Since Destiny 2’s debut in 2017, gamers have sought the identical two sorts of perks on their weapons: injury and reload. Bungie nerfed injury perks final 12 months, and it’ll change reload perks in just a few weeks. To compensate, the studio additionally introduced some buffs to previous perks, and stated that new perks are coming in season 11.
The concept behind reload perks is that gamers “reduce weapon downtime” within the warmth of fight. The much less time spent reloading, the extra time spent taking pictures at enemies. Bungie broke down how precisely reload perks work in this week’s blog. Each weapon has a reload stat, and perks enhance that stat as much as a cap of 100. But most reload perks even have a small multiplier on them, in order to extend pace even on the cap.
Bungie plans on adjusting every of Destiny 2’s reload perks subsequent season. Outlaw — which requires a single precision kill, and is the most well-liked reload perk — is now a bit slower than earlier than. It received’t be as efficient on weapons that already take some time to reload.
Feeding Frenzy, essentially the most highly effective choice, now requires a number of kills for tremendous quick reloads, as a substitute of only one — however it is going to nonetheless be sooner than Outlaw after three kills.
Rapid Hit, which solely requires headshots relatively than precision kills, received’t be as highly effective because the others, however ought to nonetheless really feel noticeable after a number of headshots.
Drop Mag, which deletes any bullets left within the journal on reload, is getting a really small nerf, and is now as quick as Outlaw.
By nerfing reload perks, Bungie hopes to make different choices viable as effectively. The studio will buff Dynamic Sway Reduction, Pulse Monitor, Hipfire Grip, and Sneak Bow in numerous methods, to make them extra fascinating.
Season 11 may even have new perks unique to seasonal weapons, with plans to carry them ahead in future seasons. Two returning Iron Banner weapons may even roll with two new perks. Bungie hasn’t given any details about these perks — apart from the names of the Iron Banner ones: Iron Grip and Iron Gaze.
Next season, Bungie may even buff some at the moment low-use weapons. Slug Shotguns are getting a hefty 30% injury increase in PvE. Bows are additionally getting a injury enhance towards minor enemies, and high-Impact pulse rifles will deal barely extra injury in PvP.
For the autumn, Bungie plans to alter the convenience of use for some sniper rifles, since Revoker and Beloved account for 86% of sniper kills within the Crucible. Various hand cannon subfamilies may even see adjustments, like aggressive hand cannons. The studio can also be looking at adaptive auto rifles, with plans to tune them round different members of the auto rifle household.
Finally, the studio talked about plans to make extra common adjustments to weapon stability. It’s unclear if this can be a direct results of weapon sunsetting liberating up developer assets, or if it’s merely a brand new initiative from Bungie.
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