2K Games have been a robust third social gathering supporter of the Nintendo Switch system bringing the next collections to the Nintendo Switch final yr, BioShock: The Collection, XCOM 2 Collection, and Borderlands Legendary Collection. Virtuos, the staff which dealt with these ports, spoke to Automaton Media about how they dealt with the porting course of and the difficulties they encountered alongside the best way.

How did you go about optimizing each BioShock: The Collection and XCOM 2 Collection for Switch?

Fong: We began off by enjoying the sport on the precise console to determine efficiency hotspots the place the body charge would dip. We then analyzed each the CPU and GPU to decide the supply of the issues. After compiling and analyzing all of the hotspots, we then created a plan to optimize every little thing. We laid out the duties and evaluated the effectivity of every one, similar to working hours, the precise folks for the duties, and the potential advantages or impacts on the general high quality.

The CPU’s efficiency may be modified relatively shortly by decreasing the decision and graphics settings, so CPU optimization is often the precedence. It requires an in depth understanding of each how sure options are carried out, and a technique to change or make the most of the CPU’s sources as a lot as doable  – it’s a really time-consuming course of.

We at all times strive to use the Switch’s inherent options with the Maxwell GPU first earlier than decreasing the decision and picture high quality. Maintaining a steady frame-rate is extra necessary than retaining graphical options from variations of the sport on extra highly effective {hardware}. With that in thoughts, we organize graphical options so as of precedence and would possibly simplify or take away among the lowest precedence options, relying.

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