Final Fantasy 16 producer Naoki Yoshida talked about the upcoming title for the first time since its announcement throughout a particular FF14 program on Square Enix Presents at TGS 2020.
The speak about Final Fantasy 16 in a Final Fantasy 14 program began courtesy Yoko Taro with the following:
Yoko Taro: “So today, we have the TWO of Yosuke Saito and Yoko Taro for a 14 (FF14) program, so that means you have the numbers 2 plus 14 to make 16!”
Yosuke Saito: “16?! No way, 16?”
Yoko Taro: “We’re changing today’s program for a special!”
Naoki Yoshida: “Hold on, hold on!”
Yosuke Saito: “I heard there’s a new trailer.”
Naoki Yoshida: “No, there isn’t!”
Yoko Taro: “And gameplay.”
Naoki Yoshida: “No, no, no, please wait. This program is about 14, but we indeed announced Final Fantasy 16. However, I want to wait until 2021 to release more info so that we can focus on its development, or so I thought, but I’m getting this ‘What the hell are you doing?’ vibe here from Yoko Taro here [laughs]. Anyway, it doesn’t even have a teaser website right now, but we’ll have one sometime around the end of October. I’m thinking about launching the teaser site and releasing a bit of info surrounding the characters and world. Then after that, I want to focus on development.”
Yosuke Saito: “That’s unforgivable.”
Naoki Yoshida: “What do you imply, unforgivable? [laughs]. But we did put some work into it. How do I put it, for this trailer, I wished to keep away from going with one thing extremely rendered then exhibiting the brand, like bam. I wished to point out in-game materials shifting in real-time as a lot as doable. However, we have been operating a bit tight on time, and we hardly did any optimizing or fine-tuning, so it was a little bit problematic. Especially lately since we have a tendency to match with different current releases.
Naoki Yoshida: “However, if we went with a rendered trailer… then it’s like ‘I’ll see you guys in 2035!’. I’ve actually seen those comments coming from America [laughs]. For now, I wanted to show something moving (in-real time). I mean, this trailer didn’t show any of the game’s selling points, so we’ll have something the next time after giving it some more work.”
Final Fantasy 16 is in improvement for the PlayStation 5. Check our earlier report for extra on Naoki Yoshida, who talked about final 12 months that he wished to see extra fantasy and fewer equipment in the subsequent Final Fantasy.