The founder and co-chief govt of CD Projekt on Wednesday gave a detailed apology for the launch high quality of Cyberpunk 2077 on older consoles, in addition to a proof from inside the corporate on what went fallacious and why.

CD Projekt additionally printed a post-launch assist roadmap for the beleaguered RPG, promising a number of updates over the approaching yr, together with free downloadable content material and a free replace to newer consoles (Xbox Series X, PlayStation 5).

The sport is at the moment on model 1.06, with a 1.07 patch anticipated someday this month. It’s believed that’s the first of two main patches that can precede the “multiple updates & improvements” section of assist stretching till the tip of the yr.

Cyberpunk 2077 launched Dec. 10 to typically complimentary opinions — actually none calling out main glitches or efficiency issues — on the Windows PC model of the sport. When gamers received their arms on the sport for their PlayStation Four or Xbox One, they discovered an array of glitches, a few of them foolish or embarrassing and one other downright dangerous, and different points that shattered their immersion within the sport’s futuristic world.

Iwinski acknowledged the older consoles’ issues and mentioned CD Projekt “underestimated the task” of creating a sport optimized for PC run easily on seven-year-old consoles.

“We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens,” Iwinski mentioned (the majority of his video assertion will be learn in the FAQ the company also posted Wednesday).

“As it turned out, our testing (of older consoles) did not show many of the issues you experienced while playing the game,” Iwinski mentioned. “As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.”

Every further day of improvement was delivering very important enchancment, Iwinski mentioned, which is why CD Projekt held off on distributing evaluate code for console variations till virtually the final minute (Dec. 8, for a sport launching Dec. 10). Players offended with the launch state of console Cyberpunk 2077 have accused CD Projekt of figuring out that model was primarily damaged, and hiding it by making PC the one code obtainable for reviewers in time for launch.

The sport performs a lot better on PC, the Xbox One X and PlayStation 4 Pro, and the most recent consoles by way of backward compatibility. Iwinski mentioned a free, next-gen replace for Cyberpunk 2077 on Xbox Series X and PlayStation 5 will probably be coming within the second half of 2021.

The firm’s FAQ mentioned CD Projekt is working with Sony to convey Cyberpunk 2077 again to the PlayStation Store; Sony de-listed the sport in mid-December after CD Projekt hurriedly provided — and obligated others to — full refunds for anybody dissatisfied with the sport. Of the refund course of, the FAQ says it’s “progressing according to plan and we just sent out the first wave of reimbursements.”

However, Iwinski’s video message didn’t embrace a remark within the FAQ that “The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities.” CD Projekt has been criticized for its administration of the twice-delayed venture, which reportedly concerned necessary six-day workweeks and a yr or extra of others working nights and weekends.

In the video assertion, Iwinski requested dissatisfied gamers and prospects to not fault builders for how Cyberpunk 2077 launched “They are all incredibly talented and hard-working,” he mentioned. “Myself and the board are the ultimate decision-makers and it was our name to launch the sport.

“I assure you that we will do our best to regain your trust,” Iwinski added.