Apex Legends’ upcoming Legacy replace is already shaping as much as be one in every of its greatest patches ever. Now that developer Respawn Entertainment has launched the official notes it appears there are much more modifications than we thought. Along with the addition of the brand new Arenas mode and Valkyrie, the sport’s new Legend, the Legacy replace may also usher in dozens of giant new steadiness modifications to Legends and weapons.

Among the most important modifications in Apex Legends: Legacy is the elimination of Low Profile. This perk was utilized to sure Legends who had smaller character fashions, like Lifeline, Wattson, and Wraith.

The perk brought about these characters to take 5% further injury, and for leg pictures to do the identical injury as physique pictures, to assist mitigate the benefit of getting a smaller hitbox. However, Respawn now feels that it could possibly steadiness these characters inside their very own kits with out counting on Low Profile, so the perk has been faraway from the sport.

The new patch may also embody an replace to the Apex Legends loot pool, and the gadgets that gamers begin every recreation with. After the replace gamers will start every match with a “starter kit,” which features a stage 1 EVO Shield, a helmet, a Knockdown Shield, two Shield Cells, and two syringes. Since everybody will get these to start out, stage 1 helmets and knockdown shields have now been faraway from the loot pool.

Another huge addition with this replace is the sport’s new Bocek weapon, a compound bow that matches into a brand new weapons class referred to as Marksman. That class contains weapons just like the G7, 30-30, and Triple Take. The Bocek fires arrows which are almost silent, providing you with the drop in your goal. The Bocek additionally has two Hop Up attachments: Shatter Caps, which splits every arrow right into a shotgun-like unfold, and Deadeye’s Tempo, which will increase the bow’s fireplace fee when you launch the arrows on the excellent time.

Along with these large modifications, the patch additionally accommodates dozens of small steadiness updates to each weapons and Legends, which you’ll be able to take a look at within the full patch notes.

The recreation’s new patch shall be launched on May 4, the identical day as the remainder of the Apex Legends: Legacy replace.


Apex Legends Legacy patch notes

Legend Updates

Low Profile Characters

  • Low profile not exists! This trait has been faraway from Wraith, Lifeline, and Wattson.

Dev Note
After our profitable experiment with Wraith’s hitboxes, we at the moment are assured that we are able to clear up steadiness points between smaller and bigger Legends via modifications to their kits and hitboxes. It is lastly time for Low Profile to go the way in which of the dodo. (Sorry dodos.)

Lifeline

  • Combat Revive: No longer deploys a protect. Can now revive two gamers on the identical time. Can now cancel lively revives in progress to permit your teammate to defend themselves with their knockdown protect.
  • D.O.C. Heal Drone: Heal fee elevated from 5hp per second to 8hp per second. Deployment time earlier than therapeutic begins lowered by roughly 33%.
  • Care Package: Cooldown lowered from 6 minutes to five minutes. Now ensures an improve (if doable) in three classes: Body Shield, Other Equipment (Helmet, Backpack, and Knockdown Shield), and Weapon Attachment, based mostly in your crew’s present gear when the Package arrives.

Dev Note
Lifeline’s package was not in a very wholesome place. The Passive protect was extraordinarily sturdy to the purpose of frustration, whereas her Tactical and Ultimate appeared like they had been changing into an increasing number of out of date. These modifications are aimed to redistribute this huge energy differential between all of her skills, making D.O.C. and Care Package extra highly effective and efficient, whereas tamping down on the extremely binary and situational Combat Revive.

Octane

  • Stim: Reduced cooldown between stims from 4s to 1s. Increased well being price from 12hp to 20hp.
  • Increased bullet unfold whereas within the air and capturing from the low Launch Pad trajectory.

Dev Note
Octane continues to carry out very well after the newest modifications. Too nicely? We nonetheless love the frequency of the Jump Pad, however we’d wish to make utilizing Stim one thing Octane thinks about doing on the proper time, as an alternative of at all times slamming it by default.

Loba

  • Burglar’s Best Friend: Can now run and slide at full pace whereas aiming the bracelet and whereas the bracelet is within the air. Loba will not be slowed after translocating.
    Fixed lots of bugs that brought about bracelet tosses to fail.
  • Black Market Boutique: Increased cooldown from 90s to 120s.

Horizon

  • Gravity Lift: Reduced carry pace by 30%. Reduced side-to-side acceleration. Limited the time you possibly can sit on the high of Gravity Lift to 2 seconds. Increased cooldown from 15s to 20s.
  • Horizon’s skills will now get zapped by Wattson pylons.

Dev Note
Horizon is highly effective and well-liked, however that’s not why we’re making these modifications. We consider that errors in Apex Legends ought to be punishable, and when Horizon might simply get herself out of dangerous positioning whereas popping a complete battery, this simply wasn’t true. These modifications have two targets: 1) make it way more doable for enemies to shoot Horizon as she sits in her gravity carry and a couple of) make gravity carry much less of an impromptu sniper tower.

Fuse

  • Knuckle Cluster: Fuse now has two stacks of Knuckle Cluster. Reduced cooldown from 25s to 20s.

Dev Note
More assistance is coming, however we wish to be very cautious how we buff him in order that he doesn’t simply turn into the Legend that kills you together with his skills.

Bangalore

  • Smoke Launcher: Thickened Bangalore’s smoke.

Dev Note
Last patch we optimized Bangalore’s smoke particles and inadvertently thinned them out. This goals to get her again to the unique visuals whereas protecting the optimizations.

Bloodhound

  • No longer receives assists from Eye of the Allfather.

Dev Note
Bloodhound’s scan is robust, however the objective of this alteration specifically is to rethink assists and their implications for Ranked Points. There’s sufficient intrinsic worth in sonar scans, and it’s a slippery slope to think about crediting assists for different non-damaging skills. Crypto will stay an exception. The lively nature of Crypto’s drone scan is notably totally different from the passive possibility with Bloodhound. This ought to encourage Bloodhound gamers to behave on the data they get from the scan, to eradicate situations the place they may attempt to snag a fast help with out committing to a combat in the identical approach Crypto has to.

Crypto

  • Crypto’s drone can now scan and open care packages.
  • Can not use his drone to “hijack” a respawn beacon that’s already in use.

Weapons Updates

Supply Drop Rotation

This season, we’re taking the Peacekeeper out of the provision drop and placing the Triple Take as an alternative. Of course, with any provide drop change, these weapons could have their stats up to date. See how every weapon modifications down beneath.

Crate Weapon Drop Rates:
Since we’re exchanging a shotgun with a marksman weapon, now was a superb time to rebalance the drop charges of crate weapons. The Kraber will spawn much less usually within the early recreation and extra usually within the mid recreation to raised accommodate its energy. The Triple Take would be the most typical early recreation crate weapon, with the Prowler being probably the most outstanding late recreation crate weapon.

Fully Kitted Rotation

  • Added: Wingman, Bocek, R99, Hemlock, and Sentinel
  • Removed: R301, 30-30 Repeater, Mozambique, Longbow DMR, and Spitfire

Hop Ups

  • Shatter Caps – Fire choose to toggle between customary mode and shatter mode. In shatter mode, rounds cut up right into a blast sample on firing. This hop up shall be equipable to the 30-30 Repeater and the Bocek.
  • Deadeye’s Tempo – Firing on the excellent second will increase fireplace fee. This can presently be hooked up to the Sentinel and the Bocek.
  • To make room, the Hammerpoint and Skullpiercer hop ups are being vaulted for now, and gained’t be accessible.

Assault Rifles

  • Reducing the headshot multiplier for all assault rifles from 2.Zero to 1.75

Dev Note
This was already the case for the Hemlok, so the affected weapons are the R301, Flatline, and Havoc.

Peacekeeper

  • It comes with the Precision Choke by default, which might be toggled off
  • Pellet injury lowered from 10 to 9
  • Rechamber time elevated from 0.9 seconds to 1.1 seconds
  • Reload instances elevated (common from 2.45 to 2.5, empty from 3.35 to three.5)
  • Pellet unfold elevated usually, and unfold when charged elevated for all cost ranges (from 0.65/0.45/0.2 to 0.85/0.65/0.35)
  • Quickly loses cost after leaving ADS

Dev Note
Since the Peacekeeper is popping out of the crate, we’re bringing most of the stats again consistent with their earlier values. We are additionally lowering its injury potential and bringing within the efficient vary a bit for the reason that Precision Choke is at all times accessible now.

Triple Take

  • As a crate weapon, it’s going to include a 9 ammo clip and 63 reserve ammo
  • Fire fee elevated from 1.2 to 1.3
  • Time to full cost lowered from 1.1 seconds to 1 second
  • Retains cost briefly after leaving ADS
  • Move-speed whereas aiming down sights has been elevated to match different marksman weapons — quicker than snipers, slower than ARs
  • Increased unfold whereas airborne and aiming down sights

Havoc

  • Increased recoil controllability early within the sample

Dev Note
This ought to assist make up for the lowered headshot multiplier and make it a bit extra usable in mid-range fights.

Spitfire

  • Reduced recoil controllability early within the sample

Dev Note
The Spitfire is simply too sturdy in the meanwhile, boasting good injury output with low recoil. Making it a bit tougher to regulate early within the sample ought to give extra time for opponents to combat towards it. That mentioned, we’re ready to make extra modifications to the Spitfire if it stays too highly effective.

30-30 Repeater

  • Increased leg injury multiplier from 0.75 to 0.85
  • Move-speed whereas aiming down sights has been elevated to match different marksman weapons — quicker than snipers, slower than ARs

Dev Note
The 30-30 might use some love, so we’re citing the quantity of leg injury it does. This ought to make it a bit extra constant with out elevating its excessive “best case” injury potential.

G7 Scout

  • Move-speed whereas aiming down sights has been elevated to match different marksman weapons — quicker than snipers, slower than ARs
  • Increased hipfire unfold dimension (lowered accuracy) to be extra consistent with different marksman weapons

Dev Note
The 30-30 Repeater and the Bocek Compound Bow have extra correct hipfire than the baseline marksman weapon values, so the G7 Scout shall be much less correct in hipfire than these different weapons.

Longbow

  • Increased headshot multiplier from 2.Zero to 2.15

Wingman

  • Increased headshot multiplier from 2.Zero to 2.15

Dev Note
As we’ve executed earlier than when the Skullpiercer is out of the loot pool, we’re giving the Longbow and Wingman a compensatory buff.

Mozambique

  • Increased journal capability from Four to six
  • Moved the decrease 2 pellets inward within the blast sample

Dev Note
This brings up the baseline energy stage so “only” discovering a Mozambique early within the match provides you extra of a combating likelihood, and makes up for the elimination of Hammerpoints.

P2020

  • Increased bullet injury from 15 to 18
  • Lowered fireplace fee from 8.5 to six.25

Dev Note
Similar to the Mozambique, we wish to convey up the P2020’s baseline energy stage a bit. Most gamers couldn’t reap the benefits of the quick fireplace fee, so bringing that down whereas rising the injury ought to assist gamers win extra early fights with the P2020.

Arc Stars

  • Aim and motion gradual faraway from the preliminary stick.

Dev Note
Sticking somebody ought to really feel rewarding, contemplating it’s a uncommon incidence that’s troublesome to tug off. While an argument might be made that getting caught ought to be a private demise sentence, the lack to at the least relocate and spare teammates from the follow-up explosion makes it exhausting to counter towards a coordinated crew. This change ought to assist mitigate that with out stripping away the satisfaction of hitting a pleasant stick.

Starter Loot

  • Players will now begin a match with a “Starter Kit” consisting of a Level 1 EVO Shield, Helmet, and Knockdown Shield, plus two Shield Cells and Syringes every.
  • We’ve eliminated Level 1 Helmets and Knockdown Shields from the loot pool.
  • Spawn probabilities for Level 1 EVO Shields within the loot pool have been considerably lowered.
  • Along with the lowered or eliminated spawn probabilities for this stuff, we’ve rebalanced the loot pool such that higher-level variations of this stuff will seem almost the identical as they do now, however different merchandise varieties will seem extra usually (weapons, ordinance, well being, ammo, and many others.)

Dev notice
We’ve needed to take a crack at bettering the loot recreation for some time, with our design targets being to make choosing up loot really feel extra impactful to the sport, and to skinny out our loot a bit usually, since we’re at all times including new gadgets to the pool. The current Locked & Loaded takeover mode helped us field-test a number of the modifications we’re seeking to make shifting ahead: sure items of loot, and low-tier loot varieties particularly, are being placed on discover.
We’re eradicating Level 1 Helmets and Knockdown Shields from the bottom loot as a result of these appeared just like the least thrilling, least significant gear pickups we had. Their energy is virtually invisible, so that they don’t actually really feel like a personality enchancment in the way in which that issues like, say, a Backpack feels (getting these additional slots feels SO chunky!).
We’re protecting Level 1 EVO Shields within the loot pool (albeit at a decrease spawn likelihood) along with including them to your starter package as a result of having them sprinkled round remains to be necessary for “shield-swapping” shenanigans.
Finally, granting these items of substances from the beginning of the sport can be meant to enhance the “hot drop” state of affairs: having extra well being, some headshot injury discount, and a little bit knockdown safety will help give gamers some extra time to react to a chaotic sizzling drop than earlier than.
Be looking out for extra loot modifications sooner or later! This shall be an ongoing venture.

Quality of Life

  • Badges at the moment are sorted by classes and might be filtered by “all” or “unlocked only”. This suggestion got here immediately from gamers. Thank you! It’s so a lot better!
  • When looting demise bins, gamers can now see well being bars for everybody on the crew.
  • Challenges can now be “favorited” by going into the challenges menu and proper clicking a problem. That Challenge will then be added to a brand new favorites tab that can seem within the foyer and within the match’s map display screen.
  • Pressing and Holding F2 whereas in-game will convey up the flexibility description web page to your character. This is just accessible on PC.
  • Players can now request higher gear by going into their stock and pinging a chunk of kit.
  • Your first Challenge Reroll of the day is now free.
  • Rerolling your challenges will will let you select from both BR-focused challenges or Arenas-focused ones.
  • Holo Sprays, Quips, and Emotes, might be favorited. These shall be used each time the participant is prompted to do a random emote.
  • Club Invites v2: You can now embody what you wish to play once you ship your clubmates a celebration invite by way of the Club tab. Select as many membership mates as you wish to ship the invite to without delay by way of the member listing.
  • Ranked: Fixed edge circumstances the place an abandon penalty can be incorrectly utilized as a consequence of server errors.
  • Flight path changes: Removing edge dropship flight paths to stop matches the place giant parts of the map obtain little to no site visitors. These screenshots present a earlier than/after comparability of doable flight paths on Kings Canyon.

Ring Update

We’re persevering with work from the Fight Night replace to enhance match pacing in direction of the tip of the sport. We’re slowing down the closing pace of the late recreation Rings to permit you extra time to combat and maneuver your approach into the Ring. We’re additionally lowering the “waiting” time earlier than Rings Four and 6 begin to shut.

  • Ring Four pre-shrink time lowered from 2:00 to 1:45
  • Ring Four shrink pace lowered from 33 second shut time to 40 seconds
  • Ring 5 shrink pace lowered from 20 second shut time to 40 seconds
  • Ring 6 pre-shrink time lowered from 1:30 to 1:00
  • Ring 6 shrink pace lowered from 1:40 shut time to 2:00

Bug Fixes

Bloodhound

  • Fixed a problem with the Tactical UI not exhibiting whereas in Bloodhound’s Ultimate.

Pathfinder

  • Gas Traps and Jump Pads will not float into the sky when positioned subsequent to a zipline.

Wraith

  • Slight wall bumps not inadvertently cancel Wraith’s tactical.

Mirage

  • Decoys not die after a tick of thermite injury.

Octane

  • Ordinances will not get caught and disappear when being bounced off of Jump Pads.
  • Death Totems will not bounce when a Jump Pad is positioned below it.
  • Players will not have weapons drawn if they’re knocked as they enter the Fight Night ring by way of a Jump Pad.
  • Updated Octane’s Helicopter emote to appropriately take away his leg for which he’s utilizing it to do mentioned helicoptering.

Wattson

  • Fixed the “Extend” immediate for Watson’s fences not showing in sure conditions.
  • Haute Drop pores and skin will not block view when reloading the Sentinel.

Loba

  • Fixed extra areas the place Loba’s Bracelet fails.
  • Red Handed pores and skin on consoles will now correctly animate.

Rampart

  • Mobile Respawn Beacon now has correct collision with Amped Cover.
  • Jumping on and off a broken Shiela will not switch the flame impact to your weapon.

Horizon

  • Players will not have weapons drawn if they’re knocked as they enter the combat night time ring by way of a Gravity Lift.
  • 1x holo sight will not block view when utilizing sure skins.
  • Fixed a problem with NEWT not getting refunded if it instantly dies as a consequence of a foul spot.

Fuse

  • 1x holo sight will not block view when utilizing sure skins.

Flatline

  • Part of the iron sight was being displayed over the entire weapon.

Prowler

  • Supply Drop Prowler can now toggle fireplace modes.

Sentinel

  • Moved device tricks to not overlap hop up icons.
  • Fixed a graphical situation when swapping to Sentinel.

Misc.

  • Fixed a menu situation with the superior look choices being hidden.
  • Survey beacons will now seem on the map when teammates are respawned.