The Leviathan growth for Europa Universalis 4 comes out this week, and in a brand new interview with Wargamer, the strategy game‘s director reflects on some of the ideas he believes haven’t labored out in addition to he’d hoped.

Talking about the seven 12 months journey Europa Universalis four has been on, Johan Andersson, director of the sequel, and co-designer on the very first EU, has a listing of options he’d do-over, given the alternative. “I would have not done the new mission system, because it’s a hell to balance, and set up, and I don’t think it’s entirely great for gameplay,” he says. “I would have reworked estates. We should have done that from the start. We should have never done the ‘random new world’ mechanic because it’s still not perfect. It’s good now, but people aren’t using it enough. So it’s not worth it.”

Consistent expansions and DLC packs has not been a difficulty for developer Paradox Tinto on EU4, releasing some 17 of them together with Leviathan since first launch. Andersson’s frustration isn’t essentially that not every little thing labored, however that inside help is being spent on issues that, as soon as they’re fastened up, aren’t grabbing gamers’ curiosity. “We should have scrapped the ‘start at any date’, because people are not using it, and it’s just costly support,” he states. “There’s a lot of things I would try different.”

In addition to Leviathan, which introduces Australian Aboriginals, expands on Native American nations, overhauls North America, Southeast Asia and Oceania areas, and extra, an EU4 monthly subscription service has been launched. For a set month-to-month payment, you get first entry to all the outdated content material, in addition to something new that comes out, and you’ll subscribe by means of Steam.

Here’s the trailer for EU4:

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