Blizzard Entertainment has launched Overwatch‘s 32nd hero, Echo, in the game’s public check realm on PC. Echo shall be Overwatch‘s last character until the sequel, according to director Jeff Kaplan.
Although a DPS character, Echo is a robot programmed to perform multiple combat roles. Her ultimate ability allows her to transform into a targeted enemy character and gain their abilities.
Echo was created by deceased Singaporean scientist Dr. Mina Liao, with the aim of developing an adaptive robot that can mimic behaviors through observation. Much of Echo’s behaviors resemble Liao’s.
“Echo is sort of a Swiss Army Knife of an Omnic,” Kaplan informed IGN Nordic. “You can compare Echo to maybe a Kite, in the way she moves and dashes through the sky. This makes her hard to hit for some characters, but will be countered by Hitscan heroes.”
An overview of Echo’s skills is as follows:
Tri-Shot (Primary Fire) – Echo fires three photographs without delay, in a triangle sample.
Sticky Bombs (Secondary Fire) – Echo fires a volley of sticky bombs that detonate after a delay.
Flight – Echo surges ahead shortly, then can fly freely.
Focusing Beam – Echo channels a beam for a number of seconds, dealing very excessive injury to targets with lower than half well being.
Duplicate (Ultimate) – Echo duplicates a focused enemy hero and beneficial properties use of their skills
Glide (Passive) – Echo can glide whereas falling.
Kaplan added that there’s a “big list” of help and tank characters in improvement for Overwatch 2.
We’ll replace our readers when Echo is out there on consoles.