As of February 2020, Xenoblade developer Monolith Soft has grown to 243 employees—its highest worker depend ever. This comes amidst Monolith ramping up manufacturing on not less than two initiatives which might be in growth concurrently: a Legend of Zelda sport and a brand new RPG.
Nintendo acquired Monolith Soft from Namco Bandai in 2007. Ever since, the corporate has grown into one among Nintendo’s most distinguished first-party growth studios, and has assisted with the creation of a variety of Nintendo video games, along with its personal in style Xenoblade sequence. Here’s a take a look at how Monolith Soft has grown through the years.
A timeline of Monolith Soft’s progress
2007: Monolith Soft is acquired by Nintendo. Soma Bringer is in growth for the Nintendo DS utilizing a more organized development structure in comparison with Xenosaga. Disaster: Day of Crisis is in growth for the Wii. Xenoblade Chronicles is in pre-production at this level.
2010: Xenoblade is launched on the Wii in Japan, and a 12 months later within the West.
2011: Monolith Soft opens a second studio in Kyoto, nearer to Nintendo. This studio is led by co-founder Yasuyuki Honne and goes on to develop artwork belongings for a variety of Nintendo video games, together with The Legend of Zelda: Skyward Sword and Animal Crossing.
2012: Referring to its subsequent sport, Monolith says it wants to be the Bethesda of Japan. (This is in reference to the scope and ambition of Xenoblade Chronicles X, which is revealed the next 12 months.)
2013/2014: An “urgent” recruitment drive begins for Xenoblade Chronicles X. The studio ramps as much as 120 workers.
2015: Xenoblade Chronicles X is launched. A big portion of the X crew goes on to work on environment design for The Legend of Zelda: Breath of the Wild. Meanwhile, growth of Xenoblade Chronicles 2 requires a lot of exterior contract studios.
2017: Project X Zone director Soichiro Morizumi and co-producer Koji Ishitani leave the company. Later within the 12 months, a recruitment drive begins for a brand new challenge that’s described as being “different from Monolith Soft’s brand image” and options idea artwork for a medieval fantasy challenge. Vacancies on the challenge make it sound like an action game.
2018: A recruitment drive begins for a new RPG developed by Monolith Soft’s 1st Production division, the crew behind Xenoblade. Series creator Tetsuya Takahashi says the sport can be proceed within the vein of the Xenoblade sequence and that the corporate can be searching for a proficient character designer that may be the face of its video games. Meanwhile, it seems that longtime Xeno character designer, Kunihiko Tanaka, is no longer working with Monolith Soft.
2019: Monolith Soft opens a new studio in Osaki, Tokyo. Recruitment begins for a Legend of Zelda sport (probably Breath of the Wild 2) developed by a “2nd Production” department on the firm. The common consensus is that this challenge is similar one Monolith Soft was hiring for in 2017.
2020: Early within the 12 months, the studio grows to 243 workers. Xenoblade Chronicles: Definitive Edition is scheduled for launch this 12 months. Monolith Soft’s different initiatives have but to be revealed.