Sucker Punch Productions has confirmed that Ghost of Tsushima‘s protagonist, Jin, will be the game’s solely playable character.
“Jin is the hero of this story,” artistic director Nate Fox advised the PlayStation Blog. “Players are there, each step of the way, guiding Jin as he transforms from the honorable Samurai he was brought up to be, into the Ghost that Tsushima needs him to become.”
As beforehand acknowledged, Ghost of Tsushima received’t have a number of endings both. The inFamous-like karma system was ditched in favor of telling one, coherent story. How gamers method the story is as much as them. However, their decisions received’t affect the result.
“We want to be clear that there isn’t a binary choice for the player, it’s more about the player having freedom to play through any encounter in the style they prefer and wearing whichever armor they prefer, mixing and matching pieces of different armor sets,” Fox reiterated. “Your actions also aren’t limited by your armor – for example, you may have seen that the ‘Standoff’ prompt appeared even in the Ghost section. You can still use tools like Smoke Bombs even if you’re wearing samurai armor.”
Elsewhere, Fox stated that whereas it’s arduous to quantify Ghost of Tsushima‘s length, most play testers spent a full week playing the game and didn’t end the story.
Ghost of Tsushima will launch on July 17th completely for the PlayStation 4. For extra on the sport, try our earlier protection and keep tuned for extra.
[Source: PlayStation Blog]