Speaking to IGN, CEO Hakan Abrak mentioned that crafting a model new story was “really important” for the studio as a result of it doesn’t prefer to work “mechanical.”
“It’s not just because it’s a big IP, or it’s a licensed game, and commercially this is interesting… It means nothing to us,” mentioned Abrak. “We’ve taken a lot of non-commercial risks before. So, for us, it’s about… we need to feel it, deep inside. The passion needs to be there, so it was very important for us that it wasn’t a movie adaptation. So, it wasn’t a game about… a specific movie, where the story has already been told.”
According to Abrak, James Bond proprietor EON was absolutely on board with the suggestion of preserving the sport separate from the film collection.
“So, we’re not only inspired by one movie, or games and whatnot,” Abrak continued. “We’re inspired by the whole thing, and just sucking things into us to make an original Bond, an original story, but that is absolutely true and recognizable in the values there is in Bond. I’m really looking forward to creating a new community that the gamers can call their own.”
IOI’s Project 007 has but to obtain an official title and a launch window. The developer expects to double its workforce to ship the sport.
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