Home Nintendo Super Smash Bros. Ultimate has been updated to version 8.0 – My...

Super Smash Bros. Ultimate has been updated to version 8.0 – My Nintendo News

Fighter Move Change Mario Final Smash Increased energy.
Increased assault vary. Kirby Dash Attack Reduced vulnerability.
Extended launch distance when hitting with the start of the assault. Kirby Down Smash Attack Increased assault velocity.
Extended launch distance. Kirby Forward Air Attack Increased energy of second and final assault.
Extended launch distance of the final assault. Kirby Back Air Attack Extended launch distance when hitting with the start of the assault. Kirby Down Special Extended launch distance. Captain Falcon Dash Attack Reduced vulnerability. Captain Falcon Down Tilt Attack Extended launch distance. Captain Falcon Up Smash Attack Extended launch distance of the second assault. Captain Falcon Side Special Increased assault vary ahead when used on the bottom.
Adjusted launch angle when used on the bottom.
Shortened launch distance when used on the bottom.
Made it simpler to set off a meteor impact when utilizing the transfer within the air. Captain Falcon Down Special Increased assault velocity.
Extended launch distance when hitting within the high-damage vary. Jigglypuff Final Smash Made the opponent’s actions slower throughout the preliminary slowdown interval. Ice Climber Final Smash Made the opponent’s actions slower throughout the preliminary slowdown interval.
Increased the velocity at which the iceberg will seem.
Increased assault vary close to the height of the iceberg.
Made it simpler to seize on to the condor. Sheik Side Smash Attack Made it simpler to hit a number of occasions.
Increased assault vary of the second assault. Dr. Mario Final Smash Increased energy. Falco Down Tilt Attack Increased assault velocity.
Adjusted launch angle. Falco Up Smash Attack Made it simpler to hit a number of occasions.
Extended launch distance.
Increased the period of time hit detection lasts. Falco Neutral Air Attack Increased velocity of the final assault.
Increased assault vary of the final assault. Falco Down Air Attack Reduced vulnerability.
Reduced vulnerability when touchdown after utilizing the transfer. Falco Side Special Increased the period of time hit detection lasts.
Increased assault velocity when used on the bottom. Marth Down Smash Attack Extended launch distance when hitting within the high-damage vary. Marth Forward Air Attack Made it simpler to hit the high-damage vary. Marth Back Air Attack Made it simpler to hit the high-damage vary. Marth Up Air Attack Made it simpler to hit the high-damage vary. Mewtwo Back Air Attack Extended launch distance.
Increased energy of the tip and center attack-range areas of the tail. Mewtwo Up Air Attack Extended launch distance. Mewtwo Downward Throw Reduced vulnerability. Mewtwo Neutral Special Increased energy when not charged.
Increased assault velocity.
Reduced vulnerability. Mewtwo Up Special Reduced vulnerability after touchdown and ending the transfer. Meta Knight Neutral Air Attack Increased assault vary. Meta Knight Forward Air Attack Reduced vulnerability.
Made it simpler to hit a number of occasions. Meta Knight Back Air Attack Made it simpler to hit a number of occasions. Meta Knight Neutral Special Increased the period of time hit detection lasts for the high-damage vary. Meta Knight Up Special Made it simpler to hit a number of occasions.
Adjusted launch angle of the primary assault.
Increased assault vary of the second assault. Pit Down Tilt Attack Adjusted launch angle.
Shortened launch distance. Pit Up Smash Attack Extended launch distance of the ultimate assault. Pit Down Smash Attack Adjusted launch angle of the primary assault. Pit Up Air Attack Increased assault velocity.
Adjusted launch angle.
Extended launch distance of the final assault.
Reduced vulnerability. Pit Attack when Getting Up The vulnerability for attacking when getting up now aligns with different fighters. Pit Down Special Reduced vulnerability. Dark Pit Down Tilt Attack Adjusted launch angle.
Shortened launch distance. Dark Pit Up Smash Attack Extended launch distance of the ultimate assault. Dark Pit Down Smash Attack Adjusted launch angle of the primary assault. Dark Pit Up Air Attack Increased assault velocity.
Adjusted launch angle.
Extended launch distance of the ultimate assault.
Reduced vulnerability. Dark Pit Attack when Getting Up The vulnerability for attacking when getting up now aligns with different fighters. Dark Pit Down Special Reduced vulnerability. Zero Suit Samus Final Smash Increased the period of time hit detection lasts for the ultimate assault. Ike Dash Attack Extended launch distance. Ike Down Tilt Attack Shortened launch distance. Ike Neutral Air Attack Extended launch distance.
Reduced the low-damage vary. Ike Forward Air Attack Reduced vulnerability.
Maintained the launch distance and elevated energy. Ike Up Special Made it so the primary assault upward doesn’t get neutralized.
Extended launch distance of the ultimate assault.
Adjusted launch angle of the ultimate assault. Ivysaur Basic Movements The vulnerability for breaking falls ahead and backward now aligns with different fighters. Diddy Kong Dash Attack Made it simpler to hit a number of occasions.
Increased assault vary of the ultimate assault. Diddy Kong Side Tilt Attack Increased assault vary close to the fingers.
Adjusted launch angle.
Increased the period of time hit detection lasts for the weak assault. Diddy Kong Down Smash Attack Increased assault velocity.
Increased the period of time hit detection lasts for the second assault. Diddy Kong Forward Air Attack Increased assault vary of the start of the assault. Diddy Kong Down Special Extended the time till the banana peel may be thrown once more after it has initially been thrown. Sonic Final Smash Made the opponent’s actions slower throughout the preliminary slowdown interval.
Increased assault vary when initiating assault. King Dedede Up Tilt Attack Increased energy.
Extended launch distance. King Dedede Down Tilt Attack Adjusted launch angle. King Dedede Forward Air Attack Extended launch distance. King Dedede Up Air Attack Extended launch distance of the ultimate assault. King Dedede Neutral Special Increased the velocity to begin Inhale.
Increased the vary fighters may be inhaled when utilizing Inhale on the bottom. Olimar Final Smash Increased high-damage assault vary when exploding.
Increased energy of the explosion. Villager Neutral Attack Made it simpler to hit a number of occasions. Villager Up Tilt Attack Made it simpler to hit a number of occasions.
Made the arm and head invincible whereas attacking. Villager Up Smash Attack Increased energy for fireworks.
Extended launch distance. Villager Up Air Attack Extended launch distance. Villager Down Air Attack Increased assault velocity. Villager Down Special Reduced vulnerability when planting a seed.
Reduced vulnerability when watering.
Extended launch distance when attacking with an axe.
Increased energy in opposition to shields when attacking with an axe. Mega Man Basic Movements The vulnerability for breaking falls ahead and backward now aligns with different fighters. Wii Fit Trainer Down Tilt Attack Adjusted launch angle. Wii Fit Trainer Up Smash Attack Increased assault velocity. Wii Fit Trainer Down Smash Attack Reduced vulnerability. Wii Fit Trainer Forward Air Attack Reduced vulnerability.
Reduced vulnerability when touchdown after utilizing the transfer. Wii Fit Trainer Neutral Special Extended launch distance. Wii Fit Trainer Final Smash Increased assault vary for the massive silhouette on the finish.
Extended launch distance for the massive silhouette on the finish. Rosalina & Luma Final Smash Increased energy.
Shortened the space an opponent can transfer with hitstun shuffling when repeatedly hit.
Extended launch distance for the ultimate assault. Little Mac Basic Movements The period of time for breaking falls backward now aligns with different fighters. Little Mac Attack when Getting Up The vulnerability for attacking when getting up now aligns with different fighters. Palutena Final Smash Shortened the period of time surrounding opponents will probably be slowed in the beginning of the transfer.
Decreased the vary the Black Hole can pull in. PAC-MAN Basic Movements The vulnerability for breaking falls on the bottom now aligns with different fighters. Duck Hunt Basic Movements The vulnerability for breaking falls on the bottom now aligns with different fighters. Corrin Side Smash Attack Increased energy for the tip’s assault vary.
Increased assault vary of the tip.
Increased the opponent’s downtime when hitting a protect. Corrin Forward Air Attack Maintained the launch distance and elevated energy. Corrin Back Air Attack Increased energy when hitting with the start of the assault.
Extended launch distance when hitting with the start of the assault. Corrin Up Air Attack Increased energy.
Extended launch distance. Corrin Side Special Reduced vulnerability for lance assaults.
Extended launch distance for the kick when hitting with the start of the assault.
Reduced vulnerability when leaping after stabbing. Bayonetta Side Tilt Attack 3 Reduced vulnerability. Bayonetta Up Tilt Attack Increased assault velocity.
Made it simpler to hit a number of occasions.
Increased assault vary of the final assault.
Increased the period of time hit detection lasts of the final assault. Bayonetta Side Smash Attack Extended launch distance.
Increased the period of time hit detection lasts. Bayonetta Side Special Reduced vulnerability when used on the bottom.
Reduced vulnerability when kicking upward. Bayonetta Up Special Shortened the space an opponent can transfer with hitstun shuffling when repeatedly hit. Bayonetta Final Smash Shortened launch distance for fighters that didn’t get immediately KO’d after Gomorrah’s assault hits.
Adjusted launch angle for fighters that didn’t get immediately KO’d after Gomorrah’s assault hits. Ridley Down Special Increased energy for the tip’s assault vary. King Ok. Rool Dash Attack Extended launch distance.
Increased the period of time hit detection lasts for the high-damage vary. King Ok. Rool Up Smash Attack Increased energy.
Extended launch distance. King Ok. Rool Backward Throw Adjusted launch angle. King Ok. Rool Side Special Made it onerous to flinch from opponent’s assaults whereas throwing the crown. King Ok. Rool Other Increased sturdiness of the stomach. Isabelle Dash Attack Increased assault velocity. Isabelle Up Tilt Attack Reduced vulnerability. Isabelle Up Smash Attack Increased assault velocity. Isabelle Up Air Attack Extended launch distance. Isabelle Down Air Attack Increased assault velocity. Incineroar Up Smash Attack Extended launch distance. Incineroar Grab Attack Increased the velocity for grabs, sprint grabs, and turning and grabbing. Incineroar Forward Throw Extended launch distance. Incineroar Side Special Increased the velocity of grabs.
Extended launch distance for when the Lariat hits. Incineroar Down Special Reduced vulnerability.
Increased the ability up quantity when the transfer succeeds. Piranha Plant Up Tilt Attack Adjusted launch angle.
Increased assault velocity. Piranha Plant Down Smash Attack Increased assault velocity. Piranha Plant Forward Air Attack Increased assault velocity. Piranha Plant Back Air Attack Extended launch distance. Piranha Plant Up Air Attack Increased energy.
Extended launch distance. Hero Down Special Made it simpler to hit a number of occasions with Kaboom. Banjo & Kazooie Edge Attacks Increased the backward assault vary. Terry Final Smash Extended launch distance.

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