It appears like Hitman 3 goes to optimise reminiscence utilization for the stealth game trilogy, and retroactively enhance the previous two instalments. A developer from IO Interactive has commented that the upcoming game will flip IO’s work on Agent 47 right into a neat little package deal.

In a thread on ResetEra, a verified member of the IO Interactive workforce mentioned some technical particulars on the action-adventure game. Perhaps probably the most pertinent piece of data is that Hitman 3 will reduce the mixed file size of the trilogy to 100GB, or thereabouts. “We have managed to get the size of the game down significantly. All three games with all content will take up around 100GB,” the developer writes, explaining further: “Biggest wins are because of data management and file structures and how we deliver the game so we could remove duplicate data. We also use newer and better compression for textures – that helps too.”

This isn’t the one improve coming in 47’s newest escapades, Hitman and Hitman 2 will get recent licks of paint, as properly. “We upgraded the engine with screenspace reflections,” the developer says. “Best thing? It’s backwards compatible with the previous two games in the trilogy and lots of surfaces has been upgraded.”

While the latter is actually a plus, the consolidation of house is a reduction. The episodic construction of IO’s Hitman games means having each readily playable takes up a good chunk of arduous drive at round 110GB, give-or-take for DLC and what have you ever. The three collectively at lower than that, all wanting higher and working as clean as ever, may be very interesting certainly.

This thread spun out of Game Informer’s reveal of 5 minutes of gameplay from Hitman 3, which you’ll be able to watch right here:

IO Interactive has already revealed its subsequent venture, a James Bond game mysteriously known as Project 007. We’re just a bit over two weeks away from the Hitman 3 release date.