Oddworld Inhabitants has introduced that Oddworld: Soulstorm will provide “nearly identical” core gameplay on the PlayStation four and PlayStation 5, with the latter benefiting from the console’s distinctive options.

Over on the PlayStation Blog, the developer revealed that gamers on each platforms will see the identical motion, the identical variety of NPCs, and the identical quantity of explosions on display. To obtain this, the PS4 model will run at 30 frames-per-second whereas the PS5 model will run at 60 fps.

Speaking particularly concerning the PS5 model, Oddworld introduced that Soulstorm will benefit from the DualSense’s options.

“Another unique aspect to PS5 is the DualSense wireless controller, which brings new functions that we felt would further increase the player’s emotional connection to the characters,” wrote the studio. “For example, in times of danger you’ll feel the palpitations of Abe’s heartbeat increase with haptics and experience resistance from the adaptive triggers.” As beforehand introduced, PS5 gamers may even have the ability to get assist and use the console’s Activity Cards.

Last however not least, Oddworld provided a breakdown of Soulstorm‘s a number of endings.

  • Worst Ending – Save 80% of the Mudokons in 6 ranges, or fewer.
  • Bad Ending – Save 80% of Mudokons in 7 to 11 ranges. Prepare for an explosive cinematic.
  • Good Ending – Save 80% of Mudokons in 12 or extra ranges. This unlocks a further cinematic and entry to ranges 16 and 17.
  • Final Ending – Save 80% of Mudokons in all 17 ranges. Sit again and benefit from the “newspaper cinematic.”

Oddworld: Soulstorm will launch tomorrow. PS5 gamers will get the sport as a part of their PlayStation Plus subscription.

[Source: PS Blog]