If you checked out the Life is Strange: True Colors reveal stream final month, you’ll know the upcoming PC game will function full efficiency movement seize for the primary time in the narrative adventure games sequence’ historical past. And, past providing character actions and facial expressions on an entire new, extra life-like degree, it appears the complete seize expertise was “instrumental in successfully creating this game about empathy” – protagonist Alex Chen’s particular energy, and a core side of the game.

Ahead of the Life is Strange: True Colors release date, we acquired the possibility to talk to senior employees author Felice Kuan and Alex’s actor Erika Mori about the game, they usually informed us about the brand new mocap tech’s position in bringing the story to life. “Motion capture was an absolute ball because you really get to rely on the power of your imagination,” Mori tells us.

“Plus, with the ability to mess around with totally different physicality for Alex, seeing what labored and what didn’t as we fleshed out her character, was actually attention-grabbing and rewarding, particularly since I’ve an in depth background in dance.

“I think that having the ability to do full performance capture (meaning we captured body, face, and voice performance all at the same time) was instrumental in successfully creating this game about empathy because it allowed us to get really high-fidelity facial expressions that were organically connected to whatever was going on with my voice and body in a particular scene,” she explains. “We didn’t have to break up the three components of the physical performance and so the performance as a whole comes across in a much more authentic way.”

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Though solely a short snapshot of what’s to return, we are able to get a very good sense of this in motion in the reveal footage (above). Around the 5:38 mark, we are able to see Mori rocking out (with a brush!) to create a enjoyable scene the place Alex additionally rocks out (with a brush!) in her room. Not solely do her actions and elegance translate over to the game – her grinning as she strums her make-believe guitar additionally carries over authentically, creating an actual sense of human depth to her character on display screen.

Additionally, on the complete mocap tech, Kuan tells us: “It was incredible. We were very lucky to have Erika, because she immediately showed us how powerful (and sometimes hysterical) a simple facial expression or gesture could be with this new tech, compared to lines of explanatory dialogue, and this allowed us to pull back our writing and deliver scenes much more akin to a movie or play in their velocity and nuance.”

Life is Strange: True Colors launches on September 10, whenever you’ll get to take a look at the game – and its all-new mocap – in full.