Netherrealm Studios, the developer behind the ultra-violent Mortal Kombat 11, have launched the official patch notes for the November 2020 update on the Nintendo Switch. The update is obtainable proper now on your Switch system and will have routinely downloaded. It’s quite a big patch, so take a look at the in depth patch notes beneath:

  • Move record corrections
  • Improvements to AI logic
  • Added a number of new Brutalities for gamers to find
  • Added an choice to toggle the power to make use of Kustom Variations in Tournament Mode Options
  • Slightly adjusted the top sufferer area location for all characters
  • Most Basic & Kombo Attacks now permit for button enter buffer throughout their final Four frames of restoration
  • Hop assaults at the moment are additionally proof against Down + Front Punch Basic Attacks till their restoration frames
  • Getup restoration is now Four frames quicker
  • Delayed Getup now makes use of a novel animation, shows in-game message, and solely has one timing of 20 frames (beforehand Short was 15 and Long was 30 frames)
  • Fatal Blows now have a bigger 6 body window to Flawless Block, have barely much less pushback on block, and now not pushback from blocking cornered opponents
  • Fixed a uncommon subject with throw escapes that might trigger weapons held in palms to make use of an incorrect animation
  • Toward & Back Throws now lose trades to most different assaults and so they do 10 much less harm on their preliminary hit
  • When a Basic Throw startup is interrupted it should now trigger the hit response to happen on the present location of the character, as an alternative of the beginning location of the throw
  • Fixed a uncommon subject that might trigger Krushing Blow DOTs to linger after resurrections if the extra harm from the Krushing Blow cinematic brought on the dying
  • Fixed a difficulty that might trigger incorrect sufferer areas for use for just a few frames if the participant carried out a ahead sprint then held down with none additional inputs
  • Most Kombo Attacks can now not hit opponents from behind except the opponent is in a combo
  • Fixed a uncommon subject that might trigger a bodily assault to be ignored by the opponent if a projectile collided with a background at that very particular timing
  • Slightly adjusted sufferer areas on a number of common reactions
  • Minor on-line stability enhancements
  • Fixed a number of uncommon on-line desync causes
  • Added an Online Tutorial whenever you first go to the Online Menu that explains some components of Kombat League & Matchmaking
  • Players can now use Kustom Variations in Kompetitive Modes
  • Players can now view an opponent’s First Party on-line profile on the rematch display screen after a web-based match
  • There is now a Main Menu popup message informing a consumer if they’ve been banned from the net servers
  • Added new Nether Forge Recipes for gamers to find
  • Added New Krypt Events
  • Added New Player Module Rewards
  • Added a brand new Summonable Tower
  • Added new Augments for all characters
  • Added a brand new Konsumable known as Elixir
  • Fixed numerous gameplay & visible points with a number of Augments
  • Replaced some opponents within the Gauntlet with new characters
  • Baraka – Low Stab (Down + Front Punch) is now -6 on block (down from -4), has 2 extra restoration frames on miss, and Four extra frames of hit benefit on a grounded opponent
  • Baraka – Straight Shank (Down + Towards + Front Punch) is now -6 on block (down from -3) and has Three extra restoration frames on miss
  • Baraka – Opponent’s hop assaults at the moment are proof against Straight Shank till its restoration frames
  • Baraka – Low Poke (Down + Front Kick) is now -5 on block (down from -4) and has Three extra restoration frames on miss
  • Baraka – Low Shank (Down + Towards + Front Kick) is now -6 on block (down from -4), has 2 extra restoration frames on miss, and a couple of extra frames of hit benefit on a grounded opponent
  • Cassie Cage – Straight Punch (Down + Front Punch) is now -6 on block (down from -4), has 2 extra restoration frames on miss, and three extra frames of hit benefit on a grounded opponent
  • Cassie Cage – Side Kick (Down + Front Kick) now has a unique hit response, has 2 extra restoration frames on miss, and Four extra frames of hit benefit on a grounded opponent
  • Cassie Cage – Opponent’s hop assaults at the moment are proof against Ball Buster till its restoration frames
  • Cassie Cage – BLB-118 Bitchin’ Bubble now has a 300 body length (down from 400) and can now disappear when Cassie is hit, has an assault parried, or performs Back Throw
  • Cetrion – Low Wind (Down + Front Punch) now has Three extra restoration frames on miss and Four extra frames of hit benefit on a grounded opponent
  • Cetrion – Krystal Kick (Down + Front Kick) now has a unique hit response, has Four extra restoration frames on hit, 2 extra restoration frames on miss, and Four extra frames of hit benefit on a grounded opponent
  • Cetrion – Krystal Heel (Down + Back Kick) is now -6 on block (down from -5), has 1 extra restoration body on miss, and a couple of much less frames of hit benefit on a grounded opponent
  • Cetrion – Fixed a uncommon subject with Conflux of Elements which may trigger different parts apart from Hallowing Winds to change the opponent’s air motion
  • D’Vorah – Low Sting (Down + Front Punch) now has Three extra restoration frames on hit and three extra frames of hit benefit on a grounded opponent
  • D’Vorah – Slight Sting (Down + Back Kick) now has Four extra body of hit benefit on a grounded opponent
  • D’Vorah – Adjusted the hit areas of Tsetse (Towards + Back Punch, Back Punch, Down + Front Punch + Front Kick) and it could possibly now be directed shut or far
  • D’Vorah – barely decreased the hit areas of Bug Bash (Towards + Front Punch)
  • D’Vorah – barely elevated the vary of Bot Fly (Towards + Front Punch, Front kick) when opponent is in a combo
  • Erron Black – Ducking sufferer areas barely elevated
  • Erron Black – Low Boot (Down + Front Kick) is now -5 on block (down from -3) and a couple of extra restoration frames on miss
  • Erron Black – Ankle Biter (Down + Towards + Front Kick) now has Eight startup frames (down from 9), has 1 much less restoration body on miss, 2 extra frames of hit benefit on a grounded opponent, and has an elevated hit area when opponent is in a combo
  • Erron Black – Sandy Sole (Down + Back Kick) is now -7 on block (down from -3)
  • Erron Black – Slightly elevated the hit areas of Ghost Koins (Fatal Blow) when opponent is in a combo
  • Erron Black – Down Peacemaker now has 20 startup frames (up from 15), is a low block, -14 on block (down from -8), -19 on flawless block (down from -8), and 1 much less restoration body on miss
  • Erron Black – Removed some cases the place Zaterrean Spit may harm opponents when they’re invulnerable to assaults
  • Erron Black – Fixed a difficulty that might trigger juggle hits after Rising Stock (Locked And Loaded) Krushing Blow juggle throughout Finish Him to not permit a fatality to be carried out
  • Frost – Frigid Palm (Down + Front Punch) is now -5 on block (down from -4)
  • Frost – Chest Cold (Down + Front Kick) is now -6 on block (down from -3), has 1 much less restoration body on hit, and Four extra frames of hit benefit on a grounded opponent
  • Frost – Slightly adjusted the sufferer areas on the hit response to Freezer Burn (Away + Front Punch, Back Punch)
  • Frost – Removed some cases the place Core Trap may harm opponents when they’re invulnerable to assaults
  • Geras – Knee Bash (Down + Front Punch) is now -6 on block (down from -5), has Three extra restoration frames on miss, and a couple of extra frames of hit benefit on a grounded opponent
  • Geras – Gauntlet Slam (Down + Front Kick) now has 5 extra frames of hit benefit on a grounded opponent
  • Geras – Pounding Sand (Down + Back Kick) now has Three extra frames of hit benefit on a grounded opponent
  • Jacqui Briggs – Straight Jab (Down + Front Punch) is now -6 on block (down from -3), has Three extra restoration frames on miss, and three extra frames of hit benefit on a grounded opponent
  • Jacqui Briggs – Side Strike (Down + Front Kick) now has a unique hit response, has 5 extra restoration frames on miss, and three extra frames of hit benefit on a grounded opponent
  • Jacqui Briggs – Slightly adjusted the hit areas of Leaping Bow (Away + Front Punch) and it now has 1 much less lively body, 1 extra restoration body on miss, and now not pushbacks from blocking cornered opponents
  • Jacqui Briggs – Bionic Dash is now -12 on block (down from -7)
  • Jacqui Briggs – Jump Attacks & Special Moves when executed throughout Bionic Bounce do barely much less harm and have a bigger 6 body window to Flawless Block
  • Jacqui Briggs – Prototype Rocket is now -16 on block (down from -14), has 12 extra restoration frames on hit and has 2 extra restoration frames on miss
  • Jacqui Briggs – Removed some cases the place the dot harm of Grenade Launcher may harm opponents when they’re invulnerable to assaults
  • Jade – Straight Palm (Down + Front Punch) is now -6 on block (down from -4), has 2 extra restoration frames on hit, has 2 extra restoration frames on miss, and Four extra frames of hit benefit on a grounded opponent
  • Jade – Side Heel (Down + Front Kick) now has a unique hit response, and is now -5 on block (down from -4), has 1 extra restoration body on hit, and Four extra frames of hit benefit on a grounded opponent
  • Jade – Pierced (Down + Back Kick) is now -7 on block (down from -6), has 2 extra restoration frames on hit& on miss, and a couple of extra frames of hit benefit on a grounded opponent
  • Jade – Getup/Flawless Block Attack (Up + Front Kick) is now -8 on block (down from -6), and -13 on flawless block (up from -16), and three much less restoration frames on hit & on miss
  • Jade – adjusted the repel area on Pole Vault throughout its startup frames
  • Jade – Fixed a difficulty that might trigger visible impact lingering on Delia’s Dance Gear Ability
  • Jade – Slightly decreased the combo harm scaling after Toward Throw Krushing Blow
  • Jax – Knee Jab (Down + Front Punch) ) is now -5 on block (down from -4), has 1 extra restoration body on miss, and 1 extra body of hit benefit on a grounded opponent
  • Jax – Slightly adjusted the hit areas of Quick Drill (Down + Front Punch, Back Punch) and it now has Four lively frames (up from 2), 2 much less restoration frames on miss, and its cancel body is 2 frames earlier
  • Jax – Side Strike (Down + Front Kick) now has a unique hit response, and is now -6 on block (up from -7), has Four extra restoration frames on hit, 2 extra restoration frames on miss, and 5 extra frames of hit benefit on a grounded opponent
  • Jax – Step Back (Down + Back Kick) has Four much less restoration frames on hit and 5 extra frames of hit benefit on a grounded opponent
  • Johnny Cage – Low Jab (Down + Front Punch) is now -5 on block (down from -3), has 5 extra restoration frames on hit & on miss, and 1 extra body of hit benefit on a grounded opponent
  • Johnny Cage – Low Boot (Down + Front Kick) is now -5 on block (down from -4), has 2 extra restoration frames on hit, has Four extra restoration frames on miss, and Four extra frames of hit benefit on a grounded opponent
  • Johnny Cage – The Gist Of My Fist (Towards + Back Punch, Front Punch, Back Punch) is now thought-about grounded 7 frames earlier, matching when he visually lands on the bottom
  • Johnny Cage – Cage Match (Front Kick, Back Kick, Up + Front Kick) is now thought-about grounded 5 frames earlier, matching when he visually lands on the bottom
  • Johnny Cage – Making Headlines (Away + Front Kick, Back Kick, Up + Front Kick + Back Kick) is now thought-about grounded 5 frames earlier, matching when he visually lands on the bottom
  • Johnny Cage – Tear Jerker (Towards + Back Kick, Front Kick) is now thought-about grounded 2 frames earlier, matching when he visually lands on the bottom
  • Johnny Cage – Slightly adjusted the hit areas of Hop Kick (Hop + Front Kick/Back Kick) and it now has 5 lively frames (up from 3) and a couple of much less restoration frames on miss
  • Johnny Cage – Nut Punch amplify will now auto face the opponent
  • Johnny Cage – Pissed Off now breaks armor
  • Johnny Cage – Opponent’s hop assaults at the moment are proof against Nut Punch till its restoration frames
  • Johnny Cage – Fixed a uncommon visible subject with Sunglasses when Throwing Shades is flawless blocked
  • Johnny Cage – Adjusted digicam & controller shakes on Toward & Back Throws
  • Kabal – Knee Buckle (Down + Front Punch) is now -5 on block (down from -4), has Three extra restoration frames on hit & on miss, and three extra frames of hit benefit on a grounded opponent
  • Kabal – Side Kick (Down + Front Kick) now has a unique hit response, and is now -5 on block (up from -4), has Four extra restoration frames on hit & on miss, and Four extra frames of hit benefit on a grounded opponent
  • Kabal – Flash Parry now does 90 harm (was 0), is now +25 on hit (up from +9), and now allows autoblock which now not permits for followup hits to combo
  • Kabal – Fixed a uncommon subject that might trigger an improper animation for use briefly on Kabal’s Hook Swords when utilizing Flash Parry
  • Kano – Knee Cutter (Down + Front Punch) is now -6 on block (down from -5), has 1 extra restoration body on hit & on miss and 5 extra frames of hit benefit on a grounded opponent
  • Kano – Low Hinge (Down + Front Kick) now has a unique hit response and 6 extra frames of hit benefit on a grounded opponent
  • Kano – Devo Strike (Down + Back Kick) now has 6 extra frames of hit benefit on a grounded opponent
  • Kano – Wheel Kick (Towards + Back Kick) will now not typically change sides with the opponent when finished in sure circumstances
  • Kano – Removed some cases the place Molotov Cocktail may harm opponents when they’re invulnerable to assaults
  • Kano – Removed some cases the place Bio-Magnetic Trap may harm opponents when they’re invulnerable to assaults
  • Kitana – Heal Poke (Down + Front Kick) now has a unique hit response, and now has 1 extra restoration body on hit, Four extra restoration frames on miss, and 5 extra frames of hit benefit on a grounded opponent
  • Kitana – Fan Stab (Down + Back Kick) is now -9 on block (down from -8), has 1 extra restoration body on hit & on miss, and seven extra frames of hit benefit on a grounded opponent
  • Kitana – Neck Slice (Back Punch) now has 11 startup frames (down from 13)
  • Kitana – Royal Protection now will increase harm on Quick Execution and Toward & Back Throws
  • Kitana – Edenian Razors now has Three much less restoration frames and solely assaults with one Fan as an alternative of three
  • Kitana – Edenian Razors can now be Amplified to assault with 2 extra Fans
  • Kitana – Edenian Twist Krushing Blow now not is feasible if Kitana is above 300 well being whereas Fatal Blow remains to be on cooldown
  • Kitana – Upward Fan Toss now has 5 extra restoration frames
  • Kitana – Upward Fan Toss Amply now has 1 extra restoration body and now allows autoblock which now not permits for followup hits to combo
  • Kitana – Cancel (Half-Blood Stance) is now not throw immune throughout a few of its frames
  • Kitana – Far Dark Plunge (Edenian Fade) is now +12 on hit (up from -10) when connecting on the primary lively body
  • Kollector – Bloody Nails (Down + Front Punch) is now -6 on block (down from -5), has 1 extra restoration body on hit & on miss, and 5 extra frames of hit benefit on a grounded opponent
  • Kollector – Leg Check (Down + Front Kick) now has a unique hit response, and now has 1 much less restoration body on miss, and 6 extra frames of hit benefit on a grounded opponent
  • Kollector – Low Mace (Down + Back Kick) is now -5 on block (down from -4) and has Three extra frames of hit benefit on a grounded opponent
  • Kollector – Removed some cases the place Vial of Sorrow may harm opponents when they’re invulnerable to assaults
  • Kotal Kahn – Low Swipe (Down + Front Punch) now has Three extra restoration frames on hit, Four extra restoration frames on miss, and Four extra frames of hit benefit on a grounded opponent
  • Kotal Kahn – Side Strike (Down + Front Kick) now has a unique hit response, and now has Three extra restoration frames on miss, and three extra frames of hit benefit on a grounded opponent
  • Kotal Kahn – Warrior Spin (Down + Back Kick) is now -9 on block (down from -8), has 1 extra restoration body on hit & on miss, and Four extra frames of hit benefit on a grounded opponent
  • Kotal Kahn – Slightly adjusted the sufferer areas on the hit response to Blade Push (Towards + Back Punch)
  • Kotal Kahn – Slightly adjusted the sufferer areas on the hit response to Tlaneltocaz (Towards + Back Punch, Back Kick) and it’s now -5 on block (up from -7), has 2 much less restoration frames on hit & on miss, 2 extra frames of hit benefit on a grounded opponent, and its cancel body is 2 frames earlier
  • Kotal Kahn – Slightly adjusted the sufferer areas on the hit response to Macuahuitl Swipe (Away + Back Punch)
  • Kotal Kahn – Slightly adjusted the hit areas of Tonaltzintli (Away + Back Punch, Back Punch) and it now has 20 startup frames (down from 22), Four lively frames (up from 2), and is now -19 on block (down from -16)
  • Kotal Kahn – Mehtizquia (Away + Back Punch, Back Punch, Front Kick) is now thought-about grounded 19 frames earlier, matching when he visually lands on the bottom
  • Kotal Kahn – Slightly elevated the vary of the primary hit of Yeyecame Disk Amplify
  • Kotal Kahn – Adjusted the repel area of Tecuani Maul and the primary hit now has 32 extra frames of hit benefit
  • Kung Lao – Low Palm (Down + Front Punch) is now -5 on block (down from -4), has 1 extra restoration body on hit, has Four extra restoration frames on miss, and 5 extra frames of hit benefit on a grounded opponent
  • Kung Lao – Side Kick (Down + Front Kick) now has a unique hit response, and now has 2 extra restoration frames on miss, and Four extra frames of hit benefit on a grounded opponent
  • Kung Lao – Back Kick (Down + Back Kick) is now -7 on block (up from -9), has 2 much less restoration frames on hit & on miss, and 6 extra frames of hit benefit on a grounded opponent
  • Kung Lao – Slightly elevated the hit area of Hat Toss when opponent is in a combo
  • Kung Lao – Possessed Hat now releases just one hat, 18 extra frames of hit benefit on a grounded opponent, can now be amplified, and has a barely elevated hit area when opponent is in a combo
  • Kung Lao – Shaolin Slam (Teleport) on hit now causes each characters to be thought-about airborne till visually touchdown
  • Kung Lao – Guided Hat now has Eight extra frames of hit benefit on a grounded opponent and a barely elevated hit area when opponent is in a combo
  • Kung Lao – “Buzz Saw” now loses trades
  • Liu Kang – Low Backhand (Down + Front Punch) is now -5 on block (down from -4) and has 2 extra frames of hit benefit on a grounded opponent
  • Liu Kang – Crouching Kick (Down + Front Kick) now has a unique hit response, is -7 on block (down from -5), and has 2 extra frames of hit benefit on a grounded opponent
  • Liu Kang – Dragon’s Tail (Down + Back Kick) is now -7 on block (down from -4) and has 1 extra body of hit benefit on a grounded opponent
  • Liu Kang – Slightly elevated the hit areas of This Will Hurt (Away + Front Kick, Back Kick)
  • Liu Kang – Slightly elevated the hit areas of Shaolin Strike
  • Noob – Knee Hook (Down + Front Punch) is now -6 on block (down from -4), has Four extra restoration frames on hit, has Three extra restoration frames on miss, and a couple of extra frames of hit benefit on a grounded opponent
  • Noob – Boot Slide (Down + Front Kick) now has Three extra restoration frames on hit & on miss, and three extra frames of hit benefit on a grounded opponent
  • Noob – Sickle Strike (Down + Back Kick) now has Three extra frames of hit benefit on a grounded opponent
  • Noob – Slightly adjusted the hit areas of As One (Away + Front Punch, Front Punch + Front Kick)
  • Noob – Fixed a uncommon subject with As One (Away + Front Punch, Front Punch + Front Kick) & For The Brotherhood (Away + Front Punch, Front Punch + Front Kick, Back Punch) that might trigger weapons held in palms to make use of an incorrect animation
  • Raiden – Side Strike (Down + Front Punch) is -6 on block (down from -3), has Three extra restoration frames on hit & on miss, and three extra frames of hit benefit on a grounded opponent
  • Raiden – Low Boot (Down + Front Kick) now has a unique hit response, is -5 on block (down from -3), has 2 extra restoration frames on hit, 5 extra restoration frames on miss, and Four extra frames of hit benefit on a grounded opponent
  • Raiden – Sweeping Storm (Down + Back Kick) now has 13 startup frames (down from 14), 2 much less restoration frames on hit & on miss, and three extra frames of hit benefit on a grounded opponent
  • Raiden – Distant Thunder (Away + Front Punch, Back Kick) has 15 extra frames of blockstun with elevated pushback when regular blocked and 5 extra frames of blockstun with barely elevated pushback when Flawless Blocked
  • Raiden – Slightly adjusted the hit areas of Heavy Thunder (Jump + Front Kick)
  • Raiden – Removed some cases the place Rolling Thunder may harm opponents when they’re invulnerable to assaults
  • Raiden – Super Bolt now has 10 extra frames of blockstun, has 6 extra restoration frames on hit & on miss, and is now thought-about grounded after its lively frames
  • Raiden – When Super Bolt is charged for the 20 frames it now has Eight much less restoration frames on hit and 10 much less restoration frames on block & on miss
  • Scorpion – Low Jab (Down + Front Punch) is now -6 on block (down from -4), has 2 extra restoration frames on hit & on miss, and Four extra frames of hit benefit on a grounded opponent
  • Scorpion – Side Strike (Down + Front Kick) now has a unique hit response, is -6 on block (down from -4), has Three extra restoration frames on hit & on miss, and Four extra frames of hit benefit on a grounded opponent
  • Scorpion – Quick Kick (Down + Back Kick) now has 1 extra body of hit benefit on a grounded opponent
  • Scorpion – Demon Dash now has 12 startup frames (up from 7)
  • Scorpion – Cancel (Misery Blade) is now not throw immune throughout a few of its frames
  • Skarlet – Silent Stab (Down + Front Punch) now has 1 extra restoration body on miss, and three extra frames of hit benefit on a grounded opponent
  • Skarlet – Spear Strike (Down + Front Kick) is now -7 on block (up from -10)
  • Skarlet – Spinning Scythe (Down + Back Kick) is now -13 on block (down from -12), has Four much less restoration frames on miss, and three extra frames of hit benefit on a grounded opponent
  • Skarlet – Removed some cases the place Red Mist may harm opponents when they’re invulnerable to assaults
  • Sonya – Energy Burst (Down + Front Punch) is -6 on block (down from -3), has Three extra restoration frames on hit, and 1 extra body of hit benefit on a grounded opponent
  • Sonya – Side Boot (Down + Front Kick) now has a unique hit response, has 5 extra restoration frames on hit & on miss, and Four extra frames of hit benefit on a grounded opponent
  • Sonya – Low Burst (Down + Back Kick) now has 2 extra restoration frames on hit and 6 extra frames of hit benefit on a grounded opponent
  • Sonya – (Air) Soaring General is now a excessive block and breaks armor
  • Sub-Zero – Slightly adjusted the hit areas Low Back Hand (Down + Front Punch) and now has 2 extra restoration frames on miss, and Four extra frames of hit benefit on a grounded opponent
  • Sub-Zero – Quick Kick (Down + Front Kick) now has a unique hit response, is -7 on block (down from -5), has 5 extra restoration frames on hit, 2 extra restoration frames on miss, and Four extra frames of hit benefit on a grounded opponent
  • Sub-Zero – Swing Kick (Down + Back Kick) now has 1 extra body of hit benefit on a grounded opponent
  • Shao Kahn – Dragon Fist (Down + Front Punch) is now -5 on block (down from -4), has 2 extra restoration frames on hit, has 1 extra restoration body on miss, and Four extra frames of hit benefit on a grounded opponent
  • Shao Kahn – Knee Shatter (Down + Front Kick) now has Three extra restoration frames on miss and Four extra frames of hit benefit on a grounded opponent
  • Shao Kahn – Side Spike (Down + Back Kick) is now -9 on block (down from -8), has 1 extra restoration body on hit & on miss, and 5 extra frames of hit benefit on a grounded opponent
  • Shang Tsung – Serpent Stab (Down + Front Punch) is now -5 on block (down from -4), has 2 extra restoration frames on hit, has 5 extra restoration frames on miss, and three extra frames of hit benefit on a grounded opponent
  • Shang Tsung – Ankle Snap (Down + Front Kick) now has a unique hit response, is -7 on block (down from -4), has Three extra restoration frames on miss, and 5 extra frames of hit benefit on a grounded opponent
  • Shang Tsung – Slightly adjusted the hit areas of Stance Breaker (Down + Back Kick) and it’s now -7 on block (down from -6) and has 1 extra restoration body on miss
  • Shang Tsung – Slightly elevated the sufferer areas on Sorcerer Sweep (Away + Front Kick, Down + Back Kick)
  • Shang Tsung – The length of Malignant Sorcery & Vile Inscriptions is now 240 frames (down from 420)
  • Shang Tsung – Corpse Drop now does 80 harm (down from 90)
  • Shang Tsung – When Explosive Corpses Gear Ability is supplied, Corpse Drop now does 60 harm (down from 90)
  • Shang Tsung – When Explosive Corpses Gear Ability is supplied, Corpse Drop Amplify now does 30 harm (down from 60), and has 5 much less block benefit frames with barely decreased pushback when blocked
  • Shang Tsung – Soul Swap can now not kill an opponent however can nonetheless set off Chip Avoided & Last Breath
  • Shang Tsung – Fixed a uncommon visible subject the place an opponent’s weapon props may get caught within the floor throughout Shang Tsung’s Back Throw
  • Nightwolf – Low Stab (Down + Front Punch) is now -6 on block (down from -4), has 2 extra restoration frames on hit & on miss, and three extra frames of hit benefit on a grounded opponent
  • Nightwolf – Uncertain Ground (Down + Front Kick) now has 2 extra restoration frames on miss
  • Nightwolf – Hobbling Kick (Down + Back Kick) now has 6 extra frames of hit benefit on a grounded opponent
  • Nightwolf – Fixed a difficulty inflicting Rising Blades (Down + Back Punch) whereas Moon Fall is lively to be proof against excessive assaults if the down enter is held
  • Terminator – Gut Buster (Down + Front Punch) is now -5 on block (down from -4)
  • Terminator – Rising Boot (Down + Back Kick) now has Three extra frames of hit benefit on a grounded opponent
  • Terminator – Gut Buster (Down + Front Punch) whereas Endoskeleton is lively now has the right body information
  • Terminator – Fixed a uncommon subject with Dark Fate (Away + Front Punch, Front Punch + Front Kick) & Dark Fate Amplify (Away + Front Punch, Front Punch + Front Kick, Amplify) that might trigger weapons held in palms to make use of an incorrect animation
  • Sindel – Edenian Burst (Down + Front Punch) is now -5 on block (down from -3) and has Three much less restoration frames on hit
  • Sindel – Slightly adjusted the hit areas of Kewl Whip (Down + Back Kick) and it now has Three much less restoration frames on hit & on miss, and 6 extra frames of hit benefit on a grounded opponent
  • Sindel – Slightly adjusted the hit areas of Getup/Flawless Block Attack (Up + Front Kick)
  • Sindel – Fixed a uncommon subject that might trigger Deadly Echo to develop into disabled if utilized in sure circumstances
  • Spawn – Low Claw (Down + Front Punch) is now -6 on block (down from -4)
  • Joker – Joking Jab (Down + Front Punch) is now -6 on block (down from -5) and has 2 extra restoration frames on miss
  • Joker – Wing Tip (Down + Front Kick) is now -6 on block (down from -5)
  • Joker – Big Finish (Down + Back Kick) now has 5 extra frames of hit benefit on a grounded opponent
  • Joker – Toward Throw Krushing Blow now not is feasible if Joker is above 300 well being whereas Fatal Blow remains to be on cooldown
  • Joker – Getting Lit Amplify now not autofaces the opponent
  • Fujin – Gut Shot (Down + Front Punch) is now -6 on block (down from -4) and has 2 extra restoration frames on miss
  • Fujin – Adjusted the sufferer areas of Low Drift (Towards + Front Kick)
  • Fujin – Slightly adjusted the sufferer areas on the hit response of Typhoon Release (Back Kick, Back Punch)
  • Fujin – Slightly adjusted the hit areas of Fatal Edge (Away + Front Punch, Front Punch)
  • Fujin – Adjusted the hit areas of Getup/Flawless Block Attack (Up + Back Punch)
  • Fujin – Getup/Flawless Block Attack (Up + Front Kick) ) is now -9 on block (down from -5), has 5 much less restoration frames on hit, and has 1 much less restoration body on miss
  • Fujin – Adjusted the hit areas of the final hit of Wind Kicks Amplify
  • Fujin – Quick Slice (Away + Front Punch) now accurately performs a purple hit impact on Kounter
  • RoboCop – Knee Kapper (Down + Front Punch) is now -6 on block (down from -5)
  • RoboCop – Ankle Breaker (Down + Front Kick) is now -9 on block (up from -10)
  • RoboCop – Quick Spray (Down + Back Kick) now has 1 extra body of hit benefit on a grounded opponent
  • RoboCop – Removed some cases the place Cheval Trap may harm opponents when they’re invulnerable to assaults
  • RoboCop – Slightly elevated the projectile parry area of Riot Shield
  • RoboCop – Fixed a difficulty permitting Throw Escape to be attainable in the course of the restoration frames of Riot Shield
  • Sheeva – Short Hammer (Down + Front Kick) is now -6 on block (down from -4)
  • Sheeva – Crushing Backhand (Down + Back Kick) is now -5 on block (down from -3) and has Three extra frames of hit benefit on a grounded opponent
  • Sheeva – Slightly elevated the vary of Blood Lust (Back Punch, Front Punch) & Slam Dance (Back Punch, Front Punch, Front Punch)
  • Sheeva – Slightly adjusted the hit areas of Tele-Stomp and it now has 1 much less body of startup and 1 extra lively body
  • Sheeva – Spinning Dragon Amplify is now not throw immune throughout a few of its frames
  • Sheeva – Fixed a visible subject with a number of assaults displaying incorrect blood shade towards opponents which have non-red blood

Source