A brand new Call of Duty: Warzone replace is right here with a much-needed repair to a irritating glitch. The new patch additionally brings a couple of steadiness modifications to the sport, together with extra DMR-14 nerfs.

The infinite Stim glitch allowed gamers to realize infinite use of the tactical tools Stim, which rapidly regenerates well being, simply by dropping their weapon whereas cooking a grenade. This easy activation course of meant that the glitch was simply repeatable, so anybody who wished to might use it with no downside. Thankfully, with this repair the glitch needs to be gone for good now.

The patch additionally brings one other spherical of nerfs for some of the rifles which were dominating Warzone for the final a number of weeks. The greatest goal for nerfs was as soon as once more the DMR-14, which survived final week’s hits and managed to stay the very best gun within the sport with out a lot hassle. In this patch, Raven took a heavier hand with the gun, drastically decreasing its harm over longer ranges and making its recoil much more unforgiving.

The patch additionally nerfs the Type 63, which obtained a couple of changes final week as properly. The Type 63 is mainly the DMR-14’s youthful brother, so it received reductions to its harm at vary as properly, simply to make it possible for it couldn’t simply exchange the opposite rifle within the meta.

For a full have a look at the modifications that arrived with this newest patch, you’ll be able to try the complete patch notes, which had been initially posted by Raven Software in a Twitlonger post.


Call of Duty: Warzone 1/13 patch notes

Blueprints

( – )
– All stats up to date to match base Mac-10

Weapons

• Bullet penetration lowered from sniper to AR

• Damage falloff ranges decreased
– 55 harm earlier than / 48 harm after 750 items (down 70% from 2500 items)

• Recoil elevated
– Increased reasonably for second and third bullet- Increased barely for subsequent bullets

• Locational harm multipliers adjusted
– Headshot now does lower than 100 harm after 750 items
– Lower torso lowered from 1.1 to 1.01 (~8%)

• Bullet penetration lowered from sniper to AR

• Damage falloff ranges decreased
– 60 harm earlier than / 45 harm after 900 items (down 55% from 2000 items)

• Max harm lowered from 45 to 40 (~11%)

Attachments

• Front Grip
– Vertical recoil discount eliminated
– Horizontal recoil discount elevated from 20% to 30%

• Field Agent Foregrip
– Vertical recoil discount decreased from 35% to 25%
– Horizontal recoil discount elevated from 35% to 30%

• Front Grip
– Vertical recoil discount eliminated
– Horizontal recoil discount elevated from 20% to 30%

• Spetsnaz Ergonomic Grip
– Vertical recoil discount decreased from 45% to 30%
– Horizontal recoil discount decreased from 45% to 40%

• Akimbo
– All location harm multipliers set to 1

Tactical Equipment

• Player not will get infinite tactical tools (Stim) when dropping their weapons whereas cooking a grenade

Challenges

• Seasonal Challenges fastened to seem/monitor as meant