Microsoft’s next-generation Xbox will launch with help for “thousand of games” from the unique Xbox, Xbox 360, and Xbox One, the corporate says. On Thursday, the corporate pledged extra than simply primary help for these older video games — they need to play higher than ever earlier than, in line with Jason Ronald, director of program administration for Xbox Series X.
That consists of help for HDR shade in Xbox 360 and authentic Xbox titles, and even “double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.”
“Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD,” Ronald said in a blog post published on Xbox Wire. “No boost mode, no down clocking, the full power of the Xbox Series X for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, many times even higher performance than the games saw on their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backwards compatible titles also see significant reductions in in-game load times from the massive leap in performance from our custom NVME SSD which powers the Xbox Velocity Architecture.”
Microsoft supplied related efficiency upgrades for Xbox 360 titles on Xbox One X, the corporate’s mid-generation replace to Xbox One. Select Xbox 360 video games can run at 4K decision and enhanced shade depth on Xbox One X. But it seems that Microsoft is taking backward compatibility help to a brand new degree with Xbox Series X, which is due this vacation season.
“The team developed new platform level capabilities to ensure all of your games continue to get even better,” Ronald stated. “In partnership with the Xbox Advanced Technology Group, Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.
“In addition, the new Quick Resume feature was designed to not only work with new games, but it can also be enabled for backward-compatible titles. Quick Resume enables players to resume exactly where they left off, across multiple titles, ensuring gamers can get right back to the fun in an instant.”
Ronald additionally leaves the door open for an expanded backward compatibility library. Microsoft introduced in 2019 the ultimate listing of backward suitable authentic Xbox and Xbox 360 titles for Xbox One, saying that it was shifting its efforts to deal with future compatibility, however with that work nearing its aim, it seems the Xbox crew is contemplating the addition of extra older titles.
“The team also continues to listen to feedback from the community on additional titles you would like to see added to the compatibility program,” Ronald stated. “Resurrecting titles from history often presents a complex mix of technical and licensing challenges, but the team is committed to doing everything we can to continue to preserve our collective gaming legacy.”
More particulars on Microsoft’s Xbox Series X backward compatibility plan could be learn on Xbox Wire.
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