Last week’s State of Play broadcast centered on delivering a Ghost of Tsushima deep dive. Since then, extra info has emerged piecemeal. One new tidbit considerations what to anticipate from the motion title’s fight, which is able to supposedly be “very challenging.” So difficult, actually, that the protagonist Jin could discover himself defeated after solely a few blows from an enemy’s sword.
In an IGN interview, Game Director Nate Fox mentioned the problem got here from Sucker Punch’s want to “honor the lethality of the sword.” As such, gamers received’t mow down foes with ease. According to Fox,
We are attempting to make a grounded recreation in that sense, so a pair blows from the enemy will kill you. The recreation may be very difficult. We have three phrases to explain the fight: Mud, blood, and metal. We completely honor the lethality of the sword.
We watched samurai motion pictures and folks go down with one or two strikes, and that’s embedded within the fight. Beating the Mongols in battle might be exhausting, however it’s that problem that makes it really feel alive and the victory rewarding. You can’t simply run right into a camp and combat 5 individuals on the similar time, you’ll get overwhelmed and die.
Players will particularly discover a problem when going through off towards skilled swordsman, who gamers ought to fastidiously research earlier than figuring out what strikes to make. Such enemies might be taken on throughout duels, which Fox says he regrets didn’t get any love throughout the State of Play stream. He informed IGN,
One factor we didn’t present at State of Play which I want we had, was that the sport options duels towards different skilled swordsman. This is basic samurai stuff. Those fights are extremely tough they usually’re pushed from persona and get solved in probably the most cinematic manner potential, which can be true to fantasy. You want to review your opponent and perceive how they assault in an effort to win.
Other challenges are sure to current themselves relying on enemy sort. This is the place combat stances come into play. Creative Director Jason Connell famous as a lot throughout an interview with VG247, explaining that gamers will wish to swap combat stances primarily based on the kind of enemy they’re battling.
Ghost of Tsushima is due out this summer time on July 17th for the PlayStation 4.