As Bungie continues to discover what Destiny 2 will be with out Activision, we’re lastly seeing the first impartial Season of content material that’s not tied to a significant growth launch. Many gamers wish to Season of Dawn to see how Bungie will deal with the relaxation of the 12 months’s development of content material now that Shadowkeep is a full Season outdated.

Bungie’s patch notes don’t include rather a lot of details about the new content material that got here with Season of Dawn, however there’s lots of steadiness tuning and sandbox changes that ought to change up a good portion of how the recreation is performed. A quantity of underperforming Solar subclasses obtained updates to extend their efficacy, and some others like the Titan’s Thundercrash acquired a bit of a much-needed tune-up as properly. Bungie desires Season of Dawn to refocus on sidearms as one of the weapon varieties, so the goal acquisition has been improved throughout the board for them. Likewise, linear fusion rifles have been bumped as much as be in keeping with different weapon varieties.

A quantity of bounties have been reworked to really feel extra rewarding and fewer time consuming, whereas the Crucible PVP mode acquired a (new) reprised map from Destiny 1, had just a few outdated maps added again into rotation and had 4 maps eliminated in order that Bungie might work on points with them, together with spawns and basic map move.

The patch notes are fairly in depth. Read them in full under to know how the sandbox and gameplay is altering for Season of Dawn. If you need to know extra about this Season’s content material, Bungie had a reveal that hinted at the ongoing story for the way we’ll rescue the legendary Titan Saint-14 from a demise in the corridors of time and confirmed off the Season’s new 6-player exercise, The Sundial. There’s additionally a Destiny 2 Season of Dawn roadmap that lays out the occasions and content material drops for the subsequent few months, together with a tease at Sparrow Racing League making a comeback.

Destiny 2 Season of the Dawn Update 2.7.0 Patch Notes

COMBAT SYSTEMS

Finishers

  • Improved the finisher digital camera expertise when utilizing mouse and keyboard.

Finisher Multi-Equip

  • In your stock press R3(if utilizing controller) or the Shift Key(if utilizing mouse and keyboard) to mark a finisher as a “favorite”
  • When triggered, a random finisher you’ve marked as a “favorite” performs
  • If no finishers are marked as a “favorite”, which might be fairly loopy as a result of everyone knows you could have favorites, your default class finisher performs

ABILITIES

Titan

  • Sunbreaker Code of the Fire-Forged (Top Path)
      • Vulcan’s Rage
          • Made Vulcan’s Rage far more indignant
          • Increased detonation time minimal from Zero seconds to 0.5 seconds
          • Increased cluster unfold
  • Hammer of Sol
      • Impact injury decreased from 70 to five
      • Detonation injury elevated from 205 to 270
      • NOTE: These adjustments additionally have an effect on bottom-tree Sunbreaker
  • Sunbreaker Code of the Devastator (Middle Path)
      • Throwing Hammer
          • Increased impression injury from 100 to 120
          • Increased hammer pickup radius from 2 meters to three.5 meters
  • Roaring Flames
      • Increased injury bonus
          • From 20% per stack to 30% per stack in PvE
          • From 10% per stack to 25% per stack in PvP
      • Increased period from 15 seconds to 20 seconds
  • Burning Maul
      • Increased idle tremendous period from 21.2 seconds to 28.5 seconds
      • Light Attack
          • Reduced super-energy price from 5% to three%
          • Tuned motion and participant suggestions
      • Heavy Attack
          • Slightly decreased velocity of heavy slam projectile
          • Slightly decreased monitoring radius of heavy slam projectile
          • Increased peak of projectile hitbox to extra simply hit airborne opponents
          • Increased tremendous power price from 6% to eight%
          • Slightly elevated terminal explosion measurement
  • Sunbreaker Code of the Siegebreaker (Bottom Path)
      • Mortar Blast
          • Increased explosion radius from 5 meters to six meters
      • Sol Invictus
          • Burning targets you kill additionally make Sunspots
          • Burning targets killed now set off the heal
          • Kills with the Sun Warrior buff lively can now make Sunspots
              • This relies on weighted enemy killed and a sunspot is created when the threshold of “1” is reached
              • Players/Bosses add 1
              • Majors add 0.5
              • Minors add 0.25
          • 1 second cooldown on creating Sunspots
      • Sun Warrior
          • Increased skill recharge scalar by 35%
          • Touched up the FX and audio for allied Sunspots
  • Striker Code of the Missile (Middle Path)
      • Thundercrash
          • Increased base injury from 2700 to 3200
          • Increased in flight injury from 100 to 200
          • Slightly elevated the quantity of time you could have in the air after activation

Hunter

  • Gunslinger Way of the Outlaw (Top Path)
      • Explosive Knife
          • Changed to Proximity Explosive Knife
          • Sticks to surfaces
          • Fuse time of 14 seconds
          • Adjusted impression injury to 14
          • Adjusted Detonation injury to 105
      • Six Shooter
          • Adjusted injury falloff of this Golden Gun Super variant
          • Damage falloff begins at 30 meters when firing from hip and at 40 meters whereas in ADS
  • Gunslinger Way of the Sharpshooter (Bottom Path)
      • Knife Juggler
          • Changed to Weighted Knife
          • Damage modified from 120 to 140
          • Precision modifier modified from 1.Three to 1.5
              • Headshot is a one-hit kill in PvP
          • Updated throw animation to be longer to compensate for the one-shot functionality
          • Knife projectile strikes quicker and with much less drop than beforehand
          • Knife bounces as soon as after impacting the setting
      • Practice Makes Perfect
          • Super power granted decreased by 16%
          • Increased the buff period by 50%
          • Precision kills now grant 2 stacks
      • Crowd Pleaser
          • Original perks (precision injury, precision hits with Golden Gun generate Orbs of Light) have been moved to “Line ‘Em Up”
          • New Perk: Knock ‘Em Down
              • Precision kills enhance weapon stability and ADS velocity
              • Buff period begins at 10 seconds and every kill or help provides time, with a cap of 25 second
              • Time added is variable weighted on the enemy killed and whether or not it was a precision kill
              • While the buff timer is above 20 seconds your Golden Gun does 30% extra injury (decided upon second of forged and lasts the complete tremendous)
              • This burns the buff
              • Does not stack with Celestial Nighthawk
      • Line ‘Em Up
          • Now has a passive bonus to goal help and vary whereas aiming
          • Now has the precision injury and precision hits with Golden Gun generate Orbs of Light perks initially included with “Crowd Pleaser”
  • Nightstalker Way of the Pathfinder (Bottom Path)
      • Vanish in Smoke
          • Added a brief interval (0.Eight seconds) after the invisibility is utilized the place firing weapons or performing different actions is not going to break the invisibility
          • This ought to assist forestall allies from by chance breaking the invisibility the second it’s granted to them if surprising.

Warlock

  • Dawnblade Daybreak (All Paths)
      • Reduced the velocity of Burst Glide activations whereas in tremendous
  • Dawnblade Attunement of Sky (Top Path)
      • Swift Strike
          • Changed to Celestial Fire
          • Shoots three spiraling, homing projectiles
          • Approximately 35 injury per projectile
      • Winged Sun
          • Also permits Celestial Fire activations
          • No longer offers grenade power for aerial kills
          • Gives extra melee power for aerial kills
      • Heat Rises
          • Perk redesigned with new gameplay
          • Consume grenade to achieve Heat Rises buff
          • Dramatically reduces in air accuracy penalty
          • Changes motion mode
          • Reduce Glide maintenance price by 99%,
          • Reduce Glide activation price by 99%
          • Set Glide velocity and agility to a mix of Strafe and Burst glide
      • Icarus Dash
          • Now has two dodges per 5 seconds
          • Dodge now has a slight upward velocity
          • Dodge in tremendous is now one lengthy dodge per second
  • Dawnblade Attunement of Grace (Middle)
      • Guiding Flame
          • Doubled the vary that the empower impact is utilized from 12 meters to 24 meters
      • Divine Protection
          • Increased radius that the therapeutic grenade is utilized to pleasant targets from 1 meter to three.5 meters
      • Benevolent Dawn
          • Buff can now be refreshed if extra pleasant targets are healed/empowered when you nonetheless have the buff
          • Removed cooldown (can repeatedly proc)
          • Reduced power regeneration by 15%
          • This was wanted as it’s far more constant, procs extra typically, and for longer
      • Well of Radiance
      • Standing in the properly now grants 20% injury discount in opposition to injury from different gamers
      • Sword object not takes precision injury
  • Dawnblde Attunement of Flame (Bottom Path)
      • Phoenix Dive
          • Now heals a set quantity over time
          • Healing is interruptible from incoming injury
          • While in tremendous, returns tremendous power relying on how a lot you healed
          • Has diminishing returns the longer the tremendous is lively.
  • Voidwalker Attunement of Fission (Middle Path)
      • Handheld Supernova
      • Adjusted grenade cost time in order that it traces up with the animations and results. This is to make it really feel extra constant to activate.

Stat Values

  • Class skill cooldown is now ruled by participant stats.
    • Hunter Dodge cooldown is modified by their Mobility stat
    • Titan Barricade cooldown is modified by their Resilience stat
    • Warlock Rift cooldown is modified by their Recovery stats.
  • Paragon Mods have been deprecated consequently.

WEAPON CHANGES

Exotics

  • Divinity
      • Divinity’s weaken impact not stacks with different weaken results. The “cage” will nonetheless seem in these circumstances and act as a precision weak spot, however the weaken multipliers themselves will not stack.
  • Xenophage
      • Increased PvE injury by +50%
      • Increased PvP ammo from heavy ammo crates to 4/6 (beforehand 3/4) on shared/non shared crates, respectively
      • Fixed a problem the place this weapon would achieve general ammo when swapping from one other energy weapon to this weapon
  • Leviathan’s Breath
      • Fixed a problem the place this weapon would achieve general ammo when swapping from one other energy weapon to this weapon
  • Cerberus+1
      • Fixed a problem the place repeatedly pulling the set off would provide you with a quicker fireplace charge whereas the “Focused Fire” Catalyst was enabled
  • Eriana’s Vow
      • Increasing the reserves for this weapon by way of armor perks not will increase beginning/respawn ammo in The Crucible
  • Monte Carlo
      • The “Monte Carlo Method” not has a 100% likelihood to set off on Guardian kills and now matches the combatant likelihood

Archetype adjustments

  • Linear Fusion Rifles
      • Precision injury elevated by +20%
      • This change doesn’t have an effect on Sleeper Simulant
      • Significantly elevated goal acquisition at near medium ranges
  • Sidearms
      • Increased goal acquisition throughout the board

Perk adjustments

  • Master of Arms
      • Removed the precision injury perform
      • This weapon nonetheless supplies a injury bonus, however non-precision injury is not disproportionately elevated
  • Magnificent Howl
      • Fixed a bug that was inflicting the perk to use to 2 bullets over the community as an alternative of only one
  • Sticky Grenades (Grenade Launchers)
      • Fixed a bug that allowed gamers to face on grenade launcher projectiles

Misc adjustments

  • Fixed “Shield Piercing”/”Anti-Barrier” rounds not penetrating Scorn Lurker bucklers
  • Chip injury habits faraway from “Shield Piercing”/”Anti-Barrier” rounds
  • A variety of 12 months 1 legendary weapons have had a face elevate and have joined the engram reward pool to maintain Edge Transit firm
  • Reduced Arc Logic’s muzzle blast measurement when aiming

ARMOR CHANGES

Exotics

  • Wings of Sacred Dawn
      • Now grants 15% injury resistance whereas in the hover state
  • One-Eyed Mask
      • No longer grants an overshield on killing your marked goal
  • Peregrine Greaves
      • No longer disproportionately will increase the injury of Hammer Strike
      • Damage is equalized to ~300% the injury of a traditional shoulder cost in opposition to a single goal
  • Claws of Ahamkara
      • Fixed a problem the place each melee costs could possibly be consumed on one melee hit

Armor Mods

  • Removed stacking restrictions on many armor mods
      • Similar mods can now be stacked for improved impact. However, stacking mods with related results supplies diminishing returns, granting much less relative profit than two completely different mods would.
      • Reduced the efficacy of Ammo Scavenger mods to their pre-Shadowkeep ranges to accommodate mod stacking
  • Generalized Ammo Finder and Ammo Scavenger mods are unlocked for all gamers in the Head Armor Mod and Leg Armor Mod sockets, respectively
  • Added Season of Dawn Armor Mod Sockets
      • Vanguard, Crucible, Gambit, and Iron Banner armor units will drop with this season’s armor mod socket, permitting them to make use of the new Dawn Armor Mods.
      • The Mercury vacation spot armor set has additionally acquired the Dawn Armor Mod socket
  • Fixed numerous stacking exploits with mods associated to the Garden of Salvation

General

  • Fixed a problem the place orange bar enemies would show a sliver of well being once they died.
  • Fixed a problem the place gamers would go into first individual in the event that they positioned a raid banner whereas of their tremendous. Going ahead, if a participant locations a banner whereas of their tremendous, their tremendous shall be canceled.
  • Fixed a problem the place Stormtrance Lightning assault would fail to fireplace if assault set off was held whereas casting tremendous, or after Blinking.
  • Players can not push Vex Cyclops

REWARD SYSTEMS

Power and Progression

  • Powerful and pinnacle reward caps have been elevated
      • Powerful Cap: 960, up from 950
      • Pinnacle Cap: 970, up from 960
  • Rebalanced some sources of XP on Mercury to align with newer locations
  • Fixed a problem the place some chests weren’t granting any XP
  • Fixed a problem the place Iron Banner bounties had been rewarding extra XP than different weekly bounties
  • The XP required to stage up the seasonal artifact has been barely adjusted
      • Some ranges had a a lot larger enhance in XP required from the earlier stage, and this enhance has been distributed all through all ranges to easy out this curve

Quests and Bounties

  • Merged Strike/Crucible/Gambit aims on the Gunsmith weekly bounty “Field Calibration” right into a single goal that shares progress from all sources
  • Removed Valor/Infamy and Vanguard Tokens from “Field Calibration” as there isn’t a longer a requirement for any of these linked actions
  • Added repeatable bounties to the Gunsmith
  • Added new mode-specific every day Crucible bounties (one per day, chosen from full-time playlists and lively rotators)
  • Reduced the completion necessities of a number of every day and repeatable Crucible bounties
  • Removed grenade and melee bounties from the Crucible bounty repeatable pool
  • Fixed a uncommon concern the place the “??????” quest merchandise from mission “A Mysterious Disturbance” might get caught in stock; it has been faraway from affected gamers
  • Lowered the every day bounty goal for defeating Nightmares in K1 Lost Sectors to three (beforehand required 7)
  • After the Vex Invasion ended on the Moon, the quantity of Vex kills required to cleanse the “Essence of Servitude” has been decreased from 100 to 30
  • Removed weapon requirement and adjusted goal show to a float as an alternative of a share on Eriana’s Vow Catalyst Pursuit
  • Benedict and Werner will not show the Lumina Exotic quest chain steps (bounty/perk steps) if the participant is already on, or has accomplished, the steps.

Lore

  • Fixed a problem the place pages from the “Letters from Eris” lore e-book couldn’t be unlocked
  • Each of the eight Nightmare Hunts now unlocks one web page upon completion

Season Pass

  • The Season Pass now shows its lively bonuses in a brand new Season Pass Bonuses part, seen on the foremost Season Pass window in the Director
  • The Season 8 Nostalgic Engram has been retired, and as an alternative gamers can now acquire the new Season 9 Fond Memories Engram
  • Fixed a problem that prevented Season Pass armor from displaying the right stats and power sort when previewed
  • (Korea Region Only) Fixed a bug that triggered the Season Pass buy merchandise to be referenced as “Get Season Pass” on the buy affirmation and completion screens

Exotic Engram

  • The Exotic Engram and the Fated Engram have been collapsed right into a single new Exotic Engram merchandise
      • When opened it’ll award a brand new Exotic if any stay to be collected; in any other case, it incorporates a random piece of Exotic armor
      • Note: contents are nonetheless class-specific

Eververse

  • A brand new consumable is out there in Eververse for 200 Bright Dust, the Concentrated Mattergem
      • When used, this merchandise causes bosses to have an opportunity to drop an Upgrade Module when defeated
      • The impact will final till an Upgrade Module is discovered
      • Note: Only one Concentrated Mattergem will be lively at a time
  • The Eververse retailer not permits buying an merchandise that’s already in your Collection
  • Fixed a bug that prevented 12 months one Vanguard shaders from being a possible drop in the Vanguard rank up reward
  • Fixed a problem the place the Riskrunner “Electric Violet” Ornament misplaced its pink glow
  • Fixed a problem that triggered The Last Word decoration Laconic to be purchasable when Forsaken was not owned

Ghosts

  • Fixed a bug that prevented the Banshee’s Favorite ghost perk from dropping the next quantity of Weapon Telemetry
  • Fixed a problem that triggered Ghost particle results to be hidden when a Ghost Projection was lively
  • The following Exotic Ghost Shells now have Ghost Projection sockets: Arc Shell, Solar Shell, and Void Shell
  • Fixed a problem that prevented Black Armory forge actions from granting Glimmer upon completion

Collections and Triumphs

  • Fixed a bug that permitted a number of copies of the identical fight finisher from being acquired by the assortment
  • Fixed a bug that triggered Universal Ornament objects to show in an improper order from what is meant (head, arms, chest, legs, then class)
  • Removed 4 faulty assortment entries for the under objects that weren’t obtainable:
      • Shade at the Gates (Season 3 Legendary Ship)
      • The Ruinous Flame (Season 3 Legendary Ship)
      • Shrinking Iris Shell (Season 3 Legendary Ghost)
      • Shining Shield Shell (Season 3 Legendary Ghost)
  • Fixed a problem that prevented the Season of Opulence variations of the Optimacy armor from unlocking their corresponding assortment entries
  • The Black Armory Platinum Starling Ship in Collections > Equipment > Ships > Season 5 now accurately states {that a} participant should full the “Master Smith” Triumph.
  • Fixed a problem with the Perfect Gambit triumph. Previously, the triumph was checking for participant deaths as an alternative of dropped motes. The triumph now accurately checks for dropped motes and can ignore gamers that die with out motes.
  • Fixed a bug the place the Ennead emblem (for presenting items to all Cats in the Dreaming City) was not being awarded when claiming the Remember your Manners triumph.
      • Players impacted by this concern will discover that they’ll reacquire the Emblem from their Collections > Flair > Emblems > Open World
  • Fixed a problem with the triumph ‘WANTED: The Rifleman’.  It will now be accomplished on both Rifleman kill or related mission completion. Players which might be lacking this triumph might want to play the mission once more to earn the triumph.

Glimmer

  • The price of slotting a Weapon Mod has been decreased from 5000 to 500 Glimmer
  • Fixed a problem that triggered EDZ patrols to drop a barely larger quantity of Glimmer than meant
  • Fixed a bug that triggered Mercury patrols to drop a barely decrease quantity of Glimmer than meant
  • Fixed a bug that prevented Mars free roam treasure chests from awarding Glimmer when opened
  • Fixed a bug that prevented Mercury free roam treasure chests from awarding Glimmer when opened
  • Fixed a problem that prevented raid encounters from rewarding Glimmer upon completion

Vendors

  • Added extra Weekly and Repeatable bounties to Zavala, Drifter, Shaxx, and Banshee-44 to permit for Seasonal rotation
  • Updated completion necessities for some every day Crucible bounties
  • Repeatable bounties have been added to the Gunsmith
  • Fixed a problem that triggered Benedict 99-40’s Imperial Engram to show Armor 1.Zero variations of its contents
  • Fixed a problem the place Ada-1 might grant duplicate weapon mods
  • Fixed a problem the place Eris Morn and the Drifter had vendor dialogue traces that will by no means fireplace

World Rewards

  • Fixed a problem that ceaselessly prevented the Duke MK.44 Hand Cannon from being a potential world drop
  • Fixed a problem that ceaselessly prevented No Turning Back, Terran Wind, and Death by Scorn from being potential world drops
  • This prevented Vestian Dynasty from being erroneously displayed in Legendary Engram previews

Rewards UI/UX

  • Fixed a problem the place Gambit Prime and Revelry armor set icons weren’t collapsing correctly on the Character display

New Light

  • Fixed a problem the place New Light gamers had been required to complete the Red War marketing campaign to buy Last Wish raid bounties
  • Fixed a problem the place a number of Triumphs/Ghosts beforehand earned by the Red War marketing campaign might not be acquired
  • Fixed a problem the place ‘Adventurous’ triumph couldn’t be accomplished on EDZ
  • Fixed a problem the place weapons in Homecoming mission would trigger different gear to drop at decrease energy ranges than anticipated
  • Fixed a problem the place some gamers couldn’t full the New Light ‘Introduction: Crucible’ quest

Player Identity Systems

  • Fixed a problem the place Hawthorne’s icon saved flashing for gamers who had been doing the Refer-a-Friend quest after it ended
  • The Armor 2.Zero model of the Solstice 2019 armor will now accurately use the 2019 Drained and Renewed Ornaments and Eververse Glows.

Escalation Protocol

  • Changes and updates to buying Escalation Protocol exercise rewards
  • Escalation Protocol Wave 7 chest not requires a key to open
  • Chest will be opened upon each profitable completion of Wave 7
  • Each opening of the chest will award one piece of EP armor to your character class till you could have the full set
  • After full set is acquired, subsequent opening of the chest will award a random piece of armor
  • Charged Decryption Keys and Key Fragments are being faraway from the recreation.  These objects shall be faraway from Player inventories
  • Armory Keys to spawn Valkyrie Javelins are unchanged and can stay
  • EP Weapons drops weren’t touched and are nonetheless cumulative stream Boss drops

Iron Banner Ornaments

  • Removed the Season 3 Iron Banner decoration Rank necessities. They can now be freely utilized to Season 7 Iron Banner armor

ACTIVITIES

Nightfall: The Ordeal

  • Cabal invade The Ordeal –  three new strikes added to The Ordeal lineup, and eliminated three of the Season Eight strikes
  • Added two new Cabal modifiers, and three new strike-specific modifiers
  • Added Cabal modifiers to rotation
  • Vehicles now give Nightfall rating for each Nightfall and The Ordeal
  • Fixed up the tooltip identify for The Scarlet Keep on Legend problem

Strikes

  • Fixed a problem the place Savathun’s Song didn’t depend towards Vanguard Weekly Hive Boss kill bounty
  • The Vanguard Strikes weekly problem description now accurately tells gamers to finish Vanguard Strikes whereas matching the weekly singe ingredient
      • The goal line will proceed to nonetheless say “0/3 Bounties” till Destiny 2 Update 2.7.1

Raids and Dungeons

  • Altars of Sorrow
      • Fixed a problem the place if the boss section timed out whereas the boss was immune, 2 Nightmares would spawn at one other Altar location earlier than the Tier 5 waves began once more
  • Pit of Heresy
      • Fixed a problem the place the dungeon incorrectly confirmed a pinnacle reward problem for gamers who’ve already accomplished the problem on a unique character of the identical class
  • Garden of Salvation
      • Fixed a problem the place gamers might survive Voltaic Overflow whereas guarding as a Sentinel Titan or Arcstrider Hunter
  • Crown of Sorrow
      • Fixed a number of points the place Gahlran’s Deception might proceed to deceive Guardians even after being defeated. Make sense? No? We have to go deeper…
          • Fixed a problem the place Gahlran’s Deception might defeat a workforce of Guardians even after the encounter had been accomplished, which prevented flawless runs
          • Fixed concern the place Gahlran’s Deception might respawn with full well being after dying, particularly if killed at the final second earlier than teleportation
  • Scourge of the Past
      • Fixed the Best of the Best of the Best triumph in order that it’s hidden until accomplished
      • Increased the drop charge of the Scourge of the Past raid unique weapon ‘Anarchy’ from 5% to 10%.

Crucible

  • Playlists
      • Made Elimination a everlasting Crucible playlist
  • Momentum Control
      • 150 Scout Rifles will only one shot targets beneath 5 resilience
  • Map Rotation
      • Added Rusted Lands to acceptable playlists
      • Added The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to acceptable playlists.
      • Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists.
          • These maps are nonetheless obtainable for play in Private Matches
  • Midtown
      • Added invisible physics volumes to maintain gamers from perching on partitions
  • Legion’s Gulch
      • Added invisible physics volumes to maintain gamers inside the meant playable area
  • Dead Cliffs
      • Adjusted spawn factors and weighting, particularly round the edges of the map
  • Retribution
      • Adjusted spawning to enhance map move
  • Endless Vale
      • Added invisible slip quantity to maintain gamers inside meant playable space
  • Twilight Gap
      • Added invisible physics volumes to maintain gamers inside the meant playable space
  • Widow’s Court
      • Added invisible physics volumes to maintain gamers inside the meant playable space

PC

Steam

  • Added controller help by Steam enter for:
  • Steam Controller
  • Switch Controller
  • Steam Link and Remote Play will now work with supported controllers
  • Text Chat lobbies will now attempt to get well when Steam Servers come again up

[Source: Bungie]