Unreal Engine 5 maker Epic Games has mentioned that it has been discussing next-gen (effectively, now current-gen) {hardware} with Sony for the final 3-Four years, throughout which Epic obtained early entry to the PlayStation 5. According to CEO Tim Sweeney, his firm’s conversations with Sony architect Mark Cerny weren’t simply restricted to graphics. The companions have been eager on revolutionizing storage structure, which may restrict sport growth.

“It was three or four years ago at least when we started to talk with Mark Cerny about possibilities for the next generation,” Sweeney advised EDGE/GamesRadar. “And Sony really did a fantastic job of implementing a new platform around that realization that storage could be revolutionized. PlayStation 5 is built not only on a huge body of flash memory, but also a very high bandwidth and low latency framework for accessing it, and for getting it to wherever you need for any type of work.”

Sony and Epic have been collaborating lengthy earlier than the Xbox Series X got here into the image, which is a part of the rationale Unreal Engine 5 was showcased on the PS5.

“Rendering micropolygons resulting from a 20 billion-polygon scene is hard enough. But actually being able to get that data into memory is a critical challenge,” Epic’s VP of engineering, Nick Penwarden, mentioned whereas discussing the PS5’s SSD and input-output system. “And as a result of the years of discussions and efforts leading up to that, it was a perfect opportunity to partner [with Sony] to show that effort finally coming to fruition with pixels on the screen.”

The full interview particulars Unreal Engine 5’s capabilities and future potentialities so ensure to test it out.

[Source: GamesRadar]