Gotham Knights was first introduced in the course of the DC Fandome streaming occasion. And though it is not part of the acclaimed Arkham sequence, the visuals and gameplay are knowledgeable by the favored Batman video games. Players can tackle Gotham’s felony underbelly as Robin, Batgirl, Nightwing, and Red Hood. In a deep-dive interview with GamesRadar, Gotham Knights’ govt producer Fleur Marty and artistic director Patrick Redding talked about WB Montreal’s mission to create a seamless, partaking two-player co-op expertise whereas staying true to the Arkham sequence’ gameplay. 

“We have entirely redesigned the combat system in order for it to work well in co-op,” stated Marty. “Of course, we’re still a brawler, and some of the mechanics won’t feel totally alien for people who played and enjoyed the Arkham series, but it is in many ways very different.” Additionally, everything of Gotham City has been redesigned in order that co-operative play feels extra pure and intuitive. Redding talked about how co-op experiences will make gamers really feel like an unstoppable duo, “The two-player dynamic fits the fantasy and the Gotham City setting. The ‘duo’ or team-up is such a central feature of the universe that there’s a literal shorthand for it in the comics, animation, film, and TV versions. Gotham is a city of alleyways and rooftops, so the footprint for gameplay needs to be compatible with that.”

Gotham Knights launches for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC in 2021. For extra data on the sport, try our personal interview with Gotham Knights’ creators. 

[Source: GamesRadar via IGN]