Last yr’s Doom Eternal made fairly a bit of cash for a single-player FPS game. Information gleamed from an ex-employee of id Software’s public profile has the sequel raking in practically half a million {dollars} in its first 9 months.

The determine comes from the Linkedin page of David Saunders, former product administration lead at id Software from 2017 to 2020, nearly your entire improvement cycle of Doom Eternal. At time of writing, his publish on his time at id says Eternal was a “major focus” that “generated over $450 million in revenue” inside 9 months of launch.

It’s not shocking that the 2020 horror game bought effectively, Doom 2016 was extremely well-received, producing a wholesome pleasure for id’s followup. Eternal had an incredibly strong launch, and have become one in all our games of the year 2020. But making that a lot with out microtransactions or different revenue streams is spectacular. Doom Eternal’s asymmetrical multiplayer modes don’t have lootboxes, and aside from the price of a season move to entry the two-part The Ancient Gods DLC, shopping for the bottom recreation is all the cash it is advisable to spend. This is with out mentioning Game Pass, the place you’ll be able to play it as a part of your commonplace subscription.

Hugo Martin, the sport’s director, has been doing a stay director’s commentary over Twitch, streaming every degree and discussing the event. In a current episode, he stated he’s put serious consideration into a female Doomslayer.

We not too long ago spoke to Mick Gordon, Doom Eternal’s composer, about putting together the soundtrack to hell. Some type of Doom VR game was rated in Australia in January, suggesting an announcement is on the way in which.