGRESSION/RANK

Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have extra updates to those programs in future updates.

  • Fix for a bug the place the Infiltrator problem was not monitoring correctly

  • Fix for launchers not giving XP when capturing down killstreaks

  • Fix for a bug the place planting or defusing 5 bombs in Cyber Attack or SnD was not monitoring correctly

  • Camo problem for “Kills After a Reload” didn’t give the player sufficient time to accumulate a kill, so time has been elevated

  • Fix for a bug the place your XP require to succeed in the following rank was increased than the worth wanted

Weapons

  • 725 Shotgun: Increase to ADS and Hip Spread, diminished harm vary

  • M4A1 Assault Rifle: Reduced harm vary, small recoil enhance

  • Assault Rifles: Increased hip unfold to scale back effectiveness up shut, much less harm at lengthy vary for full auto 5.56 rifles

  • SMGs: Increased transfer velocity, elevated ADS transfer velocity, small discount in dash out time

  • UZI SMG: Increased harm vary

  • MG34 LMG: Increased hip unfold, harm vary discount, small ADS decelerate

  • M91 LMG: Increased hip unfold, small harm vary discount

  • PKM: Increased hip unfold, medium harm vary discount

  • Pistols: Increased transfer velocity, diminished dash out time, elevated harm vary

  • Crouch and Prone now not alter recoil

CALL OF DUTY LEAGUE

Updated rulesets for CDL aggressive modes in personal match

CYBER ATTACK

Fix for a bug the place a player might use lose their major weapon and can be unable to see their viewmodel after being revived by a teammate

GROUND WAR

  • Fix for a bug the place gamers would generally be unable to choose a spawn location

  • Fix for a bug the place a Tac Insert might trigger gamers to spawn on the enemy dwelling base

Spec Ops

  • Pick up Intel! – In the Operations, discover Verdansk to search out extra backstory data of Verdansk and the Operators.

  • Fix for scoreboards displaying incorrect knowledge

  • XP changes and normal backend fixes

  • Various fixes for out of bounds and parachute exploits

  • Respawn timer now not stays on display after teammates are revived from bleedout

  • Fix for subject the place the Munitions weren’t usable after respawning by way of Gunship

  • Fix for shedding your weapons when selecting up the core

  • Achievements can now be unlocked in CP

  • Fix for subject the place gamers might spawn with their weapons within the downed state

  • Picked up Munitions now not carry over from match to match. Only the Munitions you buy with factors will.

  • When respawning by way of the Gunship, you’ll now not be given the Tank position

  • Selecting an Allegiance Operator or Allegiance as a favourite faction will now correctly assign the voice of the proper operator

  • Operation Headhunter: Fix for a bug the place gamers usually are not in a position to lock missiles onto the ultimate boss helicopter

  • Operation Crosswind: Adjusted stealth for gameplay

  • Operation Paladin:

    • Fix for a bug the place there was no UI or indicator of the place to go or tips on how to end the target after defending the third arms crate

    • Fix for a bug the place the default weapon was totally different than the weapon a player would maintain in the event that they had been positioned in Last Stand

[Source: Reddit]