Immortals Fenyx Rising was clearly impressed by The Legend of Zelda: Breath of the Wild, nevertheless, the sport additionally took further inspiration from traditional 3D platforms comparable to Naughty Dog’s Jak & Daxter and Rare’s Banjo-Kazooie. In a latest interview, Immortals Fenyx Rising affiliate director, Julien Galloudec, mentioned that the group looked at a variety of action-packed games that blended fight and platforming for inspiration.
“At the very starting, we wished to combine the open world, Greek mythology, and additionally extra platforming gameplay, in order that was the bottom intention. And additionally, one thing we wished to do is to create like a Disneyland of Greek mythology, so to construct the world like a theme park with every area strongly themed round a god. You can go someplace on the planet, you possibly can see the world map, and you possibly can clearly see the completely different areas and the themes and all the actions which are ready for you.
Then we began to look at a variety of that, and clearly we’ve seen early on similarities with Breath of the Wild – primarily by way of construction of the sport – so we looked at that, we looked at what they did for puzzles as a result of it was a reasonably large inspiration. After that we additionally looked at many different games – games like Jak & Daxter and Banjo & Kazooie for instance – which are action-packed and combine fight and platforming, and a little bit of puzzles in small open worlds which are very colourful.
We drew a variety of completely different inspirations to suit us based mostly on what we wished to do. Obviously as a result of while you look at one thing new, you’re wanting for patterns and issues that appears like it, so we knew that we’d be in comparison with Zelda and to Assassin’s Creed, however I believe it’s fairly good to be in comparison with Assassin’s Creed and Zelda. I believe it’s a constructive factor in the long run.”