Call of Duty: Warzone developer Raven Software has been scrambling to handle severe balancing points and bugs in its battle royale game currently, and it seems to be as if one other spherical of fixes is on the manner. The final replace nerfed the troublesome DMR 14, together with a number of different weapons, however gamers still found the weapon overpowered – and now, the ‘infinite stim’ glitch has reared its ugly head again.

The excellent news is, it appears Raven is on the point of deploy one other spherical of balancing updates and fixes. Charlie Intel spotted a tweet from the firm, which has since been deleted, that linked to what seems to be a set of patch notes for Warzone.

It’s unclear why Raven deleted its unique tweet, though odds are pretty good that it was a case of somebody posting the information forward of schedule. Raven has since tweeted the link again, and the replace seems to be going stay as of this writing.

Another risk is that the patch notes weren’t fairly correct initially and wanted to be up to date in mild of late-breaking adjustments to what the replace accommodates.

The greatest adjustments shall be the adjustments to bullet penetration: for each the DMR-14 and the Type 63, their penetration ranges have been lowered from sniper to assault rifle ranges, which means they’ll be a lot much less efficient in opposition to armoured opponents as soon as the patch hits. Attachments received’t present as a lot discount to recoil as they’ve achieved in the previous, too, so it’ll be more durable to land these one-two pictures proper in a row to any extent further.

Blueprints

Gallantry Mac-10

  • All stats up to date to match base Mac-10

Weapons

DMR-14

  • Bullet penetration lowered from sniper to AR
  • Damage falloff ranges decreased
  • 55 injury earlier than / 48 injury after 750 items (down 70% from 2500 items)
  • Recoil elevated
  • Increased reasonably for second and third bullet
  • Increased barely for subsequent bullets
  • Locational injury multipliers adjusted
  • Headshot now does lower than 100 injury after 750 items
  • Lower torso lowered from 1.1 to 1.01 (~8%)

Type 63

  • Bullet penetration lowered from sniper to AR
  • Damage falloff ranges decreased
  • 60 injury earlier than / 45 injury after 900 items (down 55% from 2000 items)

Burst pistol

  • Max injury lowered from 45 to 40 (~11%)

Attachments

DMR-14

  • Front Grip
  • Vertical recoil discount eliminated
  • Horizontal recoil discount elevated from 20% to 30%
  • Field Agent Foregrip
  • Vertical recoil discount decreased from 35% to 25%
  • Horizontal recoil discount elevated [sic] from 35% to 30%

Type 63

  • Front Grip
  • Vertical recoil discount eliminated
  • Horizontal recoil discount elevated from 20% to 30%
  • Spetsnaz Ergonomic Grip
  • Vertical recoil discount decreased from 45% to 30%
  • Horizontal recoil discount decreased from 45% to 40%

Burst pistol

  • Akimbo
  • All location injury multipliers set to 1

Tactical Equipment

Player now not will get infinite tactical tools (Stim) when dropping their weapons whereas cooking a grenade

Challenges

Seasonal Challenges fastened to seem/monitor as meant