Crytek has launched a brand new replace for Crysis Remastered. Those who play the recreation on PlayStation 5 via backwards compatibility can now take pleasure in 60fps in all recreation modes. All gamers, together with these taking part in the recreation on PlayStation 4, can take pleasure in the Ascension stage arriving on consoles for the first time, a brand new Classic Nanosuit menu, and a plethora of bug fixes.

Regardless of recreation mode, PlayStation 5 gamers will be capable to play the recreation in 60fps. Those selecting efficiency mode will play in 1080p, whereas these selecting high quality mode will get 1800p. Those desirous to play the recreation with ray tracing will settle in the center at 1440p.

Ascension is a stage faraway from the Xbox 360 and PlayStation three variations of the recreation as a result of the developer deemed it to be too taxing for consoles to deal with. Despite the PlayStation Four being a much more succesful console, the stage wasn’t added again to Remastered till at this time. Originally the recreation’s tenth stage, gamers take management of a MV-24H Vulture VTOL as Nomad makes an attempt to flee the island.

Classic Nanosuit mode is a results of the simplified controls that had been initially carried out for consoles. Choosing this feature in the recreation menu will now enable gamers to dash with out triggering velocity mode, and carry out a melee assault with out energy mode kicking in.

The Crysis Remastered replace is accessible now. You can see a full listing of modifications under:

  • For the first time on console, a brand new stage has been added – Ascension.

  • Added the Classic Nanosuit menu.

  • Performance enhancements in addition to resolving many potential crashes.

  • Performance mode – 1080p – 60 fps

  • Quality mode – 1800p – 60 fps

  • RayTracing – 1440p – 60 fps

  • Fixed a crash that would happen when loading right into a mission.

  • Fixed a number of inexperienced graphical artifacts that appeared through-out Awakening and Reckoning.

  • Fixed a problem that triggered the water to be brighter than supposed on Relic – Rescue.

  • Fixed a problem that prevented activating/deactivating armour mode on Reckoning – Fleet.

  • Fixed a crash that would happen at the starting of Ascension.

  • Version particulars have been up to date in the PS menu.

  • Fixed a number of points that would trigger crashes to happen on Recovery, Rescue and Onslaught.

  • Fixed a crash that would happen when persevering with a recreation from the foremost menu.

  • Fixed a problem that triggered flickering lights to be seen in jungles on a number of ranges.

  • VTOL controls have been up to date and now match all platforms (PC, Xbox, PS4).

  • Fixed a problem that resulted in menu placeholders being proven in the menu and HUD after choosing the French and Čeština.

  • Fixed a problem that resulted in not having the ability to speed up/decelerate the VTOL with the left thumb stick.

  • Fixed a problem that would trigger the cutscene to look as a black display as an alternative of the supposed video.

  • Fixed the lacking mud VFX on Awakening – Mine.

  • Fixed a bug the place opening the weapon choose wheel would disable the gamers motion.

  • Fixed a problem the place the weapon customization menu displayed the unsuitable buttons.

  • Fixed a bug that triggered a inexperienced artifact to look on inexperienced mild sources on Assault – Harbor.

  • Fixed the lacking fog particles in the first cutscene.

  • Fixed a problem that triggered the timber to flicker when approaching the harbor entrance on Harbor.

  • Fixed a bug that triggered Psycho to be invisible throughout the college cutscene on Recovery – Village.

  • Fixed a number of lacking one p on Recovery – Village.

  • Fixed some lacking property in a hangar on Reckoning – Fleet.

  • Fixed a problem that prevented Raytracing from functioning accurately.

  • Fixed a bug that triggered the NPC to shake in the opening cutscene on Reckoning – Fleet.

  • VTOL controls have been added to the foremost menu.

  • Fixed a stutter that would happen in-game on Recovery – Village.

  • Fixed a crash that would happen after blowing up the barrels close to the river on Relic – Rescue.

  • Fixed a bug that prevented the prompts from accurately altering when activating Classic Suit mode.

  • Fixed a immediate in the tutorial that displayed the unsuitable data for “accelerate” tied all automobiles.

  • Fixed a bug that triggered the Chinese language choice to be unavailable in the settings.

  • Checkboxes tied to activating Classic Nanosuit and its shortcuts have been added again to the recreation settings.

  • Corrected a number of tooltips and prompts which can be tied to Classic Nanosuit mode.

  • Fixe dan subject that triggered some terrain flickering to happen throughout the VTOL arrival scene on Assault – Harbor.

  • Fixed a bug that triggered the management schemes to not replace accurately for Classic Nanosuit mode.

  • Fixed a crash that would happen on Paradise Lost – Ice

  • Fixed some audio disruptions that would happen all through the recreation.

  • Fixed a crash that would happen when exiting to the menu whereas on Onslaught – Tank.

  • Fixed a crash that would happen on Contact – Island.

  • Fixed a bug that would probably end in encountering an infinite loading display.

  • Fixed a crash that would happen earlier than coming into the foremost menu.

  • Fixed a crash that would happen when making an attempt to replay Relic – Rescue.

  • Fixed a crash that would happen when beginning a brand new recreation.

  • Fixed a problem that would trigger you to return to the foremost menu unintentionally whereas making an attempt to load into the recreation.

  • Fixed a possible freeze that would happen when coming into the foremost menu.

  • Fixed some shadow flickering that would happen on Contact – Island.

  • Fixed a problem the place some NPC’s spawn in the world geometry and are inactive.

  • Fixed a crash that would happen when loading into Reckoning – Fleet.

  • Fixed a problem that triggered a reminiscence leak to happen.

  • Fixed a problem the place Raytracing was not working as supposed in the intro cutscene on Paradise Lost – Ice.

  • Fixed a problem that triggered the machine gun fashions to look distorted on Exodus – Sphere.

  • Fixed some collision points that would happen with some objects all through the recreation.

  • Ice particle visuals have been corrected. They will now be seen when operating via the snow.

  • Fixed a bug that triggered the first shot from the Gauss Rifle or Sniper Rifle to overlook after going to 10x zoom.

  • Fixed a bug that allowed gamers to swap weapons when the nanosuit fast menu was open.

  • Fixed a bug that resulted in gun sounds being muted when dialogue audio is taking part in at the identical time.

  • Fixed a number of black artifact traces from showing on varied surfaces all through Core.

  • Fixed some flickering that could possibly be seen on some buildings on Recovery- Village.

  • Fixed a bug that allowed gamers to face when underneath water.

  • Fixed a bug that triggered the Flare smoke to vanish relying on the digicam angle/motion.

  • Fixed a freeze that would happen at the finish of Awakening – Mine.

  • Fixed the audio for a number of automobile weapons on Onslaught – Tank.

  • Fixed the audio for the MOAC photographs as they had been distorted.

  • Fixed a bug that triggered timber to flicker on Contact – Island.

  • Fixed a problem the place some terrain was clipping on Onslaught – Tank.

  • Fixed a visible bug that occurred when grabbing the CEPH troops.

  • Fixed a problem that triggered the water to flicker throughout the skydiving scene on Contact – Island.

  • Fixed a problem that triggered the water to flicker on Assault – Harbor.

  • Fixed a problem that triggered the hearth from the destroyed Gas station to flicker.

  • Improvements made to the shading of the Engineer NPC mannequin on Awakening – Mine.

  • Fixed a noticeable artifact that would seem on some explosions on Assault – Harbor.

  • Fixed a bug that triggered velocity mode to empty too shortly.

  • Fixed a problem that triggered the visuals of machine weapons on automobiles to look displaced when change between first and third individual.

  • Improved the hearth particle results at the starting of Core.

  • Fixed a problem that triggered the underwater rocks to be too noticeable on Recovery – Village.

  • Corrected the keybinds for the Classic nanosuit modes.

  • Fixed a lighting subject that occurred as a result of the digicam place on Relic – Rescue.

  • Improved the explosion VFX on Reckoning – Fleet.

  • Fixed a problem that triggered the hexagons to flicker whereas in Armor mode.

  • Fixed a number of crashes that would happen on Paradise misplaced, Awakening, and Exodus.

  • Fixed the lacking jet aircraft explosion throughout the Bradley cutscene Assault – Harbor.

  • Fixed a bug that triggered Psychos “secure the building” line to play twice on Recovery – Village.

  • Fixed Psycho’s dialogue and subtitles for the intro cutscene on Reckoning – Fleet.

  • Fixed the FPS counter.

  • Fixed a problem that triggered the cloak to deactivate routinely when it reached 9 vitality factors.

  • Fixed the “toggle camera” string in the VTOL controls.

  • Improvements made to the cutscene shadows throughout the nano chair cutscene.

  • Fixed the nuke explosion at the begin of Reckoning to be extra in keeping with the unique.

  • Fixed and subject that triggered the fog to not seem when loading in to Paradise Lost.

  • Improved the strolling animation of the KPA nanosuit soldier on Relic – Rescue.

  • Fixed the strolling animation of Prophet at the finish of Recovery – Village.

  • Improved the hall explosion on Reckoning fleet.

  • Fixed a problem that triggered the lighting to be too vivid on Relic – Rescue.

  • Fixed a noticeable border in the cave on Awakening – Mine.

  • Fixed some flicker that will happen on the water when the Korean cruiser sinks on Assault – Harbor.

  • Fixed a problem that triggered the Bulldog automobile to hold in the air close to the first KPA camp on Relic – Rescue.

  • Fixed a misplaced hatch on Core.

  • Improvements made to the smoke tied to explosions throughout the cutscene on Reckoning – Fleet.

  • Fixed a rock that was clipping via the seaside on Contact – Island.

  • Fixed some flickering terrain on Relic – Rescue.

  • Fixed some flickering that would happen on some containers on Exodus – Sphere.

  • Improved the visuals of the Energy area on Core to be extra in keeping with the unique.

  • Improved the LOD and draw distance for the inside of the ship on Assault – Harbor.

  • Removed some artifacts that appeared in the flashlight cone.

  • Fixed a problem that triggered mild to go via the mountain on Onslaught – Tank.

  • Fixed some collision points tied to gates on Recovery – Village.

  • Fixed a problem that triggered the damaged bench to resize relying on the digicam angle on Recovery – Village.

  • Improved the visuals tied to the lifeless soldier at the starting of Assault – Harbor.

  • Improved the lighting in the workplace on Awakening – Mine.

  • Removed a reproduction highway signal asset on Assault harbor.

  • Improvements made to some strolling animations tied to NPC’s on Reckoning – Fleet.

  • Fixed the textures for the damaged wheels on vans on Awakening – Mine.

  • Fixed a problem that triggered the raindrops to have seen splashes in mid-air.

  • Fixed some rocks that appeared in the air on Paradise Lost – Ice.

  • Improved the visuals of the snow throughout the cutscene on Exodus – Sphere.