The success of Nier: Automata catapulted the Nier sequence into the mainstream. Players have been enamored with its story and memorable characters, in addition to the tight motion gameplay from Platinum Games. The sport was a sequel to cult-classic Nier that was launched again in 2010 for PlayStation three and Xbox 360. With the sequence bigger than ever, now could be the proper time for a remake of the unique entry. And in line with the creators, extra Nier video games and content material will as soon as once more rely on the success of the newest undertaking.
We had the chance to talk with Nier Replicant ver.1.22474487139… producer Yosuke Saito, artistic director Yoko Taro, and growth director Saki Ito of Toylogic on the eve of the sport’s launch about introducing the sport’s teenage protagonist to a new viewers, reimagining the fight, and the brand new additional content material added to the discharge.
Nier Replicant ver.1.22474487139… is an upgraded model of Nier that’s now out there for PlayStation 4, Windows PC, and Xbox One with new gameplay and content material.
In Japan, the unique Nier had two variations: Nier Gestalt and Nier Replicant. In that area, Gestalt was unique to Xbox 360 and had a middle-aged protagonist, whereas Replicant was unique to PlayStation three and had a teenage protagonist. When it got here to localizing the sport abroad, Gestalt was used as the idea for the worldwide variations exterior of Japan. According to a earlier interview, Gestalt was chosen as a result of, at that time, it was thought that the middle-aged protagonist can be extra interesting to a world viewers. With Nier Replicant ver.1.22474487139, the group was in a position to hold its personal imaginative and prescient in what went into the discharge.
Producer Yosuke Saito instructed Polygon that the discharge of Nier: Automata taught him an essential lesson. “After releasing Automata, I understood that we’re fine to do what we most wanted to do, and people would still accept [Nier Replicant ver.1.22474487139] as it is,” he defined. Saito notes that there have been definitely nonetheless followers from 10 years in the past who would have additionally accepted Japanese video games as they have been, so his total impression of the viewers hasn’t modified too drastically.
With the rise of social media platforms, Saito stated that gamers at the moment are actively exchanging info on what they’ve loved. The growth group is ready to see phrases of encouragement straight, and that in flip boosts confidence.
Nier: Automata went on to promote over 5 million copies, and Saito stated that the success of the title had an immeasurable influence on the event of Nier Replicant ver.1.22474487139. Hideki Kamiya of PlatinumGames beforehand talked about that the success of Automata saved the studio.
Developer Toylogic is dealing with this model of the sport. When making an attempt to resolve which elements of the unique Nier to maintain, or which of them to vary to be extra like Automata’s, Toylogic growth director Saki Ito talked about that he tried to focus on recreating the experiences that he had from enjoying the unique sport. He then “beautified” the expertise, primarily based on what he remembered. He makes use of the protagonist’s floating guide companion, Grimoire Weiss, for instance.
“In the original game, in my mind, I had pictured Weiss constantly floating by the protagonist’s side and watching over him. The protagonist would be interweaving his weapon and magic attacks while stylishly hopping around,” Ito defined.
In Nier Replicant ver.1.22474487139, Ito’s imaginative and prescient is absolutely realized by way of the refined fight, which is far more in step with Automata’s. In the unique sport, the participant had entry to each their melee assaults and Weiss’ magic. However, the participant might solely do one or the opposite, and never each on the similar time. For instance, in the event that they wished to conduct a magic assault, Dark Lance, then they must sit in place and forged it whereas aiming.
However, on this new model of the sport, the participant can now hearth off magic assaults and execute combos with their weapon concurrently, ensuing within the sport’s fight being far more fluid than the unique’s. Additionally, they now not have to face nonetheless when charging Weiss’ magic spells, to allow them to stylishly hop round, similar to Ito envisioned.
Some extra aesthetic particulars that have been added to the brand new model of the sport might go unnoticed. In the unique Nier, Weiss solely appeared throughout gameplay each time the participant wielded magic assaults. Now, Weiss will be seen at all times accompanying Nier wherever he goes.
Ito talked about that he was blissful somebody caught that element relating to Weiss, saying, “I’m so glad you touched upon how Grimoire Weiss can be seen constantly. While it was unexpectedly hard to implement, no one seemed to notice it until now.”
Ito stated that the unique Nier has many parts such because the visible presentation and the cutscenes, that are nonetheless enticing even in case you have a look at them now: “By incorporating those elements as they were in the original, I feel we were able to give this title a nostalgic appeal.”
There’s additionally the Grimoire Nier, which was a guide revealed completely in Japan that has additional content material on the unique sport. When requested about whether or not any of its content material can be added, Saito inspired everybody who performed the unique sport to play the brand new one themselves. He’s really referring to the brand new Mermaid episode involving a wrecked ship and a little lady. This episode is tailored from “The Little Mermaid” brief story in Grimoire Nier. Having completed the whole thing of the sport, I can affirm there’s extra to seek out that I received’t spoil right here.
Another facet that carried over to Nier Replicant ver.1.22474487139 was Weapon Stories, which was in Nier: Automata and the Drakengard sequence. As gamers stage up weapons within the sport, backstories about them progressively unlock. In a previous stream, artistic director Yoko Taro said that he didn’t add Weapon Stories within the authentic Nier as a result of the sport had a lot of facet quests, so he didn’t suppose the tales have been crucial. However, he did carry them again for the brand new model of the sport.
When requested in regards to the inspiration behind a few of the weapon tales, Taro merely stated, “I feel like we copied over text that was in a strategy guide for the original Replicant…but I don’t recall very clearly.”
In an anniversary livestream, Square Enix jokingly said that if Nier Replicant ver.1.22474487139 offered not less than 2.5 million copies, which is half as a lot as Nier: Automata did, then they’d contemplate including within the middle-aged protagonist from the unique as additional content material.
“I’ve been informed that there are not a small number of father Nier fans in the world,” Saito stated.
He talked about the “15 Nightmares’’ content in the new game, where the protagonist faces off against a series of challenging enemies and dungeons. Also known as “The World of Recycled Vessel” within the authentic sport, this was a separate paid add-on on the time. In this DLC, the participant assumed the function of the teenage protagonist. In Replicant, it’s flipped the opposite approach round, and gamers will grow to be the middle-aged protagonist. Saito hopes that the sport does attain the two.5 million gross sales milestone, and as a way to obtain that, the “15 Nightmares” content material was made as a part of the bottom sport this time round.
Now that the sequence has a brand-new viewers that joined by way of enjoying Automata, the group hopes that the identical crowd exhibits up for the brand new sport which might function an entry level for newcomers and veterans alike. Saito sounded optimistic, saying, “Of course, if sales prove to be successful, the possibility of delivering a new entry in the Nier universe is sure to go up! Your support will definitely be appreciated.”