In an interview with GamesRadar, sport director Harry Krueger stated that Housemarque has a “core arcade philosophy” in that it “relentlessly” tries to create limitless replay worth. “Returnal isn’t any exception in that regard, and our central pillar for the imaginative and prescient has additionally been to ‘design for replayability,’” Krueger added. “Everything we put in the game goes through the same scrutiny: how will this survive repetition? Anything that is only fun once should only be experienced once.”
In Returnal, if protagonist Selene dies, her journey starts over again with a new variation of the attack that follows her crash. Kreuger said that Housemarque’s aim is to guarantee that every run feels distinctive.
“The roguelike formula in some ways felt like a natural continuation of our creative philosophy,” he continued. “Our levels are generated procedurally in Returnal, and our goal is to ensure that every run feels unique and offers rich variation for gameplay and combat scenarios.”
Kreuger additionally revealed that gamers could have tons to discover and experiment with, together with weapons, objects, “systems, and strange alien technology.” Returnal will even provide a variety of exploration and traversal gameplay, rewarding those that go searching.
Narrative director Gregory Louden concluded by promising that Returnal is “bold, brave, new,” and one thing next-gen gamers are in search of. “It’s been such an exciting project to be a part of because there aren’t any other games like it,” he added.
Returnal will launch on March 19th.