Home News VR has done wonders for the Combine's life expectancy, say Valve

VR has done wonders for the Combine’s life expectancy, say Valve

VR has done wonders for the Combine's life expectancy, say Valve

The Combine are nonetheless public enemy primary in Half-Life: Alyx, however transferring the sequence to VR has finished wonders for his or her total well being, Valve have advised me. Whereas earlier than “the average lifetime of a Half-Life 2 Combine soldier was probably somewhere between 10-20 seconds,” based on Half-Life: Alyx’s lead programmer and designer Robin Walker, “as soon as we started to do play-testing in VR, we saw enemies lasting for a minute or two of life. And when you’re a development team looking at that, that’s incredibly exciting because you can do some much more with AI and performance and enemy speech.”

Indeed, Valve weren’t anticipating Half-Life: Alyx’s fight to translate very nicely into VR once they first began play-testing. They observed in a short time that gamers have been “obsessed with collecting stuff”, which allowed them to get extra mileage out of Half-Life’s extra conventional exploration components in VR, however “we had assumed that other things like combat wouldn’t come along for the ride as well, that we’d lose something there,” says Walker.

Fortunately, their play-testers proved them mistaken. “I think one of the main reasons for that is because a lot of Half-Life: Alyx is about doing a lot of the same things you’ve done before, but doing them all in new ways,” explains Walker. “For example, you’ve reloaded guns before, but here you’re going to reload guns in a very different way. Because of that, things like reloading occupy your attention fully as a player, even though you’re doing something a fair bit slower than you would if this was a non-VR game. If you press the R key in the first level of Half-Life, you’re not doing that any slower than you are in the last level or anything. That’s essentially what’s happening.

“So what we found was that combat in VR gave us the best of both worlds. Players actually take longer to do everything, but find the entire experience more involving […], and that gave us all this extra time. The number of opportunities you have to create a great experiences when you’ve got an enemy that’s going to last a minute or two instead of ten seconds is enormous.”

That additional time did trigger some additional issues for Valve, nonetheless, as early playtesters have been popping out of these encounters “feeling incredibly stressed,” says Walker, “so some of our pacing had to change.” Indeed, when Valve have been nonetheless prototyping Half-Life: Alyx, they constructed their Combine encounters with the identical rhythms of a standard Half-Life 2 combat. They had three gun fights prepared and ready for playtesters to become familiar with, however “after the first one people were saying they needed a break!” Walker recollects.

Of course, a part of that additional stress comes from the sheer physicality of taking part in a recreation in VR. “When you have fast-paced combat like when you get to the Combine, you’re re-loading, you’re scrounging for ammo, you’re taking physical cover and moving your body, and it’s just a different experience,” provides Valve’s Jim Hughes, who beforehand labored as a designer on Half-Life 2: Episode 1 and a couple of.

The finish result’s one thing that’s “definitely toned down” from their authentic plans for the sport, says Hughes, “but it felt really cool that everyone came out of [those later playtests] with the same reaction of, ‘Wow, I just felt like I experienced something.’”

Alas, maybe even the ultimate model of Valve’s Combine fights might do with being toned down a bit additional, as our Graham discovered they have been the least satisfying enemy to combat in his Half-Life: Alyx evaluation. It’s not all unhealthy, as he additionally mentioned that “aiming a weapon with your motion controllers and pulling off a single, destructive shot feels better than Half-Life’s combat ever has, and HL: Alyx’s aliens provide you with opportunities to do this again and again,” however the Combine have been a little bit of a weak hyperlink total.

Still, whereas VR has introduced sudden well being bonuses to the Combine, it’s been much less good for City 17’s resident pigeon inhabitants (not less than when RPS vid bud Matthew is round, that’s):

Must Read

Why Play Fallout 76 Wastelanders? This Trailer Might Convince You

The post-apocalypse is coming a courtin’ yet again as the release of the Fallout 76 Wastelanders update grows ever closer. A new trailer released by Bethesda today highlights more of the story-driven aspects and why people would suddenly want to willingly enter Appalachia, let alone a radiated one crawling with flaming zombies and massive bugs worshipped by cults. Regardless, the April 14 release date for the biggest update in the history of Fallout 76 is on its way and contains revolutionary features such as NPCs, quests, and dialog trees.

Noblechairs Fallout Chair Launches Soon, More Bethesda Chairs Coming

Noblechairs manufacturers premium gaming chairs. Most of the company’s designs are rather simple, with black usually serving as the base color. However, a new partnership with Bethesda will soon add more color to Noblechairs’ luxury items. Two officially licensed products will spawn from the team up this summer, coming in the form of Bethesda’s Pete Hines says that he has tried out the DualSense PS5 controller and came away “very impressed” with the haptic feedback and adaptive triggers. Fallout 76’s Wastelanders expansion is also set to come out next week, finally adding NPCs to the game.

The UK's EGX 2020 Event is Still Planned, Dates Set for September

The UK’s EGX 2020 event still plans on moving full steam ahead. Event organizers Gamer Network and ReedPOP have scheduled dates for the consumer show, which will take place later this year from September 17th to September 20th. Tickets for the show are slated to go on sale soon. London’s ExCel center will host this year’s festivities, though it’s presently being used as a temporary NHS Nightingale hospital for coronavirus patients.

More Silent Hill Rumors Fueled by a Tease from Famed Manga Artist

Another Silent Hill tease has surfaced. Though it doesn’t hint at much, it still warrants intrigue. This is all courtesy of a few posts from horror manga artist Suehiro Maruo, who recently visited Konami. The artist, known for Mr. Arashi’s Amazing Freak Show, shared a couple of images on his personal Instagram page. One features a sign at Konami HQ, while another sign simply reads, “Silent Hills.”

Dungeon of the Endless PS4 and Switch Versions Launch in May 2020

Developer Amplitude Studios recently announced plans to launch roguelike Dungeon of the Endless this spring on PS4 and Nintendo Switch. Evidently, the team aims to keep the promise. Digital and physical iterations of the title will hit the both systems next month on May 15th. Playdigious is publishing the roguelike, but Merge Games will distribute a physical version.