There’s no scarcity of video games with complicated loot, abilities, and development programs however Godfall gamers needn’t fear about meaningless grinds, if a press release by technical producer Richard Heyne is something to go by.
Speaking to IGN, Heyne stated that Counterplay Games’ philosophy is to make loot “The Tinkerer’s Dream” and making the items interesting sufficient for gamers to achieve a way of satisfaction from chasing them.
“We had this idea, we wanted [Godfall] to be the tinkerer’s dream,” Heyne defined. “Anybody who loves to get intimate with their loot and put the pieces together and see the numbers and see the impact immediately, that’s the kind of game we wanted to create.”
Godfall‘s loot isn’t all about visible enchantment. Counterplay needed to make each bit of loot one thing beneficial sufficient for gamers to go after.
“For us it was all about that satisfaction of how you look in the beginning of Godfall, and how you look at the end,” Heyne continued. “You should be proud of where your character is at the end, and what your arsenal looks like.” He additionally reassured followers that Godfall‘s loot isn’t “all flash with no bang.”
Elsewhere within the interview, Heyne stated that Godfall‘s skill system will allow players to constantly evolve and change their play style. The game isn’t about checking off all the abilities within the timber, however you possibly can nonetheless try this publish sport, if that’s your factor.
Godfall will launch on November 12th as a PlayStation 5 console exclusive.