Breaking onto Steam final yr, Bright Memory seemed spectacular sufficient. A slick, sci-fi FPS that bridged a niche between Shadow Warrior and Devil May Cry with some severe technical chops. Coupled with the truth that the sport was seemingly the work of a sole developer, one-man studio FYQD, and also you’ve obtained a powerful piece of labor in your fingers. After an awesome begin on early entry, FYQD is able to name this model completed, transferring in direction of a extra fully-featured imaginative and prescient in Bright Memory: Infinite.
It’s typically disingenuous to say a sport is the work of a sole developer. Even Bright Memory advantages from collaboration on audio, music, publishing assist with Playism, and a tech base constructed out of Epic Games’ Unreal Engine 4. But even so, FYQD had created one thing that might simply go as a sophisticated piece from a crew of dozens.
When Bright Memory hit early entry final January, our Dominic Tarason was enamoured by its “first-person Devil May Cry” mix-up of working, gunning, and sword-slashing foe-juggling. Sure, the localisation wasn’t phenomenal and the story a multitude of science-fantasy nonsense. The artwork course is decisively “not my jam”. But not solely did Bright Memory mesh acrobatic character-action combos with Bulletstorm-style first-person blasting, it did it with a technical sheen usually reserved for fully-staffed studios.
Just a few months later FYQD would announce that he’d successfully rebooted improvement. Bright Memory had achieved numbers, numbers that satisfied the dev to push for one massive, scaled-up new version referred to as Bright Memory: Infinite reasonably than pursuing a deliberate episodic trilogy.
At the time, FYQD claimed he’d stopped all improvement on Episode 1 (which has since dropped the episodic moniker). But it appears he couldn’t maintain himself from tinkering away, lately including RTX ray-tracing assist as soon as deliberate for the fully-featured follow-up. Truth be informed, the road between the 2 video games is commonly arduous to attract, because the dev began utilizing it as a test-bed for options deliberate in Infinite.
But 1.zero marks a whole improvement shift. From right here on out, it’s Infinite all the best way ahead. At least anybody who buys Bright Memory earlier than Infinite releases will get the latter free of charge when it lastly drops. This week’s launch comes with its personal changelist, including Nvidia Ansel assist and (maybe concerningly) fixing “the position of Sheila’s chest”. These modifications, together with a set of screens for Bright Memory: Infinite, will be discovered over on the 1.0 announcement post.
Bright Memory is at present 33% off on Steam, at £3.47/€3.81/$4.68