We already knew that Diablo 2: Resurrected may have mod support, but the devs have advised us that solely sure sorts will be supported. Anything that adjustments information within the RPG game would possibly really grow to be easier, but any alteration to the code is out.
In a post-reveal interview from BlizzConline, lead producer Chris Lena tells us that Blizzard appreciates the best way the modding group has helped preserve Diablo 2 alive, but some decisions needed to be made in how Resurrected would support that work. “There have been mods in the past that injected code straight into the game, and those are the kind of things that we cannot support,” he stated. “But all the other mods – you know, the ones that use data and that sort of thing – we love to see those.”
On the intense facet, information modifications should now be a bit of easier to make and implement, because of how Resurrected is constructed. “As we’ve gone through the game, we’ve switched a lot of things that used to be hardcoded into data,” Lena explains. “So when it comes to that [data] side of modding, there should be more things available and they’ll be easier to access.”
Mods have been integral to Diablo 2’s longevity, to the purpose that some fans are currently remaking it themselves, in the hopes of recreating it as if Blizzard never stopped working on it. After 20 years, followers have a choice of methods to rejoice and benefit from the traditional fantasy game.
Diablo 2: Resurrected is launching this yr, and there’ll be a single-player alpha first, earlier than a multiplayer take a look at later, and you can sign up for that now. You can learn this full interview here.