With pervasive bugs, poor efficiency, and refunds dominating a lot of the dialogue round Cyberpunk 2077, it’s most likely little shock to study that CD Projekt Red’s open-world game has seen its participant depend drop a lot sooner than we noticed with the developer’s final massive RPG game, The Witcher 3: Wild Hunt. However, whereas players will not be spending as a lot time in Cyberpunk 2077, loads of individuals are still shopping for it: Cyberpunk 2077 has now been Steam’s top-selling game for seven weeks in a row.

Analysis from GytHyp reveals that Cyberpunk 2077’s playerbase on Steam has declined a lot sooner than The Witcher 3’s did – 3 times sooner, the truth is. Over the course of three weeks, Cyberpunk 2077 has misplaced 79% of its preliminary concurrent participant depend. The Witcher Three took three months to lose that share of its preliminary players.

However, it’s necessary to notice the beginning figures for each video games, that are hidden by the percentages. While it’s true that Cyberpunk 2077’s participant depend has dropped precipitously since launch, it had lots additional to fall: it debuted on Steam as the first single-player game ever to have greater than 1,000,000 concurrent players on the platform.

Even with the sharp drop-off, that leaves Cyberpunk 2077 with a reasonably snug playerbase – as of this writing, the game had a peak of 158,702 concurrent players on Steam over the final 24-hour interval. That’s considerably extra concurrent players than The Witcher Three has ever had on Steam – its all-time peak participant depend stands at 103,329.

Despite the destructive publicity resulting from its buggy launch state, Cyberpunk has continued to promote properly on Steam. For the week ending January 3, it was still Steam’s top-selling game, sustaining the high place it’s held since the week that ended November 22.

Even with players – significantly on consoles, the place Cyberpunk 2077’s efficiency is reportedly far worse than on PC – in search of refunds, CD Projekt Red mentioned the game had offered 13 million copies by December 22, and plans stay in place to start rolling out free downloadable content early this yr.