There’s a brand new model of ReShade out now, and it has a brand new function designed to chop loading times considerably. ReShade 4.9.0 provides a brand new results cache, which implies results you’ve compiled for video games can be saved in your PC relatively than recompiled each time you load your video games.

We’ve highlighted a bunch of ReShade-based graphics mods right here – a number of the best Witcher 3 mods use ReShade, and the instrument has been used so as to add ray-tracing type results to video games like Resident Evil 3 and Doom (2016). It’s a robust instrument, and also you don’t must restrict your self to predefined presets – ReShade offers you a variety of extraordinarily granular management over an entire further layer of post-processing in numerous video games.

The bother is, when you’ve added a bunch of results, load times can get fairly lengthy – earlier variations of ReShade wanted to recompile every set of results every time you loaded a sport – and even while you alt-tabbed away after which again in. Fortunately, model 4.9.Zero saves your results, and after the primary time you compile them, you gained’t see longer load times – they’ll be able to go.

There are a number of different modifications highlighted within the changelog: ReShade now helps D3D12on7, which successfully interprets to, “ReShade now works with Cyberpunk 2077 running on Windows 7”, which can be a little bit of an edge case. The builders have additionally added depth buffer copy earlier than clear in OpenGL, which implies ReShade’s depth buffer detection now works in Minecraft.

They’ve additionally fastened depth information corruption in Direct3D12 apps, which ought to end in higher stability when operating ReShade in Cyberpunk 2077, resembling with this mod that makes Cyberpunk 2077 look like an old Build engine game.

The ReShade team says it’s presently what instructions to discover subsequent. It’s already planning a hotfix to handle some UI points in 4.9.0, however future concepts additionally embrace including new methods to get ReShade to work with different mods and instruments which have change into well-liked within the scene, like SpecialK.