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EA is releasing the Command & Conquer source code so you can have better mods

The devs behind Command & Conquer Remastered have been saying all the appropriate issues heading into launch, however the newest announcement virtually appears too good to be true – they’re releasing the supply code. That means modders are going to have a lot better entry to see how the unique video games have been constructed – which, in flip, means we are able to get larger, higher Command & Conquer Remastered mods.

“Today we’re proud to announce that alongside the launch of the Remastered Collection, Electronic Arts will probably be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding supply code underneath the GPL model 3.zero license,” EA’s Jim Vessella explains on Reddit. “This is a key second for Electronic Arts, the C&C group, and the gaming trade, as we imagine this will probably be one of many first main RTS franchises to open supply their supply code underneath the GPL.”

That’s on prime of the built-in map editor, so modders are going to have a wealth of instruments to construct their modifications. C&C Remastered can have Steam Workshop assist, and also you’ll be capable of manually set up mods by the Origin launch, as effectively.

As an indication, the devs at Petroglyph have modded in a brand new unit known as the Nuke Tank to serve for example to potential mod makers when the sport launches. That’s the flamboyant blue tank you may see above – you may see the brand new mod menu beneath.

EA is releasing the Command & Conquer source code so you can have better mods

There’s one little bit of unhealthy information in all this, as LAN play is not going to be obtainable with the remastered technique video games at launch, and the devs haven’t dedicated to bringing the characteristic out in a post-release replace – it’s not fully off the desk, however there’s not but any reply on whether or not it’ll be formally added to the sport.

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