Last October, we reported {that a} job itemizing on Sucker Punch Productions’ web site steered that the developer is both gearing up for a sequel or extra content material for Ghost of Tsushima. Sucker Punch was particularly searching for a story author who has a “desire to write stories set in feudal Japan.” Now, the studio has marketed one other job, the wording of which additional signifies that extra Ghost of Tsushima shall be coming our means.

As noticed by Wccftech, Sucker Punch is searching for a fight designer who understands Ghost of Tsushima‘s “core combat systems.” The same job requirement clearly states that candidates  “must have played Ghost of Tsushima.”

The description further reads:

Do you dissect the combat and core systems of all games you play? Do you delight in knowing the details of attack or parry timing and count frames? Then we would like to talk to you! We are looking for people who are passionate about living and breathing Combat Design.

Sucker Punch games focus on strong and innovative player abilities mixed with rich storytelling and challenging encounters. As a Combat Designer, you’re within the center of this, creating the glue for content material and techniques, serving to create a cohesive and exhilarating expertise.

Considering the crucial and industrial success of Ghost of Tsushima, it hardly comes as a shock that Sucker Punch desires to proceed exploring the world.

We’ll replace our readers after we discover out extra concerning the venture. In the meantime, tell us when you’d like an enlargement or a sequel.

[Source: Sucker Punch through Wccftech]