In this Little Nightmares 2 guide, we’ll help you find every collectible in the game, including all 12 hats and all 18 glitching remains — those shadowy figures you spot from time to time. We’ve broken them down by chapter below, with every hat and glitching remains in the order you’ll encounter them.
Hats achievements and trophies
There are 12 hats in Little Nightmares 2. You’ll start with one hat — the paper bag hat — by default. Two are part of DLC — the Mokujin Mask and the nome hat. The final one — the fedora hat (or, as we think of it, the Indiana Jones hat) — is a reward for completing the game. The remaining eight appear throughout Little Nightmares 2’s chapters, with two in each.
Collecting Little Nightmares 2 hats will earn you three achievements and trophies:
- Collecting half of the hats (six) gets you the Half Hat achievement or trophy.
- Collecting all of the hats (12) gets you Far Ahead achievement or trophy.
- Wearing the final hat — the fedora hat you get for completing the game — gets you the How Do I Look? achievement or trophy.
Glitching remains achievements and trophies
Collecting Little Nightmares 2 glitching remains will earn you five achievements or trophies:
- All four Wilderness (chapter 1) glitching remains gets you the Wild Kids achievement or trophy.
- All six School (chapter 2) glitching remains earns you the School Kids achievement or trophy.
- All four Hospital (chapter 3) glitching remains earns you the Sick Kids achievement or trophy.
- All four Pale City (chapter 4) glitching remains earns you the Pale Kids achievement or trophy.
- All 18 Little Nightmares 2 glitching remains will earn you the No More Remains achievement or trophy.
Glitching remains 1 | Chapter 1 – Wilderness
Not far into chapter 1, you’ll come to an unjumpable gap and a broken bridge. When you drop down to the bottom along the left side, you’ll see the remains of the bridge you’re going to climb back out. Instead, head to the bottom of the screen and continue right.
At the end of the tunnel, you’ll find this glitching remains.
Glitching remains 2 | Chapter 1 – Wilderness
A little past there, after your first encounter with the steel traps, you’ll slide down through a hollow log. At the bottom, turn around and duck underneath it to find another tunnel and this glitching remains.
Raccoon hat | Chapter 1 – Wilderness
Shortly after that, you’ll reach the house and enter through the kitchen. When you exit into the hallway, head down (toward the bottom of the screen) and into the room on the left side. This raccoon hat (coonskin cap?) is on the floor in the middle of the room.
Nome hat | Nome’s Attic DLC – Wilderness
If you have the Nome’s Attic DLC, there is technically a third hat in chapter 1. When you reach the attic, you’ll do some navigating to retrieve a key. Once you have the key, you’ll see a nome run past you to the right (but only if you have the DLC installed). Chase it to the left.
It’ll climb back up into the attic and try to hide from you. The numbers on the image above correspond to the steps below.
- Open the luggage along the top wall.
- Toss a shoe at the cardboard box against the right wall.
- Open the drawer on the left.
- Jump on the chair’s cushion a few times.
Follow the nome past the painting on the right. It’ll be dark in here, but just keep walking right until the nome lights a match.
The nome will stay roughly above you as you move, so lead it to the right along the walkway at the top of the room. When it runs out of places to walk, pull the cart over to it. It’ll jump on, and you can push it to the right some more.
Keep leading the nome right, and it’ll open a cage door for you, and light a lantern. Flip the switch in that room to turn on the lights in the attic, and then backtrack to the left.
Stay along the bottom of the screen. When you reach a filing cabinet, pull out the bottom drawer. Climb up, and follow the same path you led the nome along back into the caged room.
When you return to the cage, you’ll pick up the nome hat. (Follow the nome through the hole in the wall to return to your new friend.)
Glitching remains 3 | Chapter 1 – Wilderness
The next glitching remains isn’t until after you’ve exited the house with your new friend. After the attic, you’ll unlock the back door. Just outside, you’ll see an outhouse. Get a boost up to the handle, and open the door to find this glitching remains inside.
Rain hat | Chapter 1 – Wilderness
After you escape the shotgun-wielding man, you’ll have to jump across a broken bridge with the help of your new friend.
Just on the other side of the gap, there’s a stack of cages against a tree. Climb those cages, and then jump to the left onto the hanging cage. Climb to the top, and jump a few times to knock it down. You’ll find the yellow rain hat inside.
Glitching remains 4 | Chapter 1 – Wilderness
The final glitching remains is at the very end of the chapter. After you ending-of-Titanic escape from the woods, you’ll arrive on a beach. Head to the top of the screen.
Glitching remains 5 | Chapter 2 – School
Early in chapter 2, after you pass through the diner, you’ll use a TV set to lift yourself up to the second floor. After you use another set to lift your new friend up, she’ll help you across a long gap. At the top of the stairs, take the left. You’ll find this glitching remains at the top of the screen, looking at the hanging TV.
Glitching remains 6 | Chapter 2 – School
After your first encounter with the creepy TV and slow-motion hallway, you’ll continue over toward the school. In the playground just before it, head to the top right by the dumpster and the broken tricycle to find this glitching remains. (This is the same place you’ll find the soccer ball hat.)
Soccer ball hat | Chapter 2 – School
There are two hats to find in chapter 2 as you work your way through the school and past the (horrifying) schoolteacher.
In the same playground, you’ll find the old-fashioned soccer ball hat on top of the dumpster by the school’s front door. Head up to the (locked) door, and jump the railing to reach it.
Glitching remains 7 | Chapter 2 – School
After your first encounter with the creepy schoolchildren, you’ll find yourself on your own. The next room has stacked desks and a swinging bucket trap. After that, you’ll be in another hallway.
Pull open the third locker (the only one without its latch closed) to find this glitching remains.
Tin can hat | Chapter 2 – School
A little later, after riding the elevator and a trip through the air ducts, you’ll reach the library.
As soon as you drop in, you’ll see a rolling ladder. Move it one shelf to the right, and then climb up to find the tin can hat.
Glitching remains 8 | Chapter 2 – School
The next glitching remains is after the library and just before the chess piece puzzle on the second floor. Head up the stairs. Instead of going right to the chess piece puzzle, head around to the left. At the bottom, you’ll spot this glitching remains sitting in the broken railing below the two bottles.
Glitching remains 9 | Chapter 2 – School
Immediately after the chess piece puzzle, you’ll unlock a door into the cafeteria. Down the first set of stairs, you’ll see a cart you’ll use to continue.
Once you move the cart, push open the door on the left instead of climbing out of this hall. This glitching remains is on a chest (freezer?) on the left. Use the lunch lady’s body to climb up (gross).
Glitching remains 10 | Chapter 2 – School
After you escape the teacher through the air ducts, you’ll be back on the rainy streets. Just past the dumpster you have to close and then climb across, you’ll pass a small alley with a paper boat on the ground.
Walk up into that alley to find this glitching remains.
Glitching remains 11 | Chapter 3 – Hospital
After you escape the School, you’ll (eventually) head into the hospital. A little way in, you’ll find the flashlight.
One room to the right of where you pick it up, run up toward the back of the room. You’ll find this glitching remains by the wagon there.
Teddy bear hat | Chapter 3 – Hospital
After you escape the school, you’ll head into the hospital.
Shortly after your second Poltergeist-TV encounter, you’ll pass through an X-ray room and into a nursery. This is where you’ll find the stuffed animals and the cymbal-banging monkey toy (which is called a Jolly Chimp, apparently), one of which has the key inside it. Climb to the top of the shelves along the right wall to find the teddy bear hat.
Glitching remains 12 | Chapter 3 – Hospital
Once you retrieve the key from the X-ray room, you’ll head upstairs and through the locked door. In the next hallway, there will be stacks of beds/cribs/cages along the walls.
Head up to the end of the hall, and this glitching remains will be at the end.
Glitching remains 13 | Chapter 3 – Hospital
After you retrieve the first of the two fuses you need to proceed, you’ll start running into the hospital’s mannequins — the patients. You’ll come to a long hallway full of grabbing arms that reach through the doors (you’ll definitely know it when you see it).
In that hall, instead of running down, head up and through the hole in the bars behind the door. Take a left into the room there to find this glitching remains — just don’t fall in the hole.
Glitching remains 14 | Chapter 3 – Hospital
Right after escape the hallway full of horrifying arms, you’ll dodge a few more crawling patients and drop into a shower room.
Head to the top left corner and pull the box away from the wall. Head through the air duct there to find this glitching remains.
Bandage hat | Chapter 3 – Hospital
After you pass a whole lot of mannequins and after your first encounter with the doctor, you’ll drop from the ceiling into the morgue.
As soon as you drop to the floor, head to the left. Once you’re pushed through the … body filing cabinet(?) continue left. Just past the dissection table, head to the door along the floor right next to the table. Inside, you’ll pick up the bandage hat (or maybe mummy hat).
[Ed. note: Content beyond chapter 3 in Little Nightmares 2 is currently under embargo. We’ll update this guide with the rest of the hats and glitching remains at 10 a.m. ET on Friday, Feb. 12, 2020.]