The United States’ largest Muslim advocacy group has referred to as on Microsoft, Sony, and Valve to deplatform the forthcoming Six Days in Fallujah, a first-person shooter recreating the American army’s offensive in the Iraqi metropolis nearly 17 years in the past.
In a statement published Wednesday, the Council on American-Islamic Relations referred to as Six Days in Fallujah an “Arab murder simulator” that “glorifies violence that took the lives of over 800 Iraqi civilians, justifies the illegal invasion of Iraq, and reinforces Islamophobic narratives.”
Six Days in Fallujah is ready in November 2004, on the top of the second battle to retake town from rebel forces. The sport was initially proposed in 2009 by Atomic Games, to be printed by Konami, however speedy and widespread condemnation of the work led to Konami shelving the challenge.
Atomic went bankrupt in 2011, however the studio’s former president, Peter Tamte, reconstituted the challenge underneath a brand new publishing firm, Victura, created in 2016. Victura in February introduced that Highwire Games was creating Six Days in Fallujah, to be launched later this 12 months.
CAIR’s assertion is notable in that Victura has not introduced a launch window and even all of the platforms the place it intends to publish Six Days in Fallujah. The firm stated it has deliberate variations for PC and unspecified consoles.
Polygon has reached out to representatives of Victura, Sony, Microsoft, Steam market proprietor Valve, and the Entertainment Software Association for response and extra remark on CAIR’s assertion.
CAIR went on to voice broader considerations with the therapy of Muslims in video video games. “The gaming industry must stop dehumanizing Muslims,” stated Huzaifa Shahbaz, CAIR’s analysis and advocacy coordinator. “Video games like Six Days in Fallujah only serve to glorify violence that took the lives of hundreds of Iraqi civilians, justify the Iraq war, and reinforce anti-Muslim sentiment at a time when anti-Muslim bigotry continues to threaten human life.”
The group additionally referenced the American army’s use of white phosphorus, an incendiary compound with sure army functions prohibited by worldwide legislation, and a 2019 study that concluded that youngsters born in Iraq for the reason that combating have had “gruesome birth defects connected with the ongoing American military presence there.” That research particularly mentions the presence of thorium-234, a radioactive ingredient left over from the depleted uranium used in some American munitions.
In an interview with Polygon this February, Tamte stated gamers of Six Days in Fallujah wouldn’t come away from the sport “confused about the cost [of war],” however didn’t say it might particularly tackle any of the continuing issues tied to the 2004 operations.
“Perhaps playing the game will make them curious and they’ll want to learn more about all the things that have happened in Fallujah since the 2004 battle, and that will lead them to their own conclusions from doing the research,” Tamte stated. “But right now, simply ignoring the battle is not going to cause them to think about all of its consequences.”
The Second Battle of Fallujah occurred from Nov. 7 to Dec. 23, 2004. It was an effort by American forces to retake town from rebel forces underneath the terrorist chief Abu Musab al-Zarqawi. Ninety-five U.S. troopers had been killed; 1,200 to 1,500 insurgents had been killed, and the International Red Cross estimated that 800 Iraqi civilians died in the combating. Most of those casualties occurred throughout the operation’s first week, when the online game is ready.
Tamte has stated Six Days in Fallujah will try to recreate the confusion, uncertainty, and concern American troops confronted in the operation’s house-to-house city combating. A parallel storyline, constructed from interviews with Iraqi civilians who lived via the combating, will comply with a noncombatant father as he tries to lead his household to security.