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Resident Evil 2 gets a ray tracing mod ahead of Resident Evil 3’s release

Resident Evil 3’s launch date is simply over every week away. That’s loads of time to replay the Resident Evil 2 remake, proper? Well, if that tickles your fancy (and why wouldn’t it?) Massihancer of Doom 2016 ray tracing mod fame has been engaged on a brand new graphical mod, this time for Resident Evil 2.

Massihancer’s final photorealistic ray tracing graphics mod made Doom 2016 look completely spectacular, and the story doesn’t change together with his newest mod. Fixing the sport’s obvious distinction points, he used the “double distinction” approach, additionally “including many extra filmic results, particulars and reflections” by utilizing Pascal Gilcher’s world illumination ReShade shader.

The ray tracing mod additionally provides “new shadows, from Leon’s hair and physique to all of the map objects” due to ambient occlusion. In different phrases, then, if you wish to get torn limb from limb but additionally have these limbs look tremendous practical, this mod is perhaps the one for you.

As DX12 helps ray tracing, and because the Resident Evil 2 remake was DX12 appropriate, you is perhaps forgiven for questioning the necessity for a mod like this. However, many customers famous that the Resident Evil 2 remake ran a lot worse on DX12 than on DX11. Besides which, simply have a look and decide for your self whether or not the graphical enhancements on this mod are price it. (Hint: they positively are).

Resident Evil 2 gets a ray tracing mod ahead of Resident Evil 3’s release

Now that Microsoft has introduced DX12 Ultimate (DX12 U), we must always hope for higher DX12 efficiency in video games than the Resident Evil 2 remake gave us. Although DX12 U is extra of a re-brand than one thing totally new, having a brand new spec that features DirectX Raytracing (DXR) 1.Zero and 1.1, variable charge shading, mesh shaders, and sampler suggestions, implies that recreation devs needs to be extra inclined to make use of those options.

Plus, with AMD Navi 2X GPUs heading our method later this yr, and with these GPUs supporting ray tracing, we are able to make sure that DX12 U’s options will likely be utilised increasingly more as time goes on. These GPUs will likely be based mostly on the RDNA 2 structure which may even seem within the upcoming Xbox Series X and PlayStation 5 consoles as ‘customized’ AMD GPUs.

While Sony clearly received’t be working DX12 U on its PS5, the Xbox Series X and PC ought to share some DX12 U cross-compatibility. In different phrases, it’s seeming like DXR ray tracing and different such high-tech graphical goodies would possibly turn out to be extra run-of-the-mill over the subsequent yr or two.

Until then, although, you would possibly need to give Massihancer’s mod a strive. One fear I had was that his staple graphical modding fashion wouldn’t swimsuit a horror recreation, however, judging from the demonstration YouTube video, it fits it simply nice. In reality, Massihancer has stated that he “tried to enhance the horror recreation ambiance with a hotter color grading, largely within the indoor sections of the Police Station”. So no worries on the ambiance entrance, both.

While this mod isn’t but accessible to obtain, we shouldn’t have to attend too lengthy, since it may be launched “as quickly because the RT Shader from Pascal Gilcher is out of the beta stage and free for all”, and the RT Shader beta is already on stage 0.92, not too removed from a full launch.

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