The finish of the month marked each the top of the March roadmap and the start of the Season of Greed in Hitman 3. As nicely because the arrival of the March replace, the sport’s first seasonal occasion has begun within the type of the Berlin Egg Hunt. The first Season of Sin has launched the primary act of the Seven Deadly Sins DLC. Developer IO Interactive has additionally confirmed there can be a brand new Elusive Target arriving quickly.

The Berlin Egg Hunt will run till April 12. Club Hölle looks quite different with new decorations, graffiti, and a proliferation of eggs to seek out and use towards targets. Seeing because the occasion has confirmed to be extremely popular amongst the locals, the nightclub is at capability when Agent 47 arrives and he’ll have to discover a solution to sneak in. Those who handle to finish the season Escalation occasion full with its new targets and issues will unlock the Raver Outfit to be used in any location.

Act 1: Greed, the primary a part of the Seven Deadly Sins DLC, can be out there for buy. Throughout the three-stage Escalation often called The Greed Enumeration, gamers can accumulate the greed cash which are strewn all through a reworked Dubai. Those cash are fed to a golden frog statue to gather rewards that’ll assist Agent 47 to finish further goals. The catch is these goals are solely revealed as soon as the earlier ones have been accomplished. Any spare cash that gamers don’t use within the earlier levels of the Escalation are carried over to the following stage the place gamers can feed the frog for extra helpful rewards. Players have to decide on whether or not to exit the extent whereas the going is sweet or to threat all of it accumulating extra cash and extra rewards. Those who full the Escalation will get the Rapacious Suit outfit and the Greedy Little Coin and The Devil’s Cane objects to make use of all through the sport.

The Season of Greed will run till May 10 and IO Interactive can be revealing the complete program of free dwell content material in the course of the first week of April. They did tease a brand new Elusive Contract arriving on April 9, the place The Collector will make an look in Dartmoor. The goal can be out there for ten days till April 19. The developer additionally launched a free Starter Pack to introduce new gamers into the sport. This offers everlasting entry to the ICA Facility whereas granting entry to Dubai and Hawkes Bay for a restricted time frame.

Finally, the March replace has re-introduced the Requiem Pack and solved a wide range of points, together with several trophies that failed to unlock regardless of gamers assembly the necessities. Unfortunately it doesn’t repair points with challenges from the legacy areas, however these are points the developer is already conscious of and so they’re engaged on fixes for these sooner or later.

Hitman 3 March Update: Version 3.20 Patch Notes

General Updates

Stability Improvements
We’ve resolved a number of points that might trigger the sport to crash or, in uncommon circumstances, trigger countless loading.

Requiem
The Requiem Pack is again, and included within the H1 GOTY Access Pass. Any HITMAN Three homeowners who’ve put in the H1 GOTY Access Pass may also have entry to the three objects included within the Requiem Pack.

Trophies/Achievements
We’ve resolved a number of points that might forestall gamers from unlocking the next trophies; Shortcut Killer, Dune Rider (Dubai), Full House (Dartmoor), Rich Harvest (Mendoza), Future Shock (Chongqing), Pure Poetry (Hantu Port).

Additionally, fixes for the next challenges which are required to unlock some trophies/achievements have additionally been applied: Discover Dubai, Discover Mendoza.

Players which were affected ought to unlock the related trophies/achievements after they launch the sport after putting in the three.20 patch. We know some gamers are additionally having points with different trophies/achievements. We’re monitoring and dealing on updates for these.

Trinity Guns
We’ve resolved a difficulty the place a white, floating attachment might be seen on the weapons within the Trinity Pack (pre-order bonus)

Leaderboards
We’ve resolved a difficulty that might trigger gamers to see erratic leaderboard positions after finishing a mission. In some circumstances, this might present gamers that they carried out worse than all the leaderboard, i.e 501/500.

Default Disguise
We’ve resolved a difficulty that might trigger 47 to begin in a go well with, even when a beginning location with a compelled disguise was chosen. This may trigger him to be instantly suspicious in some circumstances.

Silenced Guns
We’ve resolved a difficulty that might trigger the sound results of the Bartoli 12G and the Shashka A33 to not play when they’re fired by NPC’s.

Wallpop
We’ve resolved a difficulty the place the ‘Piercing’ perk was not correctly displayed on the ICA Bartoli Woodsman Hunting Rifle Covert.

Interaction Font Size
We’ve added extra choices for the scale of interplay prompts, permitting gamers to select from font measurement 10, 15, 20, 25, 30 and 35. Choosing a bigger font measurement could trigger textual content to overlap in crowded situations, the place a number of prompts are on the display.

Visual Fidelity
We’ve resolved a number of points throughout a number of areas that might trigger textures to ‘disappear’ at sure angles, the place objects would seem like ‘floating’ or the place positioning the digital camera in a sure place may trigger Agent 47 to vanish.

Silenced Weapons
We’ve ironed out a number of inconsistencies with a number of silenced weapons. The HKW21 Pale Homemade Silencer, ICA DTI Stealth, ICA Tactical Shotgun Covert, DAK Gold Covert and DAK Black Covert have been all lacking the ‘suppressor’ tag of their stock description. Also, the ICA Tactical Shotgun Covert was not being handled as a silenced weapon by NPCs. That’s modified as nicely now.

Holster Audio
We’ve resolved a difficulty that was stopping the ‘holster’ sound impact from triggering.

Normal vs Medium
We’ve adjusted the textual content on a few of our ‘graphics settings’ descriptions in order that they’re constant between the sport and the launcher. Medium is the brand new regular.

Version ID
We’ve added an additional line to the settings menu to additionally show the present model ID of the sport. This will assist us when troubleshooting points in improvement and with gamers.

Where It’s Due, 3.20
We have up to date the HITMAN Three credit to mirror the work that has been performed since we submitted the sport for launch. We additionally right a number of errors and included new members of the staff.

Location Changes: Dubai, UAE

Drop The Body
We’ve resolved a difficulty the place it was not potential to dump our bodies off some ledges of the constructing in Dubai.

Wait, what water?
We’ve resolved a difficulty the place overflowing the sink in one of many bogs in Dubai wouldn’t appeal to anybody.

Hold Up
We’ve tweaked the setup of the guard on the VIP balcony in Dubai in order that he’ll implement trespassing guidelines. Previously, he would enable 47 to trespass all too simply with out consequence.

Repetitive Repetition
We recognized a difficulty the place Carl Ingram would typically repeat a line of dialogue when utilizing the dictaphone, so we’ve resolved the problem the place Carl Ingram would typically repeat a line of dialogue when utilizing the dictaphone.

Location Changes: Dartmoor, England

Safe Space
We’ve resolved a difficulty the place 47 might be noticed by guards that have been exterior, when he was contained in the greenhouse in Dartmoor.

Body Container
We’ve resolved a difficulty with some containers in Dartmoor the place a immediate on the aspect of the container would enable 47 to ‘dump’ the physique. He wasn’t imagined to be allowed to do it although, so the physique could be launched into the air. We’ve eliminated the immediate.

Location Changes: Berlin, Germany

Inaccurate Weaponry
We’ve resolved a difficulty the place the outline of the weapons carried by targets in Berlin was not correct.

UI_CONTRACT_FOX
We’ve resolved a difficulty the place debug textual content would seem as an goal after performing particular actions in Berlin.

Unidentified Target
We’ve resolved a difficulty that might forestall a goal from being displayed in Instinct and their particulars being added to the Intel menu.

Location Changes: Chongqing, China

This was the Silenced Version
We’d prefer to award Reddit consumer u/StealthyBastard94 the prize for ‘Most Entertaining HITMAN 3 Bug Report’ for March. Here’s how they won this prestigious and unique award. We’ve now modified the outline in order that it not says that the gun is silenced.

Chongqing Shortcuts
We’ve resolved a difficulty the place unlocking a shortcut in Chongqing may forestall gamers from unlocking the related challenges with all shortcuts.

Chongqing Controller
We’ve resolved a difficulty that might trigger inconsistencies within the ‘Controller’ Mission Story.

Cover Up
We’ve eliminated a chunk of canopy in Chongqing that was floating.

The Phoenix Discourse
We’ve resolved a difficulty the place 47 may ‘hack’ a laptop computer in Chongqing regardless of not having the correct clearance. We know that’s the entire level of hacking, nevertheless it is smart when you play the sport.

Location Changes: Mendoza, Argentina

Security Door
We’ve resolved a difficulty in Mendoza the place an inaccurate goal would seem within the menu after interacting with the safety door terminal.

Mendoza Contracts
We’ve fastened a difficulty the place Contracts created on Mendoza would typically fail to load, relying on after they have been created.

Grape Box
We’ve (apparently) resolved a difficulty that might trigger 47 to get caught inside a grape field in Mendoza.
(Editor’s Note: Sometimes I ponder if our builders simply make up a few of these ‘fixes’ to see if they’ll get them within the patch notes…)

Security Consistency
We’ve resolved a difficulty that might trigger some inconsistencies with the areas of the Head of Security and the Sommelier in Mendoza.

Grape Pressure
We’ve resolved a difficulty the place some our bodies couldn’t be contained inside the grape presser.

Location Changes: Carpathian Mountains, Romania

Mountain Range
We’ve resolved a difficulty that might trigger lighting points within the atmosphere, together with the water.

Legacy Location Changes: HITMAN 1 and HITMAN 2

Patient Zero
We’ve resolved a difficulty that was stopping the ‘Play Next’ choice from displaying after finishing one of many first three missions within the Patient Zero marketing campaign.

Hidden Pigeon
We’ve resolved a difficulty that made it very troublesome to find a particular pigeon within the Himmelstein Sniper Assassin map. We’ll quote the interior bug report decision: “tweaked tree to unhide pigeon.”

Beach Rest
We’ve resolved a difficulty the place one specific guard on the seaside wouldn’t react to an exploding truck. Lazy.

Miami Zoom
We’ve resolved a difficulty that might trigger visible points when zooming with a sniper rifle in Miami.

Stick Man
We’ve resolved a difficulty in Santa Fortuna the place some timber have been missing collision properties and 47 may stroll (or jog) proper by way of them.

Yoga Guard
We’ve resolved a difficulty the place one particular guard in Mumbai would maintain his weapon above his head, with twisted arms.

Elite Guard
We’ve resolved a difficulty that was inflicting clipping on the hood of the Elite Guard outfit in Isle of Sgail

Bank Mirrors
We’ve resolved a difficulty that made it unattainable to shoot by way of the mirror between the convention room and the CEO’s Private Room in New York (The Bank)

Virtual Reality (PS VR)

VR Crash Fixes
We’ve improved stability to resolving a number of points that might trigger the sport to crash when taking part in in VR.

Hokkaido OOW
We’ve resolved a difficulty the place Agent 47 would constantly fall off the map when vaulting the railing on Dexter’s balcony when taking part in in VR.

Flicker Issues
We’ve tweaked a number of issues to scale back the flickering that might happen on a number of the rooftops in Berlin and a few crops and hedges in Dartmoor when taking part in in VR.

Measure Up
We’ve tweaked the measuring tape merchandise in order that it seems higher in 47’s palms when taking part in in VR.

[Source: IO Interactive]