Those who tried to play Outriders over its launch weekend have been probably affected by the sport’s many server points. Developer People Can Fly promised particular particulars on what occurred throughout that point. As nicely as offering these particulars right this moment, they’ve additionally revealed a free Community Appreciation Package for those that weren’t in a position to play throughout that interval.
The brief model of what occurred is that the sport “had enough server scaling capacity but our externally hosted database was seeing issues that only appeared at extreme loads”. This is a matter that didn’t crop up during the demo so the workforce didn’t see it coming. There’s a full tech-heavy insight for those that have an interest that goes into issues like RAM caches and extra, which created numerous points. To stop these points from occurring once more, the workforce is releasing a patch subsequent week that offers with the majority of crashes and matchmaking issues. An extra patch will likely be launched sooner or later to mop up just a few different issues. The points to be fastened subsequent week are:
Outriders First Update Patch Notes
PC & Console Platforms:
Once platforms have been up to date to the identical patch model, cross-play throughout platforms will develop into viable once more
Overall stability enhancements for the matchmaking service
Will Fix a multiplayer crash that might lead to consumer gamers having their stock wiped
Will repair the crash when finishing the “A Bad Day” facet quest.
Will repair the crash that happens in No Man’s Land when your language is about to Spanish (Yes, we all know. Video recreation code is a magical factor).
Will repair crash on launch points
Will embrace many extra “random” crash fixes
Will repair the HUD disappearing in sure circumstances
Will repair bugs that intervene with gamers re-spawning in multiplayer Expeditions
Will repair bugs with gamers getting caught on geometry (together with when utilizing Gravity Leap) or falling out of the world.
Will change the default matchmaking setting from “Open” to “Closed”.
You will nonetheless be capable of manually change this setting to “Open” by your recreation settings
This change will stop gamers from becoming a member of video games the place the host didn’t intend to play in multiplayer. It can even reduce down on AFK lobbies
This can even assist enhance matchmaking instances, because the queues will likely be much less prone to be overwhelmed by the sheer quantity of fixed matchmaking requests generated by “open” video games.
Many different minor fixes and enhancements
Those who’ve seen their inventories wiped by the problems could have them restored throughout a one-time mass restoration as a result of occur inside “the coming week(s)”, with the precise timing to be confirmed at a later date. Unfortunately the workforce can solely restore probably the most priceless tiers of things misplaced, so Epics and Legendaries. Those who had a list filled with blue gadgets will likely be unlikely to see it absolutely restored. Items acquired simply earlier than the sport disconnected and earlier than an autosave occurred can even not be restored; with out the autosave, the merchandise was by no means recorded on the server stock. Restored gadgets will likely be added to gamers’ inventories and received’t exchange present gadgets, however they could not have the identical stats because the misplaced gadgets.
The workforce remains to be engaged on a repair for the Accolades Wipe however they’re conscious of the difficulty. Regardless, all gamers affected by the launch points will obtain a Community Appreciation Package as compensation. This will likely be supplied to all who performed the sport between March 31 and April 11, or those that performed exterior that window however have wanted an computerized stock wipe restoration. These gamers will get some gadgets for their highest-leveled character, together with a stage applicable Legendary Weapon, a stage applicable quantity of Titanium, and the Frustration emote that’s presently unobtainable.
Finally, the workforce has additionally rebalanced some facets of the sport behind the scenes. None of those require a patch and will likely be added throughout right this moment’s (April 8) upkeep:
Outriders April 8 Re-Balancing Notes
General Balance Notes:
Historian, bounty hunt, and monster hunt quests not grant Legendary gadgets for every subsequent completion
While rewarding gamers for finishing all of the Historian, bounty hunt, and monster hunt quests remains to be our intention, we did observe unintended outcomes when gamers repeated this exercise together with a selected multiplayer bug.
With this rewards adjustment we need to eradicate this exploit behaviour whereas nonetheless making that quest line well worth the effort.
Players who took benefit of this exploit is not going to be punished.
Chem Plant – Expedition time for Gold/Silver/Bronze adjusted to 650 / 1150 / 1500 seconds (Previously: 957 / 1303 / 1650)
Boom Town – Expedition time for Gold/Silver/Bronze adjusted to 390 / 589 / 776 seconds (Previously: 422 / 607 / 792)
Some Expeditions appear to be too beneficiant of their required completion instances when in comparison with others.
We need to keep away from such disproportionate discrepancies, as we consider making all expeditions viable results in a extra numerous and thus extra fascinating endgame.
Bullet talents (Twisted Rounds, Blighted Rounds and Volcanic Rounds):
While we absolutely intend to offer the overpowered really feel for the perfect builds on the market, we’re additionally dedicated to creating positive that there’s construct variety within the high performing builds.
Late within the demo lifecycle, we found a bug on the subject of the bullet augmentation talents harm calculation components. While we fastened this bug, some unexpected imbalances have been sadly launched, which has led to bullet based mostly talents vastly outperforming different expertise. The important drawback with that is that such bullet based mostly builds require a lot much less funding to make them “top tier”, in comparison with different builds.
To obtain this, we now have made a few changes for the Trickster and Technomancer courses, who profit probably the most from their bullet talents energy. It’s unsure as as to if these modifications will show too sturdy or too weak, so please do contemplate this to be solely step one, as we are going to proceed monitoring and adjusting them sooner or later. Just such as you, we hope to see extra inspiring and loopy mixtures of Abilities and Mods!
The base cooldown of the Twisted Rounds talent has elevated to 25 seconds (Previously: 16 seconds)
While infinite uptime on bullets talents was at all times our intention, it’s meant to be excessive threat, excessive reward playstyle. However, given the present energy of this talent, there may be little or no threat concerned on this skill given its brief cooldown, even when gamers fail to set off ammo replenishment. Increasing its cooldown together with adjusting its harm ought to enhance that threat and make this playstyle a extra thrilling expertise.
The Trickster’s Hero Tree nodes: – Disruptive Firepower, Scion of Power, Outrider Executioner – have had their energy diminished to 35% (Previously: 50%)
The mixture of Twisted Rounds’ enhance of firepower on high of the multipliers supplied by the category tree result in enormous will increase of harm dealt by this skill. While we do perceive the satisfaction this sort of energy can convey, it’s presently vastly outperforming our wildest expectations and we subsequently must convey it down a notch.
“Vulnerable” standing – Power diminished to 15% (Previously: 25%)
The Technomancer Hero Tree node -“Damage Against Poison” – has had its energy diminished to 15% (Previously: 30%)
While the Technomancer’s Blighted Rounds don’t present any harm enhance on their very own aside from ignoring armor as Anomaly Damage, they do present a wonderful device for spreading the Vulnerable and Toxic statuses. which in flip can scale out of proportion.
The Pyromancer Hero Tree Node – “Trial of Ashes” – has been diminished 15% additional harm (Previously: 30%)