Home Sony PS4 Former Dev Shares Story Behind Assassins Creed 1 Side Missions

Former Dev Shares Story Behind Assassins Creed 1 Side Missions

A former Assassin’s Creed developer has revealed in an fascinating thread on Twitter that the unique 2007 launch didn’t have any facet actions till the CEO’s child performed the sport and located it boring. Charles Randall, who was an AI Team Lead on the time, didn’t say any names but it surely’s secure to imagine that he’s referring to Yves Guillemot’s youngster.

According to Randall, there have been no facet actions in Assassin’s Creed 1 on the time of its first submission, which went effectively regardless. The sport was able to ship when the kid commented that there was nothing for them to do, and that’s when the next unfolded:

So my lead involves me and he says, ‘So, we have to add a bunch of side activities into the game. We have a plan from Patrice [Désilets], but I’m not going to say sure except you might be in.’ I inform him to present me a while to consider it, and I am going crank my music and have a nap at my desk. He says, ‘We have to put all these side missions into the game in five days, and they have to be bug free, because the build is going to be burned directly to disc and released to retail.’

About an album later I raise my head and see him sitting there observing me, simply ready for me to present him a solution. I say, ‘Yes. But I have conditions.’ He says, ‘Anything.’

So that’s how myself and four or 5 different folks ended up in the principle convention constructing of Montreal’s Peck constructing, which is generally solely accessible with a particular door card. And it was solely us who had entry. No one else was allowed in. We had all our computer systems moved there. The remainder of it’s a blur, however I do know that it went tremendous effectively, as a result of we did it. We managed to implement all of it in 5 days.

Randall added that the facet missions had been “mostly” bug free. There was one bug that prevented Xbox customers from attaining full 1,000 gamer rating (PlayStation trophies didn’t launch till 2008), which Randall detailed within the thread so head over to the hyperlink beneath for extra on that.

[Source: Charles Randall]

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