Monster Hunter Rise is a stellar entry within the long-running franchise, and its fabulous Wirebug system adjustments the best way gamers transfer out and in of fight. But Rise additionally has an issue: The marketing campaign doesn’t feel performed.
While the sport will get a significant replace at the tip of April, it’s laborious to not be disenchanted by the abrupt finish that feels prefer it comes one hunt earlier than the story could be wrapped up.
Let’s dive into some spoilers for the place Monster Hunter Rise ends, and why it’s such a bummer — we’ll maintain the story descriptions low on particulars.
[Warning: The rest of this article contains light spoilers for the ending of Monster Hunter Rise.]
Playing the ready sport
The central battle in Monster Hunter Rise is that monsters sometimes go right into a “Rampage,” inflicting them to get too near your Hunter’s village of Kamura. It’s been taking place on and off for many years, and no person fairly understands why. You and your mates uncover some potential sources for the Rampage close to the tip of the sport, and a technique to cease it.
You’ll go on two boss fight-like adventures — not fully dissimilar to the tip of World, if gamers bear in mind battling Xeno’jiiva. This ultimate combat leads into a celebration scene, ala Return of the Jedi. I questioned if this was the tip, a bit disenchanted that Rise didn’t appear to supply World’s in depth endgame of Tempered monsters and elder dragons. But when an NPC interrupts the social gathering to announce a new downside whereas some creepy stuff goes down with the village twins, it’s clear there’s extra forward.
But I didn’t get a brand new quest after the social gathering. I went on a number of random hunts, hoping I’d set off the following mission. Nothing occurred. After a short journey to a particular Discord offered by Capcom, I discovered that I’d completed the sport, and that I may expertise the conclusion to the story after the sport’s first main replace, coming this April.
Which means Rise doesn’t have an endgame at launch, however this isn’t going to be an issue for a lot of gamers. Not solely did I get the sport early, I completely devoured it over about 10 days. Aside from hardcore gamers who buy the sport at launch — March 26 — and likewise marathon it, most Hunters received’t attain the tip fights earlier than the tip of April. But it’s a irritating limbo for these of us who prefer to monster hunt laborious.
Before it “ends,” Rise doesn’t introduce elder dragons to combat or tremendous tough variations of earlier monsters. There are “Apex” monsters you possibly can battle, however they’re solely within the Rampage mode. There aren’t focused hunts asking for faster kill occasions however promising bonus rewards. The Hunter Rank can’t go above seven.
This was genuinely baffling to me, as the sport clearly units up an upcoming risk, hasn’t launched its endgame but, and did nothing to sign I used to be performed. Moreover, NPCs in-game counsel that one thing massive is coming. One NPC requested me to seek out this new risk and defeat it earlier than the social gathering meals spoils.
This limbo doesn’t destroy my time with Monster Hunter Rise; I nonetheless wholeheartedly suggest Rise to each veteran Monster Hunter followers and new gamers. The finish of Rise did go away me wanting extra, which isn’t all the time a foul factor. But after an in depth endgame providing for Monster Hunter World at launch, I hoped I may make my very own enjoyable looking super-hard monsters and making unimaginable gear units for one more 40 hours. It appears like I’ll get that likelihood with Rise, however I’ll want to attend one other month earlier than I can do it.