Insomniac Games has mentioned that growing Ratchet & Clank: Rift Apart for the PlayStation 5 has granted the event staff entry to “the broadest palette of techniques and the highest fidelity we’ve ever had for developing weaponry.”
In an interview with GamesRadar, sport director Mike Daly mentioned that weapons will really feel “absolutely amazing,” because of the DualSense’s options. Creative Director Marcus Smith added that engaged on the PS5 has been “a paradigm shift in the way we do all things” due to near-instant loading screens, 3D audio, and graphical leap.
“You can look forward to some new developments that make weapon impact feel absolutely amazing: custom adaptive triggers for each weapon that add new functions to the pull of the trigger itself, advanced VFX that take visual spectacle over the top, haptics to give every impact unique and physical sensations that further allow weapons to express their personality, and our signature creativity for exotic and unexpected weapon concepts is in full force,” mentioned Daly. “The weapon experience is shaping up to be incredible.”
“It has been an incredibly rewarding process of learning to shed outdated ‘best practice’ that has been in place due to constraints of loading times,” added Smith. “It’s exciting to think that we’re still so early in the lifecycle and everyone is just scratching the surface of what can be done. So excited to know it’s only going to get crazier!”
Ratchet & Clank: Rift Apart doesn’t have a launch date at current but it surely’s anticipated to launch someday in 2021.