Call of Duty: Black Ops Cold War season 3 is nearly right here, and Treyarch has already launched the season’s large patch notes. Along with all the brand new content material from the season like new weapons, new multiplayer maps, new Operators, and new areas for Zombie’s Outbreak mode, the most recent patch additionally contains dozens of steadiness modifications to among the recreation’s strongest weapons.

Season 3 contains three new weapons, with extra on the way in which because the season progresses. At launch, gamers can unlock the PPSh-41 submachine gun and the Swiss Ok31 bolt-action sniper rifle, each from the season 3 battle move. Players may also get the brand new Ballistic Knife — a Black Ops basic — by finishing the weapon’s unlock challenges.

As for brand spanking new maps, the most recent patch contains two new 6v6 maps. The first map is Yamantau, set on prime of a frozen mountain. The subsequent is Diesel, which takes place within the arid desert of New Mexico. Along with 6v6 modes, Diesel may also be out there for 3v3 and 2v2 matches within the Gunfight and Face Off modes.

For Zombies gamers, Treyarch’s greatest addition for season 3’s launch is the brand new Duga area for Outbreak. The space provides a number of large buildings to the Outbreak map, one thing the massive open-world Zombies mode was lacking beforehand.

Treyarch additionally took season 3’s launch as a possibility to steadiness a number of of the sport’s present weapons together with a number of ridiculously over-powered weapons, just like the FFAR 1 assault rifle. The patch additionally brings some big nerfs to Tactical Rifle Charlie, and rebalanced the slate of shotguns and light-weight machine weapons.

Call of Duty: Black Ops Cold War season 3 will go reside on April 22 at 12 a.m. EDT. For a have a look at every thing that’s coming in season 3 patch you possibly can take a look at the full patch notes.


Call of Duty: Black Ops Cold War season 3 patch notes

Global

Battle Pass

  • New 100-Tier Battle Pass out there in Season Three.

Weapons

  • PPSh-41 [NEW]
    New SMG out there to unlock within the Season Three Battle Pass.
  • Swiss Ok31 [NEW]
    New sniper rifle out there to unlock within the Season Three Battle Pass.
  • Ballistic Knife [NEW]
    Unlock Challenge out there for the Ballistic Knife in Black Ops Cold War at Season Three launch. Available in Warzone later within the season.
  • FARA 83
    Unlock Challenge out there for the FARA 83 assault rifle.
  • LC10
    Unlock Challenge out there for the LC10 SMG.

Operators

  • Wraith
    New “Wraith” Operator out there at Tier Zero within the Season Three Battle Pass.
  • Operator Randomization
    Added a brand new choice to the Operators menu that can permits gamers to randomly choose any unlocked Operator at present owned.
  • Operator Skin Randomization
    Added the choice to randomize unlocked Operator Skins within the Operators menu.
    Players can choose randomized Operator Skins for a specific Operator, or arrange a collection of their favourite skins for an Operator to cycle between.
  • General
    Addressed a difficulty the place the “New” breadcrumb (inexperienced dot) might seem for an Operator that the participant has already inspected.

Main Lobby

  • Updated fundamental foyer theming for Season Three.

Weapon Unlock Challenges

  • Players can now full weapon challenges in each Multiplayer and Zombies for earlier, present, and future weapons unlockable through in-game problem.

Weapon Tuning

Light Machine Guns

  • Light Machine Gun Alpha
    Reduced max harm from 42 to 38.
    Reduced max vary from 38.1m to 21.59m.
    Slight improve to vertical recoil.
    Slightly decreased ADS velocity.
    Reduced vary bonus on Match Grade Barrel attachment from +100 to +50%.
    Reduced vary penalty of Division Barrel attachment from -25% to -12%.
  • RPD
    Increased max harm from 38 to 42.
    Reduced max vary from 50.8m to 20.4m.
    Reduced ammo capability from 75 to 50.
    Reduced vary bonus on Match Grade Barrel attachment from +100% to +50%.
    Reduced vary penalty of Division Barrel attachment from -25% to -15%.
  • M60
    Reduced max vary from 76.2m to 20.4m.
    Reduced ADS velocity by 13.8%.
    Increased likelihood of horizontal view kick when hip-firing.
    Reduced vary bonus on Match Grade Barrel attachment from +100% to +50%.
    Reduced vary penalty of Division Barrel attachment from -25% to -15%.

Shotguns

  • Streetsweeper
    Removed 1-shot kill potential.
    Decreased max harm from 138 to 88.
    Reduced mid-range pellet harm from 6 to five.
    Reduced harm bonus on Task Force Barrel attachment.
  • Hauer 77
    Increased max vary from 5.08m to five.72m.
    Reduced vary penalty on Task Force Barrel attachment from 12% to 7%.
    Reduced harm bonus on Task Force Barrel attachment.
  • Shotgun Bravo
    Increased mid harm vary from 9.14m to 10.16m.
    Increased mid-range pellet harm from 2 to 3.
    Reduced max harm from 118 to 108.

Assault Rifles

  • FFAR 1
    Reduced recoil penalties on Task Force Barrel attachment by 10% whole.
    Increased bullets added to 34 RND journal attachment from 34 to 38.
    Reduced reload velocity penalty on 34 RND journal attachment from 10% to five%.
    Increased bullets added to 38 RND Speed Mag journal attachment from 34 to 38.
    Reduced ADS velocity penalty on 38 RND Speed Mag journal attachment from 20% to 10%.
  • Krig 6
    Increased headshot multiplier from 1.25 to 1.4.
    Reduced max harm from 35 to 33.
  • Attachments
    Added an ADS transfer velocity bonus to the next barrel attachments for assault rifles: Ultralight, Contour, Contour M2, CMV Mil-Spec.

Tactical Rifles

  • Tactical Rifle Charlie
    Reduced max vary from 30.48m to 19.05m.
    Increased burst hearth delay from 0.216 to 0.233.
    Increased max harm from 51 to 52.
    Increased headshot multiplier from 1.25 to 1.4.
    Reduced vary bonus on Task Force barrel attachment from +50% to +40%.
    Reduced harm bonus on Task Force barrel from +15% to +12%.

Submachine Guns

  • Sprint Speed
    Reduced sprinting velocity of all SMGs. Pistols are actually the quickest weapons to dash with.
    With particular attachments, an SMG could now permit sprinting as quick as a pistol.

Vehicles

Cargo Truck

  • New car out there in Outbreak and Multi-Team.

Controls

  • Addressed a difficulty the place aiming whereas driving Snowmobiles or Dirt Bikes wouldn’t operate when L1/R1 and L2/R2 settings had been swapped

Features

Arcade

  • Arcade out there within the Barracks at the beginning of Season Three, that includes 10 free basic Activision arcade video games:
    Barnstorming
    Boxing
    Chopper Command
    Enduro
    Fishing Derby
    Grand Prix
    Kaboom!
    Pitfall!
    Pitfall II
    River Raid

Prestige Rewards

Added 4 new Prestige Levels (12-15) and Prestige Rewards:

  • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip
  • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
  • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
  • Level 190: All Season Challenges Available
  • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card
  • Levels 250 – 1,000: New Prestige Key each 50 ranges

Prestige Shop

  • New Prestige Shop content material out there, together with further legacy Prestige Icons and the Prestige Master Calling Card from the unique Black Ops.

Gunsmith

  • Addressed a difficulty the place, when viewing Details in Gunsmith, Sprinting Move Speed would show as equal to or decrease than Movement Speed for many weapons.

UI

  • Addressed a difficulty with Text Chat identify highlighting in whispers for higher readability.
  • Ping and Packet Meter Loss graphs briefly eliminated whereas a visible challenge is investigated.

Multiplayer

  • Yamantau (6v6) [NEW]
  • New map added to Multiplayer rotation in 6v6 modes.
  • Yamantau 24/7 Featured Playlist out there throughout launch week.
  • Diesel (6v6, 3v3, 2v2) [NEW]
  • New map added to Multiplayer rotation in 6v6, 2v2, and 3v3 modes.
  • Diesel Face Off 24/7 Featured Playlist out there throughout launch week.
  • Apocalypse
  • Addressed a collision challenge that allowed gamers to see by means of a tree within the temple.
  • Checkmate
  • Addressed a difficulty that might trigger gamers to turn into slowed when shifting throughout sure ground surfaces.
  • Crossroads
  • Removed Crossroads from Combined Arms and VIP Escort rotation whereas a difficulty is investigated. Crossroads Strike will stay in place in all supported modes.

Modes

  • Sticks and Stones [NEW]
  • New mode out there in Multiplayer.
  • Each participant deploys with the R1 Shadowhunter crossbow, Ballistic Knife, and a Tomahawk.
  • Earn rating with crossbow and Ballistic Knife kills, and eradicate enemies with the Tomahawk to bankrupt their rating to zero.
  • Victory goes to the primary participant to succeed in the rating restrict or the participant with the very best rating when time runs out.
  • Search & Destroy
  • Added audio stingers when a participant is eradicated in the course of the spherical.
  • Face Off
  • Addressed a difficulty the place respawns might occur outdoors of the playable space in Game Show, ICBM, and U-Bahn.
  • CDL
  • Addressed a difficulty the place CDL begin spawns and CDL recreation mode goals weren’t being correctly loaded in Miami Strike.
  • Multi-Team
  • Addressed a difficulty the place weapons would lose all ammo when exchanged for a weapon in a container after which picked up once more.

Scorestreaks

  • Strafe Run [NEW]
  • Now out there in Multiplayer for 5000 rating.
  • General
  • Addressed a difficulty for earned Scorestreaks resetting when switching groups.

Challenges

  • Season Challenges
  • 20 new Multiplayer Season Challenges out there with unique Calling Card and XP rewards.
  • General
  • Addressed a difficulty the place blowing up enemies by capturing explosive barrels wouldn’t rely towards the “Hardcore Kill Collector” Challenge.

Movement

  • Refactored synchronization between 1st-person digital camera and Third-person animations that would trigger these states to be out of sync.
  • A participant’s Third-person animation stance will now extra precisely painting the participant’s 1st individual view, lowering benefits when shortly shifting between stances.
  • Increased the velocity at which a participant can go into inclined and are available out of inclined (beforehand decreased in Season Two Reloaded).
  • Stance modifications are not queued in 1st-person and compelled to completion.
  • While these can now be canceled, there’s a delay earlier than altering stances once more. This change may also extra precisely synchronize 1st and Third-person views when shortly altering stances.
  • When exiting a slide, the 1st-person digital camera will now extra precisely match the Third-person animation state.

Split-Screen

  • UI
  • Addressed a difficulty with a black overlay showing throughout Kill Cam when in split-screen orientation.
  • Addressed a difficulty with Player 2 dropping the HUD when modifying a category in split-screen.
  • Infil
  • Addressed a difficulty the place, when Player 1 referred to as in a Chopper Gunner, the infil cinematic displayed on each gamers’ screens as a substitute of solely on Player 1’s display screen.
  • Addressed a difficulty the place loading right into a split-screen Multiplayer map, Player 2’s display screen would spectate Player 1 briefly whereas the match countdown started.
  • Multi-Team
  • Addressed a difficulty in Multi-Team the place the split-screen participant that died whereas the radiation fuel was lively on the map would have the fuel stay completely on the map in split-screen perspective solely.
  • Addressed a difficulty in Multi-Team the place, if one participant was commandeering a car and the opposite participant died, the car would show graphical corruption in the course of the overhead respawn display screen.
  • Vs. Bots
  • Addressed a big body fee drop when enjoying Vs. Bots Free-for-All in any map.
  • Custom Games
  • Addressed a difficulty in Custom Games the place the second participant’s POV might turn into caught underwater within the Blackwood resort pool on Miami

UI

  • Addressed a difficulty with Obituary feed UI icon photos dealing with the fallacious method.
  • Addressed a difficulty the place the participant might load right into a match with UI “Zoom In” caught on the display screen in the event that they began with a melee weapon or pistols with Dual Wield.

Audio

  • Addressed a difficulty the place the voice line for choosing up an enemy Assault Pack would use a distinct Operator than the one the participant had outfitted.
  • Addressed a difficulty in Multi-Team the place the announcer would consult with the participant’s workforce by the fallacious workforce identify.

Featured Playlists

  • Yamantau 24/7 [NEW] (Also out there in Hardcore)
  • Diesel Face Off 24/7 [NEW] (Also out there in Hardcore)
  • Sticks and Stones [NEW]
  • Nuketown 24/7 (Also out there in Hardcore)
  • Gunfight
  • Snipers Only Moshpit
  • Multi-Team Moshpit

League Play

Combat Record

  • Added assist for Combat Record in League Play.

Create-a-Class

  • Thermal Optic attachments now restricted in League Play

Custom Games

  • Addressed a difficulty the place gamers might lose entry to Create-a-Class and Scorestreaks in League Play when CDL/CDL Pro recreation modes had been chosen in Custom Games.

Match Cancellation

  • Addressed a difficulty the place League Play matches had been prematurely cancelled when a participant left the match.

Zombies

Weapon Unlock Challenges

  • Added Zombies weapon unlock challenges for all weapons from prior seasons and Season Three launch:
  • Groza assault rifle
  • MAC-10 SMG
  • Streetsweeper shotgun
  • Sledgehammer melee weapon
  • Wakizashi melee weapon
  • FARA 83 assault rifle
  • LC10 SMG
  • Machete melee weapon
  • E-Tool melee weapon
  • R1 Shadowhunter crossbow
  • ZRG 20mm sniper rifle
  • Ballistic Knife melee weapon

Progression

  • Increased XP and Match Bonus XP gained in all Zombies modes.

Field Upgrades

  • Toxic Growth
  • Toxic Growth Field Upgrade now out there in round-based maps and Outbreak.
  • Base Level capability: Summon a lethal development of thorns in entrance of you. Enemies shifting by means of it are slowed by 50% and take poisonous harm.
  • Skill Tiers
  • Tier I: Double the well being of the expansion.
  • Tier II: Increase most fees to 2.
  • Tier III: Double the harm enemies take whereas shifting by means of the expansion.
  • Tier IV: Increase most fees to 3.
  • Tier V: Enemies killed by the expansion explode dealing poisonous harm to close by enemies and sluggish them by 50% for 3 seconds.

Ammo Mods

  • Napalm Burst
  • Doubled all harm results.
  • Dead Wire
  • Reduced harm taken by shocked zombies from 33% all the way down to 25%.
  • Reduced impact radius.
  • Shatter Blast
  • Reduced explosive harm by half.

Challenges

  • Season Challenges
  • 20 new Zombies Season Challenges out there with unique Calling Card and XP rewards.
  • Daily Challenges
  • Addressed a difficulty the place kills with Weapon Blueprints weren’t counting towards the “Wallbuyer” and “It’s a Mystery” Daily Challenges.
  • Addressed a difficulty the place turning on the ability didn’t rely towards the “Like Clockwork” Daily Challenge.
  • General
  • Addressed a difficulty the place zombies killed by Hellhound explosions weren’t counting towards the “Field of Fire” Challenge.

Outbreak

  • New Region
  • Duga area added to Outbreak.
  • New Intel
  • New in-game story Intel now out there in Outbreak.
  • New World Event
  • Fury Crystal occasion added to Outbreak for gamers to find.
  • New Objective Locations
  • Defend, Holdout, and Retrieve added to Alpine and Golova.
  • New Vehicles
  • FAV and Cargo Truck now out there in Outbreak.
  • Gameplay
  • Phase Wall Tears are actually current alongside the perimeters of the map.
  • New infil factors added to Alpine and Golova.
  • Addressed numerous points with zombie pathing in Outbreak.
  • Addressed a difficulty the place the Aethereal Orb can be invisible after a bunch migration.
  • Wonder Weapons
  • D.I.E. Machine upgrades can now be present in sure areas in Outbreak.
  • Addressed a difficulty with the D.I.E. Machine not having crosshairs in Outbreak.
  • Objectives
  • Escort
  • Addressed a difficulty the place the Mangler’s projectile was not damaging the rover in the course of the Escort Objective.
  • Trials Intel
  • Addressed a difficulty the place “Testing… Testing…” and “New Enemies” Intel weren’t unlocking after buying from Trials.
  • HUD
  • Addressed a difficulty the place weapon rarity appeared incorrectly on the HUD after making use of a Blueprint.
  • Stability
  • Fixed a crash that would happen when killing zombies affected by Decoys and Molotovs.
  • General
  • Added inactivity detection measures. Players who’re detected as inactive won’t earn XP, Battle Pass progress, or earn Aetherium Crystals whereas they’re inactive.
  • Players who stay inactive for a big time period might be kicked from the match.
  • In Private or Solo matches, the host can now pause the sport to keep away from inactive gamers getting kicked from the match.
  • Addressed a difficulty the place solely two gamers would seem within the chopper Exfil cinematic.
  • Addressed a difficulty the place the After Action Report was not displaying the Difficulty Level reached or the Exfil standing.

Dead Ops Arcade 3

  • Progression
  • XP tuning changes.
  • Addressed a difficulty the place autos and chickens dealing deadly harm to spawners in The Wild wouldn’t correctly credit score their proprietor with factors and XP.
  • Gameplay
  • Player shields now activate when the exit ladder is taken in a Dungeon to forestall unintentional participant deaths.
  • Addressed a difficulty the place a participant in a Buggy Car car wouldn’t be warped to the Dungeon if a teammate entered the Grottes de la Dorta Dungeon whereas their teammate was within the car.
  • Enemies
  • Mamaback boss now drops fewer banana bombs throughout soar assault.
  • Adjusted the Mamaback’s soar assault response sensitivity to participant nuke drops.
  • While in first individual, it now takes 2 hits from bosses and underbosses to deal deadly harm to a completely healed participant.
  • Addressed a difficulty the place a vortex might trigger enemies to look invisible, significantly the Megaton. Only fundamental zombie sorts are usually not affected by the vortex (Zombie, Barrel Zombie, Dirt Riser Zombie).

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Containment (PlayStation)
  • Onslaught Yamantau (PlayStation) [NEW]
  • Onslaught Nuketown (PlayStation)

Onslaught (PlayStation)

  • Maps
  • Yamantau map out there in Onslaught.
  • Modes
  • Onslaught Containment
  • Addressed a difficulty the place Chalices weren’t all the time being earned and XP was not all the time being awarded in Onslaught Containment.